diff --git a/MekHQ/data/forcegenerator/2823.xml b/MekHQ/data/forcegenerator/2823.xml
index de49d09932..4a6707e447 100644
--- a/MekHQ/data/forcegenerator/2823.xml
+++ b/MekHQ/data/forcegenerator/2823.xml
@@ -2401,7 +2401,7 @@
- CC:4IS:5,Periphery.Deep:5,FS:4,Periphery:5,TC:7,CS:4-,FWL:4,NIOPS:4-,DC:7
+ CC:4,IS:5,Periphery.Deep:5,FS:4,Periphery:5,TC:7,CS:4-,FWL:4,NIOPS:4-,DC:7
General:8,Periphery.Deep:8,Periphery:8
diff --git a/MekHQ/data/forcegenerator/3075.xml b/MekHQ/data/forcegenerator/3075.xml
index 95ac05bf60..11c364dd90 100644
--- a/MekHQ/data/forcegenerator/3075.xml
+++ b/MekHQ/data/forcegenerator/3075.xml
@@ -9557,7 +9557,7 @@
- MOC:8CC:7,HL:7,FRR:7,IS:8,Periphery.Deep:7,WOB:4,FS:7,BAN:2,Periphery:8,CS:4,LA:7,FWL:7,NIOPS:4,DC:7
+ MOC:8,CC:7,HL:7,FRR:7,IS:8,Periphery.Deep:7,WOB:4,FS:7,BAN:2,Periphery:8,CS:4,LA:7,FWL:7,NIOPS:4,DC:7
FWL:3,WOB:6
@@ -10639,7 +10639,7 @@
- CC:2FRR:4,CLAN:2,IS:2,Periphery.Deep:5,WOB:2-,MERC:2,FS:1,CIR:3,Periphery:2,CS:2-,LA:4,NIOPS:2-
+ CC:2,FRR:4,CLAN:2,IS:2,Periphery.Deep:5,WOB:2-,MERC:2,FS:1,CIR:3,Periphery:2,CS:2-,LA:4,NIOPS:2-
apc
HL:2-,IS:4-,Periphery.Deep:8,Periphery:4-
diff --git a/MekHQ/data/forcegenerator/3085.xml b/MekHQ/data/forcegenerator/3085.xml
index 8c238b8e42..f2ad4abe0c 100644
--- a/MekHQ/data/forcegenerator/3085.xml
+++ b/MekHQ/data/forcegenerator/3085.xml
@@ -4768,7 +4768,7 @@
- CC:3,MOC:3,CHH:2-,HL:3,CEI:2,FR:2,MERC:4,CDP:4,RA:2Periphery:4,ROS:6,NIOPS:6,CJF:2-
+ CC:3,MOC:3,CHH:2-,HL:3,CEI:2,FR:2,MERC:4,CDP:4,RA:2,Periphery:4,ROS:6,NIOPS:6,CJF:2-
recon,escort
CC:4,CEI:4,ROS:5
@@ -11513,7 +11513,7 @@
- MOC:2CC:5,RA.OA:2,LA:5,ROS:5,FS:5,MERC:5,Periphery:2,DC:4
+ MOC:2,CC:5,RA.OA:2,LA:5,ROS:5,FS:5,MERC:5,Periphery:2,DC:4
General:8
diff --git a/MekHQ/data/scenariotemplates/Low-Atmosphere Reinforcements Intercepted.xml b/MekHQ/data/scenariotemplates/Low-Atmosphere Reinforcements Intercepted.xml
new file mode 100644
index 0000000000..a5a78268e3
--- /dev/null
+++ b/MekHQ/data/scenariotemplates/Low-Atmosphere Reinforcements Intercepted.xml
@@ -0,0 +1,143 @@
+
+
+ Low-Atmosphere Reinforcements Intercepted
+ Destroy hostile air forces.
+ Hostile air units have intercepted your reinforcements. Destroy at least 50% of the enemy force while preserving 50% of your own units.
+
+
+ false
+ 50
+ 50
+ 5
+ LowAtmosphere
+ true
+ 5
+
+
+
+ Player
+
+ -1
+ false
+ -3
+ 0
+ true
+ true
+ true
+ true
+ false
+
+ 0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+ 10
+
+ 5
+ 0
+ 0
+ 1.0
+ Player
+ 0
+ 1
+ 4
+ 0
+ 50
+ 0
+ None
+ false
+
+
+
+ OpFor
+
+ -1
+ false
+ -3
+ 0
+ true
+ false
+ true
+ false
+ false
+
+ 5
+ 0
+ 2
+ 1.0
+ OpFor
+ 1
+ 5
+ 4
+ 0
+ 50
+ 5
+ OppositeEdge
+ Player
+ false
+
+
+
+
+
+
+ OpFor
+
+
+
+
+ ScenarioVictory
+ Fixed
+ 1
+
+
+
+
+ ScenarioDefeat
+ Fixed
+ 1
+
+
+
+ Destroy or rout 50% of the following force(s) and unit(s):
+ NONE
+ ForceWithdraw
+ 50
+ true
+ None
+
+
+
+ Player
+
+
+
+
+ ScenarioVictory
+ Fixed
+ 1
+
+
+
+
+ ScenarioDefeat
+ Fixed
+ 1
+
+
+
+ Preserve 50% of the following force(s) and unit(s):
+ NONE
+ Preserve
+ 50
+ true
+ None
+
+
+
diff --git a/MekHQ/data/scenariotemplates/Reinforcements Intercepted.xml b/MekHQ/data/scenariotemplates/Reinforcements Intercepted.xml
new file mode 100644
index 0000000000..5d4ddfbbd4
--- /dev/null
+++ b/MekHQ/data/scenariotemplates/Reinforcements Intercepted.xml
@@ -0,0 +1,143 @@
+
+
+ Reinforcements Intercepted
+ Destroy hostile forces.
