RFE: Add min/max age requirements for roles and allow re-assignment back to 'None' as a primary role #2363
Labels
Personnel
Personnel-related Issues
(RFE) Enhancement
Requests for Enhancement, new features or implementations
Environment
Description
Currently, when children are born, they are generated as per normal characters, which means they can sometimes have skills, abilities, and implants on day 1.
Example:
This 1yro has gained enough XP to get Piloting and Gunnery Mech... they were generated with the rest.
Additionally, they gain XP and, depending on how periodic XP is granted, can be trained as combat personnel (typically 5xp each for piloting and gunnery) within 2 years (and mechtechs are even easier to train).
Suggestion
Add minimum age requirements for roles (configurable in Campaign Options):
-- 16 for adminstration roles
-- 14-16 for combat roles
-- 12 for tech roles
-- 12 for medical roles
-- 5 for Astech
-- 0 for None, Child
Add configurable maximum age limits for roles (configurable in Campaign Options)
Add a 'Retiree' role that characters acquire upon hitting the maximum age limits
-- These are NOT retired characters (removed from the roster), these are experienced characters that are on the roster but too old to perform in their old roles.
Add a 'Child' role that newborns default to and that characters below age 16 can be assigned to.
Allow anyone, at any time, to be assigned the 'None' role.
Reduce XP gain for children to 1xp per X months (defaulting to 1 per 6 months) up to the time they go into a role with task-based XP gain.
Add optional XP gain for children on their birthdays (configurable in the Campaign options)
Add 'training' XP such that 'Retiree' characters convey 1 XP per period of time to a random character that is lower skilled and in their former role. (Greybeards showing the kids what's what).
Additionally, I would submit that newborns should be generated with zero XP, no skills, and no abilities.
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