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143 changes: 143 additions & 0 deletions
143
MekHQ/data/scenariotemplates/Low-Atmosphere Reinforcements Intercepted.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<ScenarioTemplate> | ||
<name>Low-Atmosphere Reinforcements Intercepted</name> | ||
<shortBriefing>Destroy hostile air forces.</shortBriefing> | ||
<detailedBriefing>Hostile air units have intercepted your reinforcements. Destroy at least 50% of the enemy force while preserving 50% of your own units.</detailedBriefing> | ||
<mapParameters> | ||
<allowedTerrainTypes /> | ||
<allowRotation>false</allowRotation> | ||
<baseHeight>50</baseHeight> | ||
<baseWidth>50</baseWidth> | ||
<heightScalingIncrement>5</heightScalingIncrement> | ||
<mapLocation>LowAtmosphere</mapLocation> | ||
<useStandardAtBSizing>true</useStandardAtBSizing> | ||
<widthScalingIncrement>5</widthScalingIncrement> | ||
</mapParameters> | ||
<scenarioForces> | ||
<entry> | ||
<key>Player</key> | ||
<value> | ||
<actualDeploymentZone>-1</actualDeploymentZone> | ||
<allowAeroBombs>false</allowAeroBombs> | ||
<allowedUnitType>-3</allowedUnitType> | ||
<arrivalTurn>0</arrivalTurn> | ||
<canReinforceLinked>true</canReinforceLinked> | ||
<contributesToBV>true</contributesToBV> | ||
<contributesToMapSize>true</contributesToMapSize> | ||
<contributesToUnitCount>true</contributesToUnitCount> | ||
<deployOffboard>false</deployOffboard> | ||
<deploymentZones> | ||
<deploymentZone>0</deploymentZone> | ||
<deploymentZone>1</deploymentZone> | ||
<deploymentZone>2</deploymentZone> | ||
<deploymentZone>3</deploymentZone> | ||
<deploymentZone>4</deploymentZone> | ||
<deploymentZone>5</deploymentZone> | ||
<deploymentZone>6</deploymentZone> | ||
<deploymentZone>7</deploymentZone> | ||
<deploymentZone>8</deploymentZone> | ||
<deploymentZone>9</deploymentZone> | ||
<deploymentZone>10</deploymentZone> | ||
</deploymentZones> | ||
<destinationZone>5</destinationZone> | ||
<fixedUnitCount>0</fixedUnitCount> | ||
<forceAlignment>0</forceAlignment> | ||
<forceMultiplier>1.0</forceMultiplier> | ||
<forceName>Player</forceName> | ||
<generationMethod>0</generationMethod> | ||
<generationOrder>1</generationOrder> | ||
<maxWeightClass>4</maxWeightClass> | ||
<minWeightClass>0</minWeightClass> | ||
<retreatThreshold>50</retreatThreshold> | ||
<startingAltitude>0</startingAltitude> | ||
<syncDeploymentType>None</syncDeploymentType> | ||
<useArtillery>false</useArtillery> | ||
</value> | ||
</entry> | ||
<entry> | ||
<key>OpFor</key> | ||
<value> | ||
<actualDeploymentZone>-1</actualDeploymentZone> | ||
<allowAeroBombs>false</allowAeroBombs> | ||
<allowedUnitType>-3</allowedUnitType> | ||
<arrivalTurn>0</arrivalTurn> | ||
<canReinforceLinked>true</canReinforceLinked> | ||
<contributesToBV>false</contributesToBV> | ||
<contributesToMapSize>true</contributesToMapSize> | ||
<contributesToUnitCount>false</contributesToUnitCount> | ||
<deployOffboard>false</deployOffboard> | ||
<deploymentZones /> | ||
<destinationZone>5</destinationZone> | ||
<fixedUnitCount>0</fixedUnitCount> | ||
<forceAlignment>2</forceAlignment> | ||
<forceMultiplier>1.0</forceMultiplier> | ||
<forceName>OpFor</forceName> | ||
<generationMethod>1</generationMethod> | ||
<generationOrder>5</generationOrder> | ||
<maxWeightClass>4</maxWeightClass> | ||
<minWeightClass>0</minWeightClass> | ||
<retreatThreshold>50</retreatThreshold> | ||
<startingAltitude>5</startingAltitude> | ||
<syncDeploymentType>OppositeEdge</syncDeploymentType> | ||
<syncedForceName>Player</syncedForceName> | ||
<useArtillery>false</useArtillery> | ||
</value> | ||
</entry> | ||
</scenarioForces> | ||
