From a1422b51cfdd5785dafb8e0f0314ecb0dbf90673 Mon Sep 17 00:00:00 2001 From: repligator Date: Fri, 16 Aug 2024 18:01:42 -0400 Subject: [PATCH] Spelling, typos, etc. Reworded a few things to avoid using the same word twice in a sentence. --- megamek/data/mechfiles/mechs/3039u/Archer ARC-2K.mtf | 2 +- megamek/data/mechfiles/mechs/3039u/Archer ARC-2R.mtf | 2 +- megamek/data/mechfiles/mechs/3039u/Archer ARC-2S.mtf | 2 +- megamek/data/mechfiles/mechs/3039u/Archer ARC-2W.mtf | 4 ++-- megamek/data/mechfiles/mechs/3050U/Firefly C.mtf | 2 +- megamek/data/mechfiles/mechs/3050U/Hoplite C.mtf | 2 +- .../data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6S.mtf | 2 +- .../data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6W.mtf | 2 +- .../data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7L.mtf | 2 +- .../data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7S.mtf | 2 +- .../data/mechfiles/mechs/3085u/Phoenix/Archer ARC-8M.mtf | 2 +- .../data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9K.mtf | 2 +- .../data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9M.mtf | 2 +- .../data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9W.mtf | 2 +- .../3145/Clans/Thor Mk II (Grand Summoner) (Prime).mtf | 4 ++-- .../mechs/3145/Clans/Thor Mk II (Grand Summoner) A.mtf | 2 +- .../mechs/3145/Clans/Thor Mk II (Grand Summoner) B.mtf | 2 +- .../mechs/3145/Clans/Thor Mk II (Grand Summoner) C.mtf | 2 +- .../mechs/3145/Clans/Thor Mk II (Grand Summoner) D.mtf | 2 +- .../data/mechfiles/mechs/3145/Clans/Tomahawk (Prime).mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Tomahawk A.mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Tomahawk B.mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Tomahawk C.mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Wulfen (Prime).mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Wulfen A.mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Wulfen B.mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Wulfen C.mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Wulfen D.mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Wulfen E.mtf | 2 +- megamek/data/mechfiles/mechs/3145/Clans/Wulfen H.mtf | 2 +- .../mechfiles/mechs/3145/Davion/Prey Seeker PY-SR10.mtf | 4 ++-- .../data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1O.mtf | 2 +- .../data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OA.mtf | 2 +- .../data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OB.mtf | 2 +- .../data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OC.mtf | 2 +- .../data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1ON.mtf | 2 +- .../data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OR.mtf | 2 +- .../data/mechfiles/mechs/3145/NTNU RS/Archer ARC-9KC.mtf | 2 +- megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR20.mtf | 4 ++-- megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR30.mtf | 4 ++-- .../mechs/ForcePacks/Wolfs Dragoons/Archer C 2.mtf | 2 +- .../mechs/Iron Wind Metals/Thor II (Grand Summoner) E.mtf | 2 +- .../mechs/Rec Guides ilClan/Vol 10/Archer (Wolf).mtf | 2 +- .../mechs/Rec Guides ilClan/Vol 10/Archer ARC-2Rb.mtf | 2 +- .../mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M.mtf | 2 +- .../mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M2.mtf | 2 +- .../mechs/Rec Guides ilClan/Vol 10/Archer ARC-5R.mtf | 2 +- .../mechs/Rec Guides ilClan/Vol 10/Archer ARC-5S.mtf | 2 +- .../mechs/Rec Guides ilClan/Vol 10/Archer ARC-5W.mtf | 2 +- .../mechs/Rec Guides ilClan/Vol 10/Archer ARC-7C.mtf | 2 +- .../mechs/Rec Guides ilClan/Vol 10/Archer ARC-9R.mtf | 2 +- .../mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer C.mtf | 2 +- .../Hatamoto-Chi HTM-27T Daniel.mtf | 2 +- megamek/data/mechfiles/mechs/Tukayyid/Archer ARC-5CS.mtf | 2 +- .../mechfiles/mechs/XTRs/Primitives V/Archer ARC-1A.mtf | 2 +- megamek/data/scenarios/1stSomersetStrikers/README.txt | 4 ++-- megamek/data/scenarios/LawyersGunsAndMoney/LGM.txt | 6 +++--- 57 files changed, 65 insertions(+), 65 deletions(-) diff --git a/megamek/data/mechfiles/mechs/3039u/Archer ARC-2K.mtf b/megamek/data/mechfiles/mechs/3039u/Archer ARC-2K.mtf index 42508aa1124..031c58495a0 100644 --- a/megamek/data/mechfiles/mechs/3039u/Archer ARC-2K.mtf +++ b/megamek/data/mechfiles/mechs/3039u/Archer ARC-2K.mtf @@ -164,7 +164,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The 2K Archer was a modification built for the Draconis Combine in 2856, designed to increase its direct firepower capability and give it more staying power on the battlefield once it had run out of ammunition. The 'Mech replaced the LRM-20 launchers with two FarFire 15 LRM-15 launchers and removed all of the medium lasers along with some armor. They used this extra weight to add a Large Laser in each arm, and two heat sinks. Besides its use with Combine forces, this variant became common among the KungsArmé following its formation. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF included complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Gorton, Kingsley, and Thorpe Enterprises,Gorton, Kingsley, and Thorpe Enterprises primaryfactory:New Oslo,Satalice diff --git a/megamek/data/mechfiles/mechs/3039u/Archer ARC-2R.mtf b/megamek/data/mechfiles/mechs/3039u/Archer ARC-2R.mtf index 1e69b4d0c2c..47783dd8a51 100644 --- a/megamek/data/mechfiles/mechs/3039u/Archer ARC-2R.mtf +++ b/megamek/data/mechfiles/mechs/3039u/Archer ARC-2R.mtf @@ -165,7 +165,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The Archer uses two Doombud LRM-20 missile launchers with four tons of ammo for two minutes of continuous fire. Side torsos shared ammo. Some Archer drivers closed their missile bay doors to confuse the adversary while the design was new, however this ploy no longer works. Archer carries four Diverse Optics Type 18 midrange lasers for close combat. Each arm has a laser, and the other two are positioned in a central turret above the cockpit, allowing them to attack targets behind the 'Mech. The Archer's large battlefists help it fight close-quarters and steal supplies during raids. The Archer cruised at 44.1 km/h and carried thirteen tons of armor. With only 10 heat sinks, an Archer firing both LRM launchers and lasers would quickly overheat. The Archer's popularity meant that most adversary pilots knew how to use it to their advantage. The Archer's cockpit, beneath the central torso, was its most distinctive feature. The Gyro and engine were protected by the torso armor belt, but this placement gave the MechWarrior a unique battlefield perspective. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Earthwerks-FWL, Inc.,Bowie Industries,Diplass BattleMechs,Defiance Industries,LexaTech Industries,Vandenberg Mechanized Industries,Gorton, Kingsley, and Thorpe Enterprises,Earthwerks Incorporated primaryfactory:Calloway VI,Carlisle,Erdvynn,Hesperus II,Irece,New Vandenberg,Satalice,Terra diff --git a/megamek/data/mechfiles/mechs/3039u/Archer ARC-2S.mtf b/megamek/data/mechfiles/mechs/3039u/Archer ARC-2S.mtf index ad58e922377..b4db3ee7d96 100644 --- a/megamek/data/mechfiles/mechs/3039u/Archer ARC-2S.mtf +++ b/megamek/data/mechfiles/mechs/3039u/Archer ARC-2S.mtf @@ -168,7 +168,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The 2S was another modification made to allow the Archer to defend itself more easily against an enemy that managed to close range with it. Built for House Steiner in 2915, the 2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to add two SRM-4 launchers, carried in either side torso along with one ton of ammunition per launcher, giving it additional short range firepower. