allows to select a previous engineer or new crew member to activate large vessels #5253
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Because we have the concept of "engineer" inside MM to handle the self-healing properties of large vessels, funcitonalities like "mothball" and "activate" are compromised due to them requiring a tech.
This fix does two things:
vessel techs
to the selection of techs in the "select a techie" drop down window when you want to activate a unit.The later was necessary to deal with a rare but possible situation. If the engineer that originally mothballed the large vessel (present in the mothballInfo object) is not active, or were removed/sacked by any reason then they would not be available to activate the ship, this means that the ship would be locked in a situation that could only be circunvented by GM activating.
PS.: I hope the second change does not cause any trouble