<scenarioObjectives> | ||
<scenarioObjective> | ||
<associatedForceNames> | ||
<associatedForceName>OpFor</associatedForceName> | ||
</associatedForceNames> | ||
<associatedUnitIDs /> | ||
<successEffects> | ||
<successEffect> | ||
<effectType>ScenarioVictory</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</successEffect> | ||
</successEffects> | ||
<failureEffects> | ||
<failureEffect> | ||
<effectType>ScenarioDefeat</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</failureEffect> | ||
</failureEffects> | ||
<additionalDetails /> | ||
<description>Destroy or rout 50% of the following force(s) and unit(s):</description> | ||
<destinationEdge>NONE</destinationEdge> | ||
<objectiveCriterion>ForceWithdraw</objectiveCriterion> | ||
<percentage>50</percentage> | ||
<timeLimitAtMost>true</timeLimitAtMost> | ||
<timeLimitType>None</timeLimitType> | ||
</scenarioObjective> | ||
<scenarioObjective> | ||
<associatedForceNames> | ||
<associatedForceName>Player</associatedForceName> | ||
</associatedForceNames> | ||
<associatedUnitIDs /> | ||
<successEffects> | ||
<successEffect> | ||
<effectType>ScenarioVictory</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</successEffect> | ||
</successEffects> | ||
<failureEffects> | ||
<failureEffect> | ||
<effectType>ScenarioDefeat</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</failureEffect> | ||
</failureEffects> | ||
<additionalDetails /> | ||
<description>Preserve 50% of the following force(s) and unit(s):</description> | ||
<destinationEdge>NONE</destinationEdge> | ||
<objectiveCriterion>Preserve</objectiveCriterion> | ||
<percentage>50</percentage> | ||
<timeLimitAtMost>true</timeLimitAtMost> | ||
<timeLimitType>None</timeLimitType> | ||
</scenarioObjective> | ||
</scenarioObjectives> | ||
</ScenarioTemplate> |
143 changes: 143 additions & 0 deletions
143
MekHQ/data/scenariotemplates/Reinforcements Intercepted.xml
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@@ -0,0 +1,143 @@ | ||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<ScenarioTemplate> | ||
<name>Reinforcements Intercepted</name> | ||
<shortBriefing>Destroy hostile forces.</shortBriefing> | ||
<detailedBriefing>Hostile units have intercepted your reinforcements. Destroy at least 50% of the enemy force while preserving 50% of your own units.</detailedBriefing> | ||
<mapParameters> | ||
<allowedTerrainTypes /> | ||
<allowRotation>false</allowRotation> | ||
<baseHeight>0</baseHeight> | ||
<baseWidth>0</baseWidth> | ||
<heightScalingIncrement>5</heightScalingIncrement> | ||
<mapLocation>AllGroundTerrain</mapLocation> | ||
<useStandardAtBSizing>true</useStandardAtBSizing> | ||
<widthScalingIncrement>5</widthScalingIncrement> | ||
</mapParameters> | ||
<scenarioForces> | ||
<entry> | ||
<key>Player</key> | ||
<value> | ||
<actualDeploymentZone>-1</actualDeploymentZone> | ||
<allowAeroBombs>false</allowAeroBombs> | ||
<allowedUnitType>-2</allowedUnitType> | ||
<arrivalTurn>0</arrivalTurn> | ||
<canReinforceLinked>true</canReinforceLinked> | ||
<contributesToBV>true</contributesToBV> | ||
<contributesToMapSize>true</contributesToMapSize> | ||
<contributesToUnitCount>true</contributesToUnitCount> | ||
<deployOffboard>false</deployOffboard> | ||
<deploymentZones> | ||
<deploymentZone>0</deploymentZone> | ||
<deploymentZone>1</deploymentZone> | ||
<deploymentZone>2</deploymentZone> | ||
<deploymentZone>3</deploymentZone> | ||
<deploymentZone>4</deploymentZone> | ||
<deploymentZone>5</deploymentZone> | ||
<deploymentZone>6</deploymentZone> | ||
<deploymentZone>7</deploymentZone> | ||
<deploymentZone>8</deploymentZone> | ||
<deploymentZone>9</deploymentZone> | ||
<deploymentZone>10</deploymentZone> | ||
</deploymentZones> | ||
<destinationZone>5</destinationZone> | ||
<fixedUnitCount>0</fixedUnitCount> | ||
<forceAlignment>0</forceAlignment> | ||
<forceMultiplier>1.0</forceMultiplier> | ||
<forceName>Player</forceName> | ||
<generationMethod>0</generationMethod> | ||
<generationOrder>1</generationOrder> | ||
<maxWeightClass>4</maxWeightClass> | ||
<minWeightClass>0</minWeightClass> | ||
<retreatThreshold>50</retreatThreshold> | ||
<startingAltitude>0</startingAltitude> | ||
<syncDeploymentType>None</syncDeploymentType> | ||
<useArtillery>false</useArtillery> | ||
</value> | ||
</entry> | ||
<entry> | ||
<key>OpFor</key> | ||
<value> | ||
<actualDeploymentZone>-1</actualDeploymentZone> | ||
<allowAeroBombs>false</allowAeroBombs> | ||
<allowedUnitType>-2</allowedUnitType> | ||
<arrivalTurn>0</arrivalTurn> | ||
<canReinforceLinked>true</canReinforceLinked> | ||
<contributesToBV>false</contributesToBV> | ||
<contributesToMapSize>true</contributesToMapSize> | ||
<contributesToUnitCount>false</contributesToUnitCount> | ||
<deployOffboard>false</deployOffboard> | ||
<deploymentZones /> | ||
<destinationZone>5</destinationZone> | ||
<fixedUnitCount>0</fixedUnitCount> | ||
<forceAlignment>2</forceAlignment> | ||
<forceMultiplier>1.0</forceMultiplier> | ||
<forceName>OpFor</forceName> | ||
<generationMethod>1</generationMethod> | ||
<generationOrder>5</generationOrder> | ||
<maxWeightClass>4</maxWeightClass> | ||
<minWeightClass>0</minWeightClass> | ||
<retreatThreshold>50</retreatThreshold> | ||
<startingAltitude>0</startingAltitude> | ||
<syncDeploymentType>OppositeEdge</syncDeploymentType> | ||
<syncedForceName>Player</syncedForceName> | ||
<useArtillery>false</useArtillery> | ||
</value> | ||
</entry> | ||
</scenarioForces> | ||
<scenarioObjectives> | ||
<scenarioObjective> | ||
<associatedForceNames> | ||
<associatedForceName>OpFor</associatedForceName> | ||
</associatedForceNames> | ||
<associatedUnitIDs /> | ||
<successEffects> | ||
<successEffect> | ||
<effectType>ScenarioVictory</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</successEffect> | ||
</successEffects> | ||
<failureEffects> | ||
<failureEffect> | ||
<effectType>ScenarioDefeat</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</failureEffect> | ||
</failureEffects> | ||
<additionalDetails /> | ||
<description>Destroy or rout 50% of the following force(s) and unit(s):</description> | ||
<destinationEdge>NONE</destinationEdge> | ||
<objectiveCriterion>ForceWithdraw</objectiveCriterion> | ||
<percentage>50</percentage> | ||
<timeLimitAtMost>true</timeLimitAtMost> | ||
<timeLimitType>None</timeLimitType> | ||
</scenarioObjective> | ||
<scenarioObjective> | ||
<associatedForceNames> | ||
<associatedForceName>Player</associatedForceName> | ||
</associatedForceNames> | ||
<associatedUnitIDs /> | ||
<successEffects> | ||
<successEffect> | ||
<effectType>ScenarioVictory</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</successEffect> | ||
</successEffects> | ||
<failureEffects> | ||
<failureEffect> | ||
<effectType>ScenarioDefeat</effectType> | ||
<effectScaling>Fixed</effectScaling> | ||
<howMuch>1</howMuch> | ||
</failureEffect> | ||
</failureEffects> | ||
<additionalDetails /> | ||
<description>Preserve 50% of the following force(s) and unit(s):</description> | ||
<destinationEdge>NONE</destinationEdge> | ||
<objectiveCriterion>Preserve</objectiveCriterion> | ||
<percentage>50</percentage> | ||
<timeLimitAtMost>true</timeLimitAtMost> | ||
<timeLimitType>None</timeLimitType> | ||
</scenarioObjective> | ||
</scenarioObjectives> | ||
</ScenarioTemplate> |
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