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Bowie Industries primaryfactory:Carlisle diff --git a/megamek/data/mechfiles/mechs/3039u/Archer ARC-2W.mtf b/megamek/data/mechfiles/mechs/3039u/Archer ARC-2W.mtf index 3c669adac62..0f5db43e215 100644 --- a/megamek/data/mechfiles/mechs/3039u/Archer ARC-2W.mtf +++ b/megamek/data/mechfiles/mechs/3039u/Archer ARC-2W.mtf @@ -164,9 +164,9 @@ overview:One of the most iconic BattleMechs is the Archer, with its low-slung to capabilities:Two enormous missile launchers with tons of ammo power the Archer. The missiles were formidable, but their short-range inaccuracy required four medium lasers, two rear-facing and one in each arm. Enlarged hand actuators allow the design to undertake severe physical attacks and transport captured supplies during raids. The cockpit of the Archer is situated beneath the center midsection, giving the pilot a unique battlefield view. The torso armor belt above the cockpit protects the gyro and engine from the superior armor. Many pilots initially entered battle with their missile bays locked to hide the 'Mech's real capabilities, leading some to believe it was a close-combat design. As the Archer became famous, this pretext became meaningless. Archer pilots rarely learn new skills, but this hasn't tarnished the 'Mech's reputation. -deployment:The 2W, introduced in 3010, was similar to the 2S model but increased its close range firepower in a different manner. Like the 2S, it mounted a pair of SRM-4 launchers but carried just one ton of ammo for them, and it retained the LRM-20 launchers. The two rear firing medium lasers were removed and armor protection was reduced by three tons in order to make these modifications. This was the trademark subvariant used by Wolf's Dragoons, built in the assembly plant aboard their space station Hephaestus Station until its destruction in 3028. Jaime Wolf stated around 3025 that all of the Dragoons' Archers were this variant. Most were eventually upgraded to the 5W, though Jaime's machine was rebuilt with Clan technology +deployment:The 2W, introduced in 3010, was similar to the 2S model but increased its close range firepower in a different manner. Like the 2S, it mounted a pair of SRM-4 launchers but carried just one ton of ammo for them, and it retained the LRM-20 launchers. The two rear firing medium lasers were removed and armor protection was reduced by three tons in order to make these modifications. This was the trademark subvariant used by the Wolf's Dragoons, built in the assembly plant aboard their space station Hephaestus Station until its destruction in 3028. Jaime Wolf stated around 3025 that all of the Dragoons' Archers were this variant. Most were eventually upgraded to the 5W, though Jaime's machine was rebuilt with Clan technology -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Hephaestus Station (Refit) primaryfactory:Outreach diff --git a/megamek/data/mechfiles/mechs/3050U/Firefly C.mtf b/megamek/data/mechfiles/mechs/3050U/Firefly C.mtf index 9f67b2bca99..2ebe543e4b4 100644 --- a/megamek/data/mechfiles/mechs/3050U/Firefly C.mtf +++ b/megamek/data/mechfiles/mechs/3050U/Firefly C.mtf @@ -162,7 +162,7 @@ overview:The Firefly is a well-armed recon 'Mech that tips the scales at thirty capabilities:Although it was slow in comparison to other 'Mechs of its weight class, it was powerfully armed and armored, and it frequently served as an anvil against which opposing forces' recon units were smashed. -deployment:This is a Clan variant of the Firefly that has been upgraded with all Clan technology and is also used by Wolf's Dragoons. The Firefly C is built on an endo steel chassis and is armed with four ER small lasers, three medium pulse lasers, and an SRM-2 launcher. +deployment:This is a Clan variant of the Firefly that has been upgraded with all Clan technology and is also used by the Wolf's Dragoons. The Firefly C is built on an endo steel chassis and is armed with four ER small lasers, three medium pulse lasers, and an SRM-2 launcher. history:The Firefly, which entered service in the late 27th century, was one of the SLDF's primary light 'Mechs in its later years. Cases occurred in all House forces, but not in the numbers deployed by the SLDF, and all were presumed destroyed by the end of the Second Succession War, save for tales of anomalous examples in the Periphery. The design reappeared with Wolf's Dragoons in the early 31st century, raising eyebrows, yet the secret of the Firefly's origin was exposed when the Dragoons' Clan origins were revealed. In the 3040s, the advent of a small number of Fireflys with the Com Guard forces elicited a similar reaction. diff --git a/megamek/data/mechfiles/mechs/3050U/Hoplite C.mtf b/megamek/data/mechfiles/mechs/3050U/Hoplite C.mtf index d35be5aa97a..cf0cbccf8b5 100644 --- a/megamek/data/mechfiles/mechs/3050U/Hoplite C.mtf +++ b/megamek/data/mechfiles/mechs/3050U/Hoplite C.mtf @@ -158,7 +158,7 @@ overview:Martinson Armaments designed the Hoplite as a support 'Mech for deploym capabilities:The Hoplite is slow for a medium 'Mech, with a top speed of only 64.8 km/h. However its 11.5 tons of armor and heavy arsenal, both impressive for a 'Mech of its size, makes the Hoplite a rugged machine able to fight its way out of most situations using superior firepower. -deployment:Developed after the Battle of Luthien, the Hoplite C is a variant exclusively used by Wolf's Dragoons that uses all Clan technology. Clad in 10 tons of ferro-fibrous and fitted with double heat sinks, the 'Mech carries a UAC/10 as its primary weapon, supported by an LRM-15 launcher for long-range engagements, and two medium pulse lasers and an ER medium laser for close range combat +deployment:Developed after the Battle of Luthien, the Hoplite C is a variant exclusively used by the Wolf's Dragoons that uses all Clan technology. Clad in 10 tons of ferro-fibrous and fitted with double heat sinks, the 'Mech carries a UAC/10 as its primary weapon, supported by an LRM-15 launcher for long-range engagements, and two medium pulse lasers and an ER medium laser for close range combat history:The Hoplite first saw service with the newly formed Star League Defense Force during the Reunification War before being relegated to Terran Hegemony militia units in the twenty-seventh century. While every Hoplite in the Inner Sphere was destroyed during the Amaris Crisis and the early Succession Wars, Aleksandr Kerensky's SLDF exiles found the simple and rugged design ideal for bolstering their forces in the months prior to the Exodus Civil War. Selected by Wolf's Dragoons in the belief that the ancient design wouldn't arouse undue attention, it had the complete opposite effect, and only raised more questions as to the Dragoons' origins when they arrived in 3005. After the mercenaries cut ties with the Clan Homeworlds in 3020, they also lost access to replacement Hoplites, with attrition bringing the design close to extinction by the Jihad. During the Jihad, when the surviving Dragoons relocated to Arc-Royal, experimental refits were performed on the remaining Hoplites, which continued after the conflict's end. diff --git a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6S.mtf b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6S.mtf index 58f5e2f4614..5a090db15b5 100644 --- a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6S.mtf +++ b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6S.mtf @@ -167,7 +167,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The 6S variant of the Archer was built in 3067 by Bowie Industries using a new light fusion engine, which weighed three quarters of the mass of the original engine. The 'Mech carried two LRM-20 launchers linked to an Artemis IV fire control system, two Streak SRM-2 launchers, and two medium lasers for close combat. As a defensive measure, the 'Mech had an ER Small Laser mounted in the rear of its head. The variant carried six tons of ammo for the LRM and two tons for the SRM, all of which were protected by CASE. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Bowie Industries,Defiance Industries,Bowie Industries primaryfactory:Carlisle,Hesperus II,Wyatt diff --git a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6W.mtf b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6W.mtf index 531a57d382a..fd2edba1353 100644 --- a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6W.mtf +++ b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-6W.mtf @@ -174,7 +174,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The 6W was a Periphery modification of the Archer built by VMI out of New Vandenberg, which used older rather than newer technology. This variant carried its four medium lasers in its arms and mounted eight Rocket Launcher 20s and two Rocket Launcher 10s. These weapons gave it a powerful one-shot capability or could be used one at a time over an extended period. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Vandenberg Mechanized Industries primaryfactory:New Vandenberg diff --git a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7L.mtf b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7L.mtf index 4b33446c238..252aa28d232 100644 --- a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7L.mtf +++ b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7L.mtf @@ -160,7 +160,7 @@ IS Stealth overview:One of the most iconic BattleMechs is the Archer, with its low-slung torso, enormous fists, and missile-bay covers. The Archer was first manufactured in 2474 for heavy-hitting, long-range brawling, and fire-support. capabilities:Two enormous missile launchers with tons of ammo power the Archer. The missiles were formidable, but their short-range inaccuracy required four medium lasers, two rear-facing and one in each arm. Enlarged hand actuators allow the design to undertake severe physical attacks and transport captured supplies during raids. The cockpit of the Archer is situated beneath the center midsection, giving the pilot a unique battlefield view. The torso armor belt above the cockpit protects the gyro and engine from the superior armor. Many pilots initially entered battle with their missile bays locked to hide the 'Mech's real capabilities, leading some to believe it was a close-combat design. As the Archer became famous, this pretext became meaningless. Archer pilots rarely learn new skills, but this hasn't tarnished the 'Mech's reputation. deployment:Built for the Capellan Confederation by Earthwerks in 3067, the 7L variant of the Archer incorporated new Stealth Armor and a Guardian ECM Suite for protection against enemy electronics in addition to making the Archer harder to target. The 'Mech carried twelve and a half tons of Stealth Armor and was armed with two LRM-20 launchers with Artemis IV pods and two ER medium lasers. The tradeoff for this massive upgrade was that the 'Mech's top speed was reduced to 54 km/h. In an attempt to compensate for this, the 'Mech also had three jump jets mounted, making it capable of jumping up to ninety meters at a time. The 7L was slated to enter the Capellan Confederation Armed Forces' new Shadow Lances. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Earthwerks Ltd. primaryfactory:Grand Base systemmanufacturer:CHASSIS:Earthwerks Archer diff --git a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7S.mtf b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7S.mtf index aad6f47cbb5..e39a2542e96 100644 --- a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7S.mtf +++ b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-7S.mtf @@ -166,7 +166,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The Archer 7S was an upgrade of the 6S model, and was introduced in 3070. It used Durallex Guardian Heavy Ferro-Fibrous armor with CASE in place of the Endo Steel structure used on the 6S. The 7S had two LRM-20 launchers with Artemis IV for increased missile accuracy and, for close range defense, carried a Diverse Optics ER medium laser and a rear-facing Magna 200P small pulse laser, in addition to the pair of Hovertec Streak SRM-2 launchers. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Bowie Industries primaryfactory:Carlisle diff --git a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-8M.mtf b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-8M.mtf index ab8c0ed193f..61bb861f0c4 100644 --- a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-8M.mtf +++ b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-8M.mtf @@ -166,7 +166,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The 8M variant of the Archer was built on an Earthwerk Archer II Endo Steel chassis and mixed elements of several past variants. Introduced in 3067 by Earthwerks for the Word of Blake Militia, this variant was armed with two Delta Dart LRM-15 launchers linked to Artemis IV fire control systems in either side torso and a Diverse Optics Sunbeam ER Large Laser in the center torso for long-range combat. It also mounted three Diverse Optics Sunfire ER medium lasers for short ranged support, one in each arm and the third in its head. This made the 8M effective at all ranges and gave it both long-range direct and indirect capabilities. The 8M was protected by thirteen and a half tons of Maximilian 100 standard armor which was better sloped in order to deflect weapons fire more easily. It carried twelve double heat sinks, and had a similar speed profile to the original Archer. Its upper body traversing assembly was improved over the original to better protect its hip actuators and its feet were redesigned to make it a more stable firing platform, whether standing or on the move. Four tons of LRM reloads were split between the side torsos and were protected by CASE. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Earthwerks-FWL, Inc., primaryfactory:Calloway VI diff --git a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9K.mtf b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9K.mtf index e0fc1d70ec3..588e033ee3e 100644 --- a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9K.mtf +++ b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9K.mtf @@ -167,7 +167,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The Archer 9K, introduced in 3071, carried four new MML-5 launchers that were capable of firing both LRM and SRM ammunition. These gave the 'Mech a great deal of tactical flexibility. For long range direct fire capabilities, the 'Mech had three light PPCs and a C3 slave that allowed the 'Mech to share targeting data with friendly units. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:LexaTech Industries primaryfactory:Hun Ho diff --git a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9M.mtf b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9M.mtf index 854fff87750..eb871a3ef37 100644 --- a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9M.mtf +++ b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9M.mtf @@ -166,7 +166,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:This variant used a Defiance 210 light engine, which dropped the top speed to 54 km/h, but five Improved Jump Jets were added to compensate for this lack of speed. Built in 3076 on an endo steel chassis, the standard weapons were replaced by a Delta Dart LRM-15 with Artemis IV FCS and a Diverse Optics ER medium laser in each torso, and a Defiance 250 light PPC was mounted in each arm. Eleven tons of Light Ferro-Fibrous armor and CASE protected the 'Mech. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Earthwerks-FWL, Inc.,Bowie Industries,Lexatech Industries primaryfactory:Calloway VI,Carlisle,Hun Ho diff --git a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9W.mtf b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9W.mtf index 9cfca78ebfc..60e72ccef3c 100644 --- a/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9W.mtf +++ b/megamek/data/mechfiles/mechs/3085u/Phoenix/Archer ARC-9W.mtf @@ -164,7 +164,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:Used by the Word of Blake's Protectorate Militia in 3078, this Archer variant carried a pair of ER Large Lasers and Artemis IV-enhanced LRM-15 launchers, with a maximum speed of 86 km/h. For protection, the 9W used an experimental Angel ECM Suite and Void Signature System. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Earthwerks Incorporated primaryfactory:Terra diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) (Prime).mtf b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) (Prime).mtf index dda4f42741e..4008c1b7985 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) (Prime).mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) (Prime).mtf @@ -162,9 +162,9 @@ Jump Jet (omnipod) overview:The Thor II is a Heavy Class Clan OmniMech which was first produced by Clan Jade Falcon during the early years of the thirty-second century. -capabilities:The Thor II shares some similarities to its predecessor, sharing the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. +capabilities:The Thor II shares some similarities to its predecessor, such as the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. -deployment:The Prime Configuration long-range firepower comes from its side-torso-mounted 15-Tubed Long-Range Missile Launcher and pair of arm-mounted Class 5 Ultra Autocannons. Their ammunition is kept where these weapons are housed, with single ton per Autocannon and two tons for the missile launcher. In intermediate and close ranges, the Thor II's full arsenal — including its four Extended Range Medium Lasers — can be brought to bear on a target with a minimum of overheating concerns (except when its Jump Jets are in use). +deployment:The Prime Configurations long-range firepower comes from its side-torso-mounted 15-Tubed Long-Range Missile Launcher and pair of arm-mounted Class 5 Ultra Autocannons. Their ammunition is kept where these weapons are housed, with single ton per Autocannon and two tons for the missile launcher. In intermediate and close ranges, the Thor II's full arsenal — including its four Extended Range Medium Lasers — can be brought to bear on a target with a minimum of overheating concerns (except when its Jump Jets are in use). history:Initially produced by the Eagle Craft Group on Erewhon in the Inner Sphere, the Thor II (also known by the Clan as the Grand Summoner) proved to be a highly reliable replacement for the original Thor OmniMech. The design would soon be traded among other Inner Sphere Clans and became popular among their Warrior castes. One of the 'Mech's most noted actions was during Clan Wolf's Trial of Possession for then Clan Diamond Shark's entire Swimmer Khanate’s Beta Aimag. The flotilla’s commanders were able to bid down the Clan Wolf commander to a Cluster’s worth of forces on the world of Feltre. The Thor II's performance in the hands of Diamond Shark MechWarriors in this difficult terrain helped to turn the tide of battle and resulted in winning the Trial. Clan Jade Falcon first produced the Thor II as a distinct symbol of honor. This 'Mech is painted yearly in the parade scheme of a unit chosen by the Clan's Khan as part of tradition of honoring Clusters who had performed services honoring the Clan. diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) A.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) A.mtf index ceff2aaa18b..54b0543774d 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) A.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) A.mtf @@ -158,7 +158,7 @@ Jump Jet (omnipod) overview:The Thor II is a Heavy Class Clan OmniMech which was first produced by Clan Jade Falcon during the early years of the thirty-second century. -capabilities:The Thor II shares some similarities to its predecessor, sharing the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. +capabilities:The Thor II shares some similarities to its predecessor, such as the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. deployment:Similar to the original Thor's Prime Configuration, this arrangement of weaponry comes with of pair of side-torso LRM Launchers; large 15-tubed and a smaller 5-tubed model. Found in the Configuration's arms is a LB 10-X Class Autocannon and Extended Range Particle Projection Cannon, found in left and right arm actuators respectively. Also equipped in the Configuration is Five Jump Jets for tactical mobility. diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) B.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) B.mtf index 598cdc7ec79..ecde24ec59e 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) B.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) B.mtf @@ -162,7 +162,7 @@ Foot Actuator overview:The Thor II is a Heavy Class Clan OmniMech which was first produced by Clan Jade Falcon during the early years of the thirty-second century. -capabilities:The Thor II shares some similarities to its predecessor, sharing the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. +capabilities:The Thor II shares some similarities to its predecessor, such as the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. deployment:The heavy missile-laden configuration, the B Config's principal weaponry is a pair of arm mounted 15-tubed LRM Launchers with 3 tons of ammo per launcher in same location. A pair of smaller side torso 5-tubed LRMs, with mix sized Advanced Missile Launchers, 9 and 6 is found in the left torso exclusively. The design's only energy weapons are pair of ER Small Lasers found inside torsos. diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) C.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) C.mtf index 278110c2a7e..6dbd2f48ded 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) C.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) C.mtf @@ -159,7 +159,7 @@ Foot Actuator overview:The Thor II is a Heavy Class Clan OmniMech which was first produced by Clan Jade Falcon during the early years of the thirty-second century. -capabilities:The Thor II shares some similarities to its predecessor, sharing the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. +capabilities:The Thor II shares some similarities to its predecessor, such as the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. deployment:The C Configuration is a Brawler, armed with close-in and hard hitting weaponry which is reminiscent of the original Thor's C Configuration. The Configuration's main gun is a left-torso Ultra Class 20 Autocannon with 3 tons of ammunition split between each of its side torsos. Its other weaponry includes: a pair of arm mounted Large Pulse Lasers, a 4-tubed Streak SRM Launcher, and a Flamer. diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) D.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) D.mtf index 32d6222585c..39c26d8e64d 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) D.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Thor Mk II (Grand Summoner) D.mtf @@ -159,7 +159,7 @@ Jump Jet (omnipod) overview:The Thor II is a Heavy Class Clan OmniMech which was first produced by Clan Jade Falcon during the early years of the thirty-second century. -capabilities:The Thor II shares some similarities to its predecessor, sharing the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. +capabilities:The Thor II shares some similarities to its predecessor, such as the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. deployment:Armed with mainly energy weaponry and a single missile launcher, this configuration again takes a page from the older model's configuration by the same name. In the arms is pair of ER Large Lasers and ER Mediums Lasers tied into a Targeting Computer. The left torso is home of the 15-tubed LRM launcher and its two tons of ammunition. Eight additional Double Heat Sinks and five Jump Jets round out the equipment for this configuration equipment. diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk (Prime).mtf b/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk (Prime).mtf index 62b2cd5af4a..bd6ef46d0e6 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk (Prime).mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk (Prime).mtf @@ -159,7 +159,7 @@ overview:The Tomahawk is an assault-class OmniMech designed by Clan Wolf in 3063 deployment:The Prime configuration is similar in its weapon layout to the later Tomahawk II. The Tomahawk's main weapons focus on pair of Gauss Rifles and ER Large Lasers, which are mounted in its