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Releases: MegaMek/mekhq

v0.43.4 Development Release

02 Oct 03:15
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v0.43.4 (2017-10-01 11:00 UTC)

  • Updating the repo with 0.43.3 Data
  • Issue 418: Add log4j support to MekHQ.
  • Make the log files reset between MHQ runs.
  • Fixing references to crew.special_energy to match fixes in MegaMek
  • PR #398 Fix for no probe defender missions #413
  • Feature #363: Feature Request: Order from Warehouse
  • Support for LAM repairs and hiring/assigning LAM pilots.
  • Refactor MR/MS/MRW and move much of the code to a service level class from the dialog.
    o Fix multiple bugs related to 'impossible' fixes such as damaged hip/shoulders, missing parts, etc...
    o Make the process much more efficient by not making checks that aren't necessary over and over.
    o Add additional color-coded messaging when parts can't be fixed due to configuration or
    existing techs.
  • Issue #431: When starting a scenario in MegaMek the camo for units seems to be the defaults.
  • Issue #426: Adding or removing bombs from ASF does not update Warehouse
  • Issue #437: ATB ambush mission generates the incorrect amount of enemy units
  • Issue #410: Allied traitors scenario no longer working
  • Issue #436: BA in MekHQ's mechlab has incorrect tonnage
  • PR #425: Implementation of Issue #339 - Prisoner ransoming instead of bonus
  • PR #451: IO Tech
    o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
    o New options to vary part and unit tech level according to campaign year and/or faction.
  • Update Era.java to match MUL and add Dark Age information.
  • PR #453: Overhaul much of the logic in MRMS to be better and faster.
    o Fix multiple bugs around rush jobs and repeated fixes
  • Issue #455: Repair bay uses the wrong ammo bin.
  • PR #480: Faction.java redesign to fix issue with Eras. (More precise faction name and starting planet changes)

v0.43.3 Development Release

18 Jul 20:31
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Pre-release

v0.43.3 (2017-07-18 18:30 UTC)

  • Feature: Refactor AtBScenario to break up the monolithic AtBScenario class and to have a separate class for each scenario
  • Feature: Support for multiple crew in command consoles and tripod/quadvee/dual cockpits.
  • Fix #405: Properly set home side for Extraction scenario
  • Added QuadVee parts.
  • Bug [#955]: MekHQ deployed units would not print
  • PR#375 - Bug-Bad CO Rating.
  • PR#366 - Human TRO
  • PR#249 - AtB Contract Names
  • Fix #395: SPAs do not appear in Pilot Info in MHQ
  • Commenting out PR#249 see commit notes.
  • PR#409 - Fix for incorrect treatment of tornadoes

v0.43.2 Development Release

01 May 23:01
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Pre-release
  • Fix #362: Omni Refits calculating additional HS incorrectly
  • Bug: Cannot begin refit when creating custom omni configuration in MekLab.
  • Fix #365: Personnel actions not refreshing with options affecting person panel.
  • Fix #364: MekHq Calculates Naval Vee Piloting skill using Ground Vee piloting skill.
  • Fix #369: Chose Refit Kit causing ArrayIndexOutOfBoundsException
  • Issue #356: Option to hide hide custom player refits from the purchase menu/unit cache #356
  • Fix #317: Unable to load campaign file after BattleArmor refit
  • Fix #368: Selected tech in repair tab reset after every repair
  • Fix #376: MekHQ unselects task in repair bay/won't autoselect next patient in sickbay
  • Fix #370: Attempting to use Hire Bulk Personnel results in log error
  • Fix #377: Advance Day Dialog not showing daily reports beyond the first.
  • Fix #343: Graphics Issue: MMLab screen does not fit in its MHQ window
  • Fix #298: Medical Details Window Size
  • Fix #382: MR-Warehouse no longer works
  • Fix #385: MRMS no longer fixes units with bad hip/shoulder
  • Fix #387: Fix assertion failure when undeploying a unit from a special operation
  • Fix #389: Remove all personnel tried to remove the tech only if it didn't have a tech
  • Feature: New parts acquisition functionality to group parts together and to be able to better see what is in transit/on order and what is missing
  • Feature: Implement custom SPA "Clan Technical Knowledge", which can be
    purchased to give the bearer the same skill level with clan technology ad a
    freeborn clan tech. This required implementing 99% of the code to
    support custom SPAs that affect MHQ rather than MM. The rest will
    come in once a plugin system is implemented.
  • Updated MegaMek.jar to 0.43.2
  • Updated MegaMekLab.jar to 0.43.2

v0.42.2 Stable Release

01 May 23:42
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  • Fix #334: Problems purchasing bombs.
  • Fix #364: MekHq Calculates Naval Vee Piloting skill using Ground Vee piloting skill.
  • Fix #317: Unable to load campaign file after BattleArmor refit
  • Fix #298: Medical Details Window Size
  • Updated MegaMek.jar and MegaMekLab.jar to 0.42.2

v0.43.1 Development Release

01 Apr 03:35
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Pre-release

v0.43.1 (2017-03-31 01:15 UTC)

  • Issue #50: Super heavies shouldn't be allowed to use certain equipment.
  • Feature: Mark fixed equipment in omnis and button to reset base configuration be removing all pod-mounted equipment.
  • Updated MegaMek.jar to 0.43.1

v0.43.0

14 Feb 01:41
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v0.43.0 Pre-release
Pre-release

v0.43.0 (2017-02-13 03:30 UTC)

  • Improve Mass Repair/Mass Salvage technician selection by providing additional configuration options
  • Fix #313: Prisoners counting towards combatants total for defection rolls.
  • Fix #314: Purchasing aerospace sensors via 'purchase parts' are always 0 ton.
  • Planetary Data Update 39
  • Updated MegaMek.jar and MegaMekLab.jar to 0.43.0

v0.42.1

14 Feb 01:31
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v0.42.1 (2017-02-13 03:30 UTC)

  • Fix #313: Prisoners counting towards combatants total for defection rolls
  • Fix #314: Purchasing aerospace sensors via 'purchase parts' are always 0 ton
  • Updated MegaMek.jar and MegaMekLab.jar to 0.42.1

v0.42.0

01 Jan 14:53
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v0.42.0 (2017-01-01 14:00 UTC)

  • Fix #266: PayForTransport option ignored when estimating total contract profit
  • Fix #291: Pilots being generated with special abilities in the battle even though special abilities are turned off
  • Fix #268: Pilots always killed if resolve manually
  • Fix #293: Incorrect tech ratings?
  • Fix #272: Tactics Campaign/MegMek options bug
  • Fix #294: Contract market incorrectly calculating transport amount as 0 c-bills
  • Fix #295: Variable contract length option no longer works
  • Fix #292: Starleague cache 1: IndexOutOfBoundsException when generating enemy
  • Fix #250: [AtB] Wrong deployment edge for bot reinforcements in Chase(Att) scenario.
  • [AtB] Chase scenario uses unit speed to determine deployment turn.
  • Updated MegaMek.jar and MegaMekLab.jar to 0.42.0

v0.41.28 (v0.42.0 RC2)

18 Dec 18:21
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v0.41.28 (2016-12-18 17:35 UTC)

  • Issue #237: Remove Tech From Lance assignments upon retiring
  • Fix #262: Advanced Medical: Patient not added to infirmary until day is advanced
  • Fix #265: Vehicle gunnery skills not showing same as personnel screen
  • Updated MegaMek.jar and MegaMekLab.jar to 0.41.28

v0.41.27 (v0.42.0 RC1)

07 Dec 03:31
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v0.41.27

  • PR #232: "Advanced Medical" refactor - new medical dialogue, lots of under-the-hood improvements
  • Allowing twins, triplets, quadruplets ... and so on to be born
  • Recording the biological father of children at conception time
  • Issue #243: Pregnant widow can't give birth
  • Fixed bug with force icon layers being misaligned by 1px in both dimensions
  • Issue #220: NPE when updating unit rating and infantry have no troopers
  • Issue #228: Campaign Ops Unit Rating -- Heavy Vee Bays Affecting Display of Light Vee Bays
  • Issue #244: [AtB] A Normal morale enemy gets Base Attack.
  • Issue #245: [AtB] Bonus payments are not made.
  • Issue #246: RAT Generator doesn't seem to generate any VTOLs.
  • Issue #247: GM Tools RAT Roller Will Not Add Dropships.
  • Overhaul of Mass Repair/Salvage and adding Mass Repair to warehouse
  • Issue #239: Be smarter about clearing assignments when removing personnel from units and vice versa.
  • Issue #252: Enable 'remove all personnel' when selecting multiple units in the hangar
  • Issue #239: Techs stuck on assignment (also #237, #261).
  • Issue #231: IndexOutOfBoundsException in Layered Icon editor
  • Issue #224: Mechs with bad hip/shoulder do not show in repair bay if IS undamaged
  • Updated MegaMek.jar and MegaMekLab.jar to 0.41.27