Releases: MegaMek/mekhq
Releases · MegaMek/mekhq
v0.43.4 Development Release
v0.43.4 (2017-10-01 11:00 UTC)
- Updating the repo with 0.43.3 Data
- Issue 418: Add log4j support to MekHQ.
- Make the log files reset between MHQ runs.
- Fixing references to crew.special_energy to match fixes in MegaMek
- PR #398 Fix for no probe defender missions #413
- Feature #363: Feature Request: Order from Warehouse
- Support for LAM repairs and hiring/assigning LAM pilots.
- Refactor MR/MS/MRW and move much of the code to a service level class from the dialog.
o Fix multiple bugs related to 'impossible' fixes such as damaged hip/shoulders, missing parts, etc...
o Make the process much more efficient by not making checks that aren't necessary over and over.
o Add additional color-coded messaging when parts can't be fixed due to configuration or
existing techs. - Issue #431: When starting a scenario in MegaMek the camo for units seems to be the defaults.
- Issue #426: Adding or removing bombs from ASF does not update Warehouse
- Issue #437: ATB ambush mission generates the incorrect amount of enemy units
- Issue #410: Allied traitors scenario no longer working
- Issue #436: BA in MekHQ's mechlab has incorrect tonnage
- PR #425: Implementation of Issue #339 - Prisoner ransoming instead of bonus
- PR #451: IO Tech
o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
o New options to vary part and unit tech level according to campaign year and/or faction. - Update Era.java to match MUL and add Dark Age information.
- PR #453: Overhaul much of the logic in MRMS to be better and faster.
o Fix multiple bugs around rush jobs and repeated fixes - Issue #455: Repair bay uses the wrong ammo bin.
- PR #480: Faction.java redesign to fix issue with Eras. (More precise faction name and starting planet changes)
v0.43.3 Development Release
v0.43.3 (2017-07-18 18:30 UTC)
- Feature: Refactor AtBScenario to break up the monolithic AtBScenario class and to have a separate class for each scenario
- Feature: Support for multiple crew in command consoles and tripod/quadvee/dual cockpits.
- Fix #405: Properly set home side for Extraction scenario
- Added QuadVee parts.
- Bug [#955]: MekHQ deployed units would not print
- PR#375 - Bug-Bad CO Rating.
- PR#366 - Human TRO
- PR#249 - AtB Contract Names
- Fix #395: SPAs do not appear in Pilot Info in MHQ
- Commenting out PR#249 see commit notes.
- PR#409 - Fix for incorrect treatment of tornadoes
v0.43.2 Development Release
- Fix #362: Omni Refits calculating additional HS incorrectly
- Bug: Cannot begin refit when creating custom omni configuration in MekLab.
- Fix #365: Personnel actions not refreshing with options affecting person panel.
- Fix #364: MekHq Calculates Naval Vee Piloting skill using Ground Vee piloting skill.
- Fix #369: Chose Refit Kit causing ArrayIndexOutOfBoundsException
- Issue #356: Option to hide hide custom player refits from the purchase menu/unit cache #356
- Fix #317: Unable to load campaign file after BattleArmor refit
- Fix #368: Selected tech in repair tab reset after every repair
- Fix #376: MekHQ unselects task in repair bay/won't autoselect next patient in sickbay
- Fix #370: Attempting to use Hire Bulk Personnel results in log error
- Fix #377: Advance Day Dialog not showing daily reports beyond the first.
- Fix #343: Graphics Issue: MMLab screen does not fit in its MHQ window
- Fix #298: Medical Details Window Size
- Fix #382: MR-Warehouse no longer works
- Fix #385: MRMS no longer fixes units with bad hip/shoulder
- Fix #387: Fix assertion failure when undeploying a unit from a special operation
- Fix #389: Remove all personnel tried to remove the tech only if it didn't have a tech
- Feature: New parts acquisition functionality to group parts together and to be able to better see what is in transit/on order and what is missing
- Feature: Implement custom SPA "Clan Technical Knowledge", which can be
purchased to give the bearer the same skill level with clan technology ad a
freeborn clan tech. This required implementing 99% of the code to
support custom SPAs that affect MHQ rather than MM. The rest will
come in once a plugin system is implemented. - Updated MegaMek.jar to 0.43.2
- Updated MegaMekLab.jar to 0.43.2
v0.42.2 Stable Release
v0.43.1 Development Release
v0.43.1 (2017-03-31 01:15 UTC)
- Issue #50: Super heavies shouldn't be allowed to use certain equipment.
- Feature: Mark fixed equipment in omnis and button to reset base configuration be removing all pod-mounted equipment.
- Updated MegaMek.jar to 0.43.1
v0.43.0
v0.43.0 (2017-02-13 03:30 UTC)
- Improve Mass Repair/Mass Salvage technician selection by providing additional configuration options
- Fix #313: Prisoners counting towards combatants total for defection rolls.
- Fix #314: Purchasing aerospace sensors via 'purchase parts' are always 0 ton.
- Planetary Data Update 39
- Updated MegaMek.jar and MegaMekLab.jar to 0.43.0
v0.42.1
v0.42.0
v0.42.0 (2017-01-01 14:00 UTC)
- Fix #266: PayForTransport option ignored when estimating total contract profit
- Fix #291: Pilots being generated with special abilities in the battle even though special abilities are turned off
- Fix #268: Pilots always killed if resolve manually
- Fix #293: Incorrect tech ratings?
- Fix #272: Tactics Campaign/MegMek options bug
- Fix #294: Contract market incorrectly calculating transport amount as 0 c-bills
- Fix #295: Variable contract length option no longer works
- Fix #292: Starleague cache 1: IndexOutOfBoundsException when generating enemy
- Fix #250: [AtB] Wrong deployment edge for bot reinforcements in Chase(Att) scenario.
- [AtB] Chase scenario uses unit speed to determine deployment turn.
- Updated MegaMek.jar and MegaMekLab.jar to 0.42.0
v0.41.28 (v0.42.0 RC2)
v0.41.27 (v0.42.0 RC1)
v0.41.27
- PR #232: "Advanced Medical" refactor - new medical dialogue, lots of under-the-hood improvements
- Allowing twins, triplets, quadruplets ... and so on to be born
- Recording the biological father of children at conception time
- Issue #243: Pregnant widow can't give birth
- Fixed bug with force icon layers being misaligned by 1px in both dimensions
- Issue #220: NPE when updating unit rating and infantry have no troopers
- Issue #228: Campaign Ops Unit Rating -- Heavy Vee Bays Affecting Display of Light Vee Bays
- Issue #244: [AtB] A Normal morale enemy gets Base Attack.
- Issue #245: [AtB] Bonus payments are not made.
- Issue #246: RAT Generator doesn't seem to generate any VTOLs.
- Issue #247: GM Tools RAT Roller Will Not Add Dropships.
- Overhaul of Mass Repair/Salvage and adding Mass Repair to warehouse
- Issue #239: Be smarter about clearing assignments when removing personnel from units and vice versa.
- Issue #252: Enable 'remove all personnel' when selecting multiple units in the hangar
- Issue #239: Techs stuck on assignment (also #237, #261).
- Issue #231: IndexOutOfBoundsException in Layered Icon editor
- Issue #224: Mechs with bad hip/shoulder do not show in repair bay if IS undamaged
- Updated MegaMek.jar and MegaMekLab.jar to 0.41.27