arms. The close-range weaponry includes pair of Medium Pulse Lasers and Streak 4 launchers found in the side torsos. Other features include three additional Double Heat Sinks, an Anti-Missile System, and an ECM Suite. -history:One these prototypes was piloted by Nathan Wolf in a Circle of Equals on Tamar when he attained the rank of Star Colonel. Although he was victorious against a Thor, it was noted that the Tomahawk still suffered from numerous system errors and gremlins and was not yet ready for mass production. Still, Nathan retained the 'Mech for his subsequent assignment to Omega Galaxy and successfully piloted it in combat on Novo Cressidas in the Star's End system on 11 April 3064. After the Jihad, the design was revisited and improved, and became the Tomahawk II which did enter line production. +history:One of these prototypes was piloted by Nathan Wolf in a Circle of Equals on Tamar when he attained the rank of Star Colonel. Although he was victorious against a Thor, it was noted that the Tomahawk still suffered from numerous system errors and gremlins and was not yet ready for mass production. Still, Nathan retained the 'Mech for his subsequent assignment to Omega Galaxy and successfully piloted it in combat on Novo Cressidas in the Star's End system on 11 April 3064. After the Jihad, the design was revisited and improved, and became the Tomahawk II which did enter line production. manufacturer:Clan Wolf primaryfactory:Unknown diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk A.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk A.mtf index dc9d037e444..2add3216d48 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk A.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk A.mtf @@ -159,7 +159,7 @@ overview:The Tomahawk is an assault-class OmniMech designed by Clan Wolf in 3063 deployment:Designed as a close-in fighter, this configuration features pair of hard hitting Ultra Class 20 Autocannons mounted in the arms. In this configuration, the arms can be flipped over to engage enemies in the rear arc. In this configuration the 'Mech also sports three Medium Pulse Lasers, two Streak 6 SRM Launchers and a single ER Large Laser. Ammunition for the autocannons is stored in the arms and side torsos. Three additional Double Heat Sinks are fitted in the center torso and legs. -history:One these prototypes was piloted by Nathan Wolf in a Circle of Equals on Tamar when he attained the rank of Star Colonel. Although he was victorious against a Thor, it was noted that the Tomahawk still suffered from numerous system errors and gremlins and was not yet ready for mass production. Still, Nathan retained the 'Mech for his subsequent assignment to Omega Galaxy and successfully piloted it in combat on Novo Cressidas in the Star's End system on 11 April 3064. After the Jihad, the design was revisited and improved, and became the Tomahawk II which did enter line production. +history:One of these prototypes was piloted by Nathan Wolf in a Circle of Equals on Tamar when he attained the rank of Star Colonel. Although he was victorious against a Thor, it was noted that the Tomahawk still suffered from numerous system errors and gremlins and was not yet ready for mass production. Still, Nathan retained the 'Mech for his subsequent assignment to Omega Galaxy and successfully piloted it in combat on Novo Cressidas in the Star's End system on 11 April 3064. After the Jihad, the design was revisited and improved, and became the Tomahawk II which did enter line production. manufacturer:Clan Wolf primaryfactory:Unknown diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk B.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk B.mtf index e151aa9773d..5d14a2ec8e1 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk B.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk B.mtf @@ -166,7 +166,7 @@ overview:The Tomahawk is an assault-class OmniMech designed by Clan Wolf in 3063 deployment:The B configuration is outfitted mainly with long-range weaponry. Its main firepower comes from pairs of arm mounted ER PPCs and ER Large Lasers. Backing up these weapons are six ER Medium Lasers and four Medium Pulse Lasers. Additional long-range firepower comes from a torso mounted LRM-10 launcher with a single ton of ammunition. To help cope with heavy heat load from its weapons, thirteen additional Double Heat Sinks are fitted throughout the 'Mech chassis. -history:One these prototypes was piloted by Nathan Wolf in a Circle of Equals on Tamar when he attained the rank of Star Colonel. Although he was victorious against a Thor, it was noted that the Tomahawk still suffered from numerous system errors and gremlins and was not yet ready for mass production. Still, Nathan retained the 'Mech for his subsequent assignment to Omega Galaxy and successfully piloted it in combat on Novo Cressidas in the Star's End system on 11 April 3064. After the Jihad, the design was revisited and improved, and became the Tomahawk II which did enter line production. +history:One of these prototypes was piloted by Nathan Wolf in a Circle of Equals on Tamar when he attained the rank of Star Colonel. Although he was victorious against a Thor, it was noted that the Tomahawk still suffered from numerous system errors and gremlins and was not yet ready for mass production. Still, Nathan retained the 'Mech for his subsequent assignment to Omega Galaxy and successfully piloted it in combat on Novo Cressidas in the Star's End system on 11 April 3064. After the Jihad, the design was revisited and improved, and became the Tomahawk II which did enter line production. manufacturer:Clan Wolf primaryfactory:Unknown diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk C.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk C.mtf index 92aded422ca..5ff3fc5fca0 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk C.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Tomahawk C.mtf @@ -157,7 +157,7 @@ overview:The Tomahawk is an assault-class OmniMech designed by Clan Wolf in 3063 deployment:The C configuration comes with a large array of Pulse Lasers and Advanced Tactical Missile batteries. Four Large Pulse Lasers are mounted in the arms, with the lower arm actuators being removed. Two large ATM-12 launchers are fitted in each of the 'Mech side torso, with two tons of ammunition split between each of them. Ten additional Double Heat Sinks are fitted throughout the 'Mech. -history:One these prototypes was piloted by Nathan Wolf in a Circle of Equals on Tamar when he attained the rank of Star Colonel. Although he was victorious against a Thor, it was noted that the Tomahawk still suffered from numerous system errors and gremlins and was not yet ready for mass production. Still, Nathan retained the 'Mech for his subsequent assignment to Omega Galaxy and successfully piloted it in combat on Novo Cressidas in the Star's End system on 11 April 3064. After the Jihad, the design was revisited and improved, and became the Tomahawk II which did enter line production. +history:One of these prototypes was piloted by Nathan Wolf in a Circle of Equals on Tamar when he attained the rank of Star Colonel. Although he was victorious against a Thor, it was noted that the Tomahawk still suffered from numerous system errors and gremlins and was not yet ready for mass production. Still, Nathan retained the 'Mech for his subsequent assignment to Omega Galaxy and successfully piloted it in combat on Novo Cressidas in the Star's End system on 11 April 3064. After the Jihad, the design was revisited and improved, and became the Tomahawk II which did enter line production. manufacturer:Clan Wolf primaryfactory:Unknown diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen (Prime).mtf b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen (Prime).mtf index df5ae7e0dee..c7bb89a9230 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen (Prime).mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen (Prime).mtf @@ -155,7 +155,7 @@ capabilities:

Boasting an amalgam of speed and stealth armor, the Wulfen excel deployment:

The Prime melds a UAC/2 and an ATM-3 system, supporting both long and short-range combats. A unique half-ton cargo pod is embedded in its left torso for additional utility.

-history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios. Its prototypes showcased formidable capabilities during the invasions of the Republic, Free Worlds League, and Lyran Commonwealth, earning it a special place within Clan Wolf, especially among ristars (rising stars).

+history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios.

manufacturer:Kallon Weapon Industries, W-7 Facilities primaryfactory:Thermopolis,Weingarten diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen A.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen A.mtf index 9493b84a866..e1e71fe4ac0 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen A.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen A.mtf @@ -155,7 +155,7 @@ capabilities:

Boasting an amalgam of speed and stealth armor, the Wulfen excel deployment:

Armed with an ER PPC and enhanced by four extra double heat sinks, this configuration is engineered for thermal efficiency during combat.

-history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios. Its prototypes showcased formidable capabilities during the invasions of the Republic, Free Worlds League, and Lyran Commonwealth, earning it a special place within Clan Wolf, especially among ristars (rising stars).

+history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios.

manufacturer:Kallon Weapon Industries, W-7 Facilities primaryfactory:Thermopolis,Weingarten diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen B.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen B.mtf index a1c7e6e0a3e..99ab4e68d07 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen B.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen B.mtf @@ -155,7 +155,7 @@ capabilities:

Boasting an amalgam of speed and stealth armor, the Wulfen excel deployment:

A nimble sniper, it hosts an ER large laser, a targeting computer, a supercharger, an additional double heat sink, and six jump jets to optimize mobility and precision.

-history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios. Its prototypes showcased formidable capabilities during the invasions of the Republic, Free Worlds League, and Lyran Commonwealth, earning it a special place within Clan Wolf, especially among ristars (rising stars).

+history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios.

manufacturer:Kallon Weapon Industries, W-7 Facilities primaryfactory:Thermopolis,Weingarten diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen C.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen C.mtf index e5cba181496..9981057fcb9 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen C.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen C.mtf @@ -157,7 +157,7 @@ capabilities:

Boasting an amalgam of speed and stealth armor, the Wulfen excel deployment:

A light brawler, it integrates three ER medium lasers with a targeting computer and 10 jump jets, offering a tactical edge in close-quarter battles.

-history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios. Its prototypes showcased formidable capabilities during the invasions of the Republic, Free Worlds League, and Lyran Commonwealth, earning it a special place within Clan Wolf, especially among ristars (rising stars).

+history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios.

manufacturer:Kallon Weapon Industries, W-7 Facilities primaryfactory:Thermopolis,Weingarten diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen D.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen D.mtf index c6c93e124bc..0daec9bd459 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen D.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen D.mtf @@ -156,7 +156,7 @@ capabilities:

Boasting an amalgam of speed and stealth armor, the Wulfen excel deployment:

Housing an LB 2-X AC and an Artemis V FCS-guided SRM-2 launcher with CASE II protected ammo, this configuration is balanced for both offense and defense.

-history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios. Its prototypes showcased formidable capabilities during the invasions of the Republic, Free Worlds League, and Lyran Commonwealth, earning it a special place within Clan Wolf, especially among ristars (rising stars).

+history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios.

manufacturer:Kallon Weapon Industries, W-7 Facilities primaryfactory:Thermopolis,Weingarten diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen E.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen E.mtf index 98b93ab34f9..20038ba972b 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen E.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen E.mtf @@ -159,7 +159,7 @@ capabilities:

Boasting an amalgam of speed and stealth armor, the Wulfen excel deployment:

This generalist setup carries two ATM-3 launchers, a pair of ER medium lasers, a micro pulse laser with a targeting computer, and a supercharger for quick speed bursts.

-history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios. Its prototypes showcased formidable capabilities during the invasions of the Republic, Free Worlds League, and Lyran Commonwealth, earning it a special place within Clan Wolf, especially among ristars (rising stars).

+history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios.

manufacturer:Kallon Weapon Industries, W-7 Facilities primaryfactory:Thermopolis,Weingarten diff --git a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen H.mtf b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen H.mtf index 8039267dcfa..c6f6f02136b 100644 --- a/megamek/data/mechfiles/mechs/3145/Clans/Wulfen H.mtf +++ b/megamek/data/mechfiles/mechs/3145/Clans/Wulfen H.mtf @@ -157,7 +157,7 @@ capabilities:

Boasting an amalgam of speed and stealth armor, the Wulfen excel deployment:

Designed for close combat, it's loaded with a heavy laser suite and four additional double heat sinks to manage the substantial heat load during prolonged engagements.

-history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios. Its prototypes showcased formidable capabilities during the invasions of the Republic, Free Worlds League, and Lyran Commonwealth, earning it a special place within Clan Wolf, especially among ristars (rising stars).

+history:

Initially designed in 3137 on Tamar, its production saw a hiatus during the Clan's repositioning to the Lyran Commonwealth border, resuming in 3142 initially on Weingarten and later on Thermopolis. Star Captain Paul's ascendancy from a humble sibko to a Nova leader in the Third Wolf Guard Battle Cluster epitomizes the Wulfen's allure among the Clan's ambitious warriors.

The Wulfen's journey from controversy to a revered combat unit encapsulates Clan Wolf's evolving combat doctrines. Initially denounced by Star Colonel Josiah Ward as a symbol of Spheroid dishonor, the Wulfen's reputation was salvaged by saKhan Garner Kerensky, who triumphed over Ward in a Trial of Grievance using a Wulfen prototype. This event birthed the B configuration, which became a staple in later combat scenarios.

manufacturer:Kallon Weapon Industries, W-7 Facilities primaryfactory:Thermopolis,Weingarten diff --git a/megamek/data/mechfiles/mechs/3145/Davion/Prey Seeker PY-SR10.mtf b/megamek/data/mechfiles/mechs/3145/Davion/Prey Seeker PY-SR10.mtf index 18435fb9caa..c3a1aab9d0a 100644 --- a/megamek/data/mechfiles/mechs/3145/Davion/Prey Seeker PY-SR10.mtf +++ b/megamek/data/mechfiles/mechs/3145/Davion/Prey Seeker PY-SR10.mtf @@ -155,9 +155,9 @@ IS Endo Steel -Empty- -Empty- -overview:Achernar BattleMechs' Prey Seeker evolved from a variety of sources. Its off-putting arm construction, as well as its phenomenal speed, harkens back to the Clan Dasher's distinctive profile, but its role—old-fashioned BattleMech scouting—speaks to a quiet dissatisfaction among the AFFS' MechWarriors who feel increasingly marginalized by the rise of combined- arms warfare. +overview:Achernar BattleMechs' Prey Seeker evolved from a variety of sources. Its off-putting arm construction, as well as its phenomenal speed, harkens back to the Clan Dasher's distinctive profile, but its role—old-fashioned BattleMech scouting—speaks to a quiet dissatisfaction among the AFFS' MechWarriors who feel increasingly marginalized by the rise of combined-arms warfare. -capabilities:Capable of running at a staggering 194 km/h thanks to the extralight, but frighteningly expensive, Magna 180 XXL engine, the Prey Seeker takes a minimalist approach to equipment to pay for that high rate of speed. Mounting a small cockpit and an XL gyro, the Prey Seeker mounts three and a half tons of armor and lacks jump jets. The minimal armor present over the rear of the Prey Seeker means that if hit from behind by any but the lightest of weapons, the Prey Seeker runs the risk of taking internal damage. +capabilities:Capable of running at a staggering 194 km/h thanks to the extralight, but frighteningly expensive, Magna 180 XXL engine, the Prey Seeker takes a minimalist approach to equipment to pay for that high rate of speed. Mounting a small cockpit and an XL gyro, the Prey Seeker features three and a half tons of armor and lacks jump jets. The minimal armor present over the rear of the Prey Seeker means that if hit from behind by any but the lightest of weapons, the Prey Seeker runs the risk of taking internal damage. deployment:Mounting a pair of ChisComp 73 medium re-engineered lasers for defense, the Prey Seeker isn't a brawler, but the uncommon weapons do offer an advantage against opponents that make use advanced armor types such as hardened armor, ferro-lamellor, and reflective armor. diff --git a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1O.mtf b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1O.mtf index 6c6aaecc20e..d6987ed4f1e 100644 --- a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1O.mtf +++ b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1O.mtf @@ -159,7 +159,7 @@ Foot Actuator overview:The Avalanche is a thirty-second century medium OmniMech, first deployed by the Draconis Combine and Clan Nova Cat. -capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protected against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. +capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protects against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. deployment:The Avalanche gains its name from its primary configuration which consists of two LRM-10 launchers in its torso, which obscure it in a white, snow-like cloud of smoke when firing. These are backed up with a quartet of ER medium lasers mounted in the arms. diff --git a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OA.mtf b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OA.mtf index a247401529d..94cd4c97800 100644 --- a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OA.mtf +++ b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OA.mtf @@ -161,7 +161,7 @@ SRM 4 (omnipod) overview:The Avalanche is a thirty-second century medium OmniMech, first deployed by the Draconis Combine and Clan Nova Cat. -capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protected against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. +capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protects against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. deployment:A short to medium range brawler, Avalanche A swaps out its LRM-10 launchers for a pair of SRM-6 and SRM-4 Launchers. The 'Mech retains its arm mounted ER medium lasers. diff --git a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OB.mtf b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OB.mtf index 4d6064cdee8..53fd8d7f008 100644 --- a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OB.mtf +++ b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OB.mtf @@ -159,7 +159,7 @@ Foot Actuator overview:The Avalanche is a thirty-second century medium OmniMech, first deployed by the Draconis Combine and Clan Nova Cat. -capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protected against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. +capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protects against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. deployment:A long-range fighter, this configuration features a light PPC and ER medium laser in each arm, while each of its side torsos receives a Thunderbolt 5 missile launcher, fed by two tons of ammunition located in the right torso. diff --git a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OC.mtf b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OC.mtf index 7b6baa34eb2..fd6e022ce60 100644 --- a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OC.mtf +++ b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OC.mtf @@ -159,7 +159,7 @@ Foot Actuator overview:The Avalanche is a thirty-second century medium OmniMech, first deployed by the Draconis Combine and Clan Nova Cat. -capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protected against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. +capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protects against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. deployment:This configuration is armed with a pair of LAC/5s, one mounted in each of the 'Mechs arms. These weapons are backed up by arm mounted ER medium lasers and side torso mounted small X-Pulse lasers. diff --git a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1ON.mtf b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1ON.mtf index b6f7837f2bd..0ec32262dd4 100644 --- a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1ON.mtf +++ b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1ON.mtf @@ -155,7 +155,7 @@ Foot Actuator overview:The Avalanche is a thirty-second century medium OmniMech, first deployed by the Draconis Combine and Clan Nova Cat. -capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protected against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. +capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protects against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. deployment:The N configuration is lightly armed with a mix of Inner Sphere and Clan weaponry. This includes a single torso mounted Clan ER PPC and targeting computer. Its only other weapon found in the right arm, is a LAC/5 with 40 rounds of ammunition. diff --git a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OR.mtf b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OR.mtf index bde6ccf0d56..8fd12487128 100644 --- a/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OR.mtf +++ b/megamek/data/mechfiles/mechs/3145/Kurita/Avalanche AVL-1OR.mtf @@ -161,7 +161,7 @@ CLATM3 (omnipod) overview:The Avalanche is a thirty-second century medium OmniMech, first deployed by the Draconis Combine and Clan Nova Cat. -capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protected against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. +capabilities:Constructed using Inner Sphere technologies, the 'Mech design was envisioned with economics in mind. The Avalanche is powered by a 250-rated fusion engine, giving it a modest maximum speed of 86 km/h, while its hull is protected by 10 tons of standard armor, which gives it less armor protection than other designs of the time. Mobility is enhanced with five jump jets, and CASE mounted in its right torso protects against complete destruction from a magazine detonation. Additional equipment and weapons are allotted 16 tons of pod space, giving decent flexibility. deployment:Completely armed with Clan weaponry, the R features a single LRM-10 launcher and two ATM-3s. Also, the 'Mech has a pair of ER medium lasers in each arm. diff --git a/megamek/data/mechfiles/mechs/3145/NTNU RS/Archer ARC-9KC.mtf b/megamek/data/mechfiles/mechs/3145/NTNU RS/Archer ARC-9KC.mtf index 2d755d5d3ce..9b9e498a0bd 100644 --- a/megamek/data/mechfiles/mechs/3145/NTNU RS/Archer ARC-9KC.mtf +++ b/megamek/data/mechfiles/mechs/3145/NTNU RS/Archer ARC-9KC.mtf @@ -167,7 +167,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:This Archer variant, based on the 9K, was introduced during the Dark Ages. It retained the four MML-5 launchers and two of the three light PPCs of the earlier design, but replaced the third light PPC and C3 slave with a C3 boosted slave and an ER medium laser. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:LexaTech Industries primaryfactory:Hun Ho diff --git a/megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR20.mtf b/megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR20.mtf index f0704230743..a38643afd7a 100644 --- a/megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR20.mtf +++ b/megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR20.mtf @@ -152,8 +152,8 @@ IS Endo Steel -Empty- -Empty- -overview:Achernar BattleMechs' Prey Seeker evolved from a variety of sources. Its off-putting arm construction, as well as its phenomenal speed, harkens back to the Clan Dasher's distinctive profile, but its role—old-fashioned BattleMech scouting—speaks to a quiet dissatisfaction among the AFFS' MechWarriors who feel increasingly marginalized by the rise of combined- arms warfare. -capabilities:Capable of running at a staggering 194 km/h thanks to the extralight, but frighteningly expensive, Magna 180 XXL engine, the Prey Seeker takes a minimalist approach to equipment to pay for that high rate of speed. Mounting a small cockpit and an XL gyro, the Prey Seeker mounts three and a half tons of armor and lacks jump jets. The minimal armor present over the rear of the Prey Seeker means that if hit from behind by any but the lightest of weapons, the Prey Seeker runs the risk of taking internal damage. +overview:Achernar BattleMechs' Prey Seeker evolved from a variety of sources. Its off-putting arm construction, as well as its phenomenal speed, harkens back to the Clan Dasher's distinctive profile, but its role—old-fashioned BattleMech scouting—speaks to a quiet dissatisfaction among the AFFS' MechWarriors who feel increasingly marginalized by the rise of combined-arms warfare. +capabilities:Capable of running at a staggering 194 km/h thanks to the extralight, but frighteningly expensive, Magna 180 XXL engine, the Prey Seeker takes a minimalist approach to equipment to pay for that high rate of speed. Mounting a small cockpit and an XL gyro, the Prey Seeker features three and a half tons of armor and lacks jump jets. The minimal armor present over the rear of the Prey Seeker means that if hit from behind by any but the lightest of weapons, the Prey Seeker runs the risk of taking internal damage. deployment:No information on this variant history:Soon after Fortress Republic, Prey Seekers were pressed into combat deployments. manufacturer:Achernar BattleMechs diff --git a/megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR30.mtf b/megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR30.mtf index a0bd00992e1..55435554ddb 100644 --- a/megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR30.mtf +++ b/megamek/data/mechfiles/mechs/3150/Prey Seeker PY-SR30.mtf @@ -155,8 +155,8 @@ IS Endo Steel -Empty- -Empty- -overview:Achernar BattleMechs' Prey Seeker evolved from a variety of sources. Its off-putting arm construction, as well as its phenomenal speed, harkens back to the Clan Dasher's distinctive profile, but its role—old-fashioned BattleMech scouting—speaks to a quiet dissatisfaction among the AFFS' MechWarriors who feel increasingly marginalized by the rise of combined- arms warfare. -capabilities:Capable of running at a staggering 194 km/h thanks to the extralight, but frighteningly expensive, Magