diff --git a/MekHQ/data/scenariotemplates/Allied Facility - Heavy.xml b/MekHQ/data/scenariotemplates/Allied Facility - Heavy.xml index a69d63ba9d..b6c89abb1b 100644 --- a/MekHQ/data/scenariotemplates/Allied Facility - Heavy.xml +++ b/MekHQ/data/scenariotemplates/Allied Facility - Heavy.xml @@ -7,8 +7,9 @@ true - 3 - 6 + ColdFacility + HotFacility + TemperateFacility false 0 diff --git a/MekHQ/data/scenariotemplates/Hostile Facility - Heavy.xml b/MekHQ/data/scenariotemplates/Hostile Facility - Heavy.xml index 6c051dfe51..536dae4e4b 100644 --- a/MekHQ/data/scenariotemplates/Hostile Facility - Heavy.xml +++ b/MekHQ/data/scenariotemplates/Hostile Facility - Heavy.xml @@ -6,8 +6,9 @@ true - 3 - 6 + ColdFacility + HotFacility + TemperateFacility false 0 diff --git a/MekHQ/data/scenariotemplates/Irregular Forces - Heavy.xml b/MekHQ/data/scenariotemplates/Irregular Forces - Heavy.xml index ae3263445f..826c54e21f 100644 --- a/MekHQ/data/scenariotemplates/Irregular Forces - Heavy.xml +++ b/MekHQ/data/scenariotemplates/Irregular Forces - Heavy.xml @@ -7,8 +7,9 @@ false - 3 - 6 + ColdUrban + HotUrban + Urban false 0 diff --git a/MekHQ/src/mekhq/campaign/mission/AtBScenario.java b/MekHQ/src/mekhq/campaign/mission/AtBScenario.java index d294b85180..ba6cee2006 100644 --- a/MekHQ/src/mekhq/campaign/mission/AtBScenario.java +++ b/MekHQ/src/mekhq/campaign/mission/AtBScenario.java @@ -329,53 +329,42 @@ private int rollLightCondition() { String terrainType = getTerrainType() == null ? "Hills" : getTerrainType(); switch (terrainType) { - case "Fixed": - case "City-dense": - case "City-high": - case "Cliffs-lake": - case "Dust-bowl": - case "Fortress-city": + case "ArcticDesert": + case "Badlands": + case "ColdFacility": + case "ColdForest": + case "ColdHills": + case "ColdSea": + case "ColdUrban": + case "Desert": + case "Forest": + case "FrozenFacility": + case "FrozenSea": case "Hills": - case "Lake-high": - case "Lake-marsh": - case "Mountain-high": - case "Mountain-lake": - case "Mountain-medium": - case "Muddy-swamp": - case "River-huge": - case "River-wetlands": - case "Rocky-valley": - case "Rubble-mountain": - case "Rubble-river": - case "Sandy-hills": - case "Sandy-river": - case "Sandy-valley": + case "HotFacility": + case "HotForest": + case "HotHillsDry": + case "HotHillsWet": + case "HotSea": + case "HotUrban": + case "Jungle": + case "Plains": case "Savannah": - case "Seaport": - case "Some-trees": + case "Sea": + case "SnowField": + case "Steppe": case "Swamp": - case "Town-concrete": - case "Town-farming": - case "Town-generic": - case "Town-hills": - case "Town-mining": - case "Town-mountain": - case "Town-ruin": - case "Town-wooded": - case "Wooded-hills": - case "Wooded-lake": - case "Wooded-swamp": - case "Wooded-valley": - case "Woods-deep": - case "Woods-medium": - case "Woods-river": + case "TemperateFacility": + case "Tundra": + case "Urban": // standard odds = new int[]{600,200,100,99,1}; break; - case "Cliffs": - case "Heavy-craters": - case "Hills-craters": - case "Light-craters": + case "ColdMountain": + case "Glacier": + case "HotMountainsDry": + case "HotMountainsWet": + case "Mountain": // dark odds = new int[]{50,20,10,10,10}; break;