diff --git a/megamek/src/megamek/client/generator/RandomUnitGenerator.java b/megamek/src/megamek/client/generator/RandomUnitGenerator.java index d4a3bedd1c0..8a9532a69de 100644 --- a/megamek/src/megamek/client/generator/RandomUnitGenerator.java +++ b/megamek/src/megamek/client/generator/RandomUnitGenerator.java @@ -140,7 +140,7 @@ public void setWeights(Vector weights) { private String chosenRAT; public RandomUnitGenerator() { - chosenRAT = "TW Heavy Mech (Kurita)"; + chosenRAT = "House Kurita Heavy 'Mek"; listeners = new ArrayList<>(); } diff --git a/megamek/src/megamek/common/weapons/WeaponHandler.java b/megamek/src/megamek/common/weapons/WeaponHandler.java index 2f4018ff8db..dedba430824 100644 --- a/megamek/src/megamek/common/weapons/WeaponHandler.java +++ b/megamek/src/megamek/common/weapons/WeaponHandler.java @@ -1506,7 +1506,7 @@ protected void handleEntityDamage(Entity entityTarget, Hex targetHex = game.getBoard().getHex(target.getPosition()); boolean mechPokingOutOfShallowWater = unitGainsPartialCoverFromWater(targetHex, entityTarget); - // a very specific situation where a mech is standing in a height 1 building + // a very specific situation where a mek is standing in a height 1 building // or its upper torso is otherwise somehow poking out of said building boolean targetInShortBuilding = WeaponAttackAction.targetInShortCoverBuilding(target); boolean legHit = entityTarget.locationIsLeg(hit.getLocation());