+ Hostile units have intercepted your reinforcements. Destroy at least 50% of the enemy force while preserving 50% of your own units.
+
+
+ false
+ 0
+ 0
+ 5
+ AllGroundTerrain
+ true
+ 5
+
+
+
+ Player
+
+ -1
+ false
+ -2
+ 0
+ true
+ true
+ true
+ true
+ false
+
+ 0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+ 10
+
+ 5
+ 0
+ 0
+ 1.0
+ Player
+ 0
+ 1
+ 4
+ 0
+ 50
+ 0
+ None
+ false
+
+
+
+ OpFor
+
+ -1
+ false
+ -2
+ 0
+ true
+ false
+ true
+ false
+ false
+
+ 5
+ 0
+ 2
+ 1.0
+ OpFor
+ 1
+ 5
+ 4
+ 0
+ 50
+ 0
+ OppositeEdge
+ Player
+ false
+
+
+
+
+
+
+ OpFor
+
+
+
+
+ ScenarioVictory
+ Fixed
+ 1
+
+
+
+
+ ScenarioDefeat
+ Fixed
+ 1
+
+
+
+ Destroy or rout 50% of the following force(s) and unit(s):
+ NONE
+ ForceWithdraw
+ 50
+ true
+ None
+
+
+
+ Player
+
+
+
+
+ ScenarioVictory
+ Fixed
+ 1
+
+
+
+
+ ScenarioDefeat
+ Fixed
+ 1
+
+
+
+ Preserve 50% of the following force(s) and unit(s):
+ NONE
+ Preserve
+ 50
+ true
+ None
+
+
+
diff --git a/MekHQ/data/scenariotemplates/Space Reinforcements Intercepted.xml b/MekHQ/data/scenariotemplates/Space Reinforcements Intercepted.xml
new file mode 100644
index 0000000000..0d26af9a88
--- /dev/null
+++ b/MekHQ/data/scenariotemplates/Space Reinforcements Intercepted.xml
@@ -0,0 +1,147 @@
+
+
+ Space Reinforcements Intercepted
+ Destroy hostile air forces.
+ Hostile air units have intercepted your reinforcements. Destroy at least 50% of the enemy force while preserving 50% of your own units.
+ false
+ false
+
+
+ false
+ 50
+ 50
+ 5
+ Space
+ true
+ 5
+
+
+
+ Player
+
+ -1
+ false
+ 9
+ 0
+ true
+ true
+ true
+ true
+ false
+
+ 0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+ 10
+
+ 5
+ 0
+ 0
+ 1.0
+ Player
+ 0
+ 1
+ 4
+ 0
+
+ 50
+ 0
+ None
+ false
+
+
+
+ OpFor
+
+ -1
+ false
+ -3
+ 0
+ true
+ false
+ true
+ false
+ false
+
+ 5
+ 0
+ 2
+ 1.0
+ OpFor
+ 1
+ 5
+ 4
+ 0
+
+ 50
+ 5
+ OppositeEdge
+ Player
+ false
+
+
+
+
+
+
+ OpFor
+
+
+
+
+ ScenarioVictory
+ Fixed
+ 1
+
+
+
+
+ ScenarioDefeat
+ Fixed
+ 1
+
+
+
+ Destroy or rout 50% of the following force(s) and unit(s):
+ NONE
+ ForceWithdraw
+ 50
+ true
+ None
+
+
+
+ Player
+
+
+
+
+ ScenarioVictory
+ Fixed
+ 1
+
+
+
+
+ ScenarioDefeat
+ Fixed
+ 1
+
+
+
+ Preserve 50% of the following force(s) and unit(s):
+ NONE
+ Preserve
+ 50
+ true
+ None
+
+
+
diff --git a/MekHQ/resources/mekhq/resources/AtBStratCon.properties b/MekHQ/resources/mekhq/resources/AtBStratCon.properties
index 015741d7b9..511cc6ab4f 100644
--- a/MekHQ/resources/mekhq/resources/AtBStratCon.properties
+++ b/MekHQ/resources/mekhq/resources/AtBStratCon.properties
@@ -1,17 +1,55 @@
-supportPoint.text=Support Point
-supportPointConvert.text=Will convert VP from SP
-reinforcementRoll.Text=Reinforcement Roll
+regular.text=Regular Reinforcement Roll
+lanceInFightRole.text=Improved Reinforcement Roll
fromChainedScenario.text=Lance already deployed
-lanceInFightRole.text=Fight-Role Reinforcement Roll
lblDefensiveMinefieldCount.text=Defensive Minefield Count: %d
lblSelectIndividualUnits.text=Select individual units (%d max)
lblDefensivePostureInstructions.Text=This lance is on a defensive deployment and you may deploy additional infantry, battle armor, or minefields.
-lblLeadershipInstructions.Text=The force commander's leadership allows the deployment of additional auxiliary units - choose from the list below.
-lblFCLeadershipAvailable.Text=Force commander's leadership: %d%s%s
-lblLeaderUnitsUsed.Text=
%d units already assigned
-lblLeadershipReinforcementsUnavailable.Text=
Leadership reinforcements unavailable
+lblLeadershipInstructions.Text=The force commander's leadership allows the deployment of\
+ \ additional auxiliary units - choose from the list below.\
+
\
+
Available BV: %sSelect a force from the list below.\
+
\
+
If multiple forces are selected, only the first will be deployed.