From 258227363e15b74824d82942487c03962b7cd53e Mon Sep 17 00:00:00 2001 From: repligator Date: Tue, 6 Aug 2024 08:42:03 -0400 Subject: [PATCH] Typos and whitespace fixes. Fixes #5853 Fixes #5852 --- megamek/data/mechfiles/mechs/3058Uu/Black Hawk-KU BHKU-OA.mtf | 2 +- megamek/i18n/megamek/client/messages.properties | 2 +- megamek/src/megamek/server/commands/SeeAllCommand.java | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/megamek/data/mechfiles/mechs/3058Uu/Black Hawk-KU BHKU-OA.mtf b/megamek/data/mechfiles/mechs/3058Uu/Black Hawk-KU BHKU-OA.mtf index 2afe5a71131..f7a9c78f62f 100644 --- a/megamek/data/mechfiles/mechs/3058Uu/Black Hawk-KU BHKU-OA.mtf +++ b/megamek/data/mechfiles/mechs/3058Uu/Black Hawk-KU BHKU-OA.mtf @@ -159,7 +159,7 @@ overview:

The Black Hawk-KU, an Inner Sphere adaptation of the Clan's Black Ha capabilities:

The Black Hawk-KU is recognized for its speed and agility despite its size, making it a formidable and versatile weapons platform. Its design supports various standard configurations courtesy of its pod technology, allowing customization to cater to mission requirements and pilot preferences. The configurations range from mirroring the Clan original to optimizing the strengths and weaknesses of Inner Sphere weapons systems. The utilization of standard weapons in many configurations helps in better heat management, thus reducing the chances of heat-induced shutdowns following alpha strikes, albeit at the cost of range and firepower. The model features a Vlar 300 XL engine, nearly maximum armor protection, five jump jets across configurations, and fourteen double heat sinks to manage substantial heat generated, especially pronounced in alternate configurations.

-deployment:

TDesigned for long-range engagements, it carries two ER PPCs as its primary weapons, alongside two anti-missile systems for enhanced defense against missile attacks.

+deployment:

Designed for long-range engagements, it carries two ER PPCs as its primary weapons, alongside two anti-missile systems for enhanced defense against missile attacks.

history:

The inception of the Black Hawk-KU is rooted in the aftermath of the battle for Wolcott, where the Draconis Combine managed to obtain several Clan OmniMechs. This acquisition spurred a crash program to develop OmniMechs, leading to the birth of the Black Hawk-KU. Luthien Armor Works played a pivotal role in replicating the Clan's Black Hawk design, employing available technologies to a significant extent. Although the resultant design necessitated a ten-ton heavier build to accommodate a robust engine and chassis, it achieved a performance profile comparable to its Clan sibling. The Black Hawk-KU went through initial field tests with the Legion of Vega and saw action against Clan Smoke Jaguar, later serving with distinction in the Ghost Bear incursion and conflicts against the Federated Suns. This combat history, coupled with its diverse configurations, not only demonstrated its resilience and adaptability on the battlefield but also underscored its contribution in narrowing the technological gap between Inner Sphere and Clan technologies.

diff --git a/megamek/i18n/megamek/client/messages.properties b/megamek/i18n/megamek/client/messages.properties index 47431ff15bf..667aad271fb 100644 --- a/megamek/i18n/megamek/client/messages.properties +++ b/megamek/i18n/megamek/client/messages.properties @@ -4240,7 +4240,7 @@ GunEmplacementMapSet.ConstructionFactor=Construction\ Factor GunEmplacementMapSet.TurretArmor=Turret\ Armor MegaMek.welcome.title=Welcome to MegaMek -MegaMek.Version=MegaMek version +MegaMek.Version=MegaMek version\u0020 MegaMek.Connect.label=Connect to a Game MegaMek.Quit.label=Quit MegaMek.yourNameL=Your Name: diff --git a/megamek/src/megamek/server/commands/SeeAllCommand.java b/megamek/src/megamek/server/commands/SeeAllCommand.java index 7b8aaedbed5..d2b51db9cd7 100644 --- a/megamek/src/megamek/server/commands/SeeAllCommand.java +++ b/megamek/src/megamek/server/commands/SeeAllCommand.java @@ -73,7 +73,7 @@ public void run(int connId, String... args) { if ((!player.isSeeAllPermitted())) { server.sendServerChat(connId, player.getName() - + " is not an Observer or Game Master so may be given /seeall"); + + " is not an Observer or Game Master so may not be given /seeall"); return; } give_take = " has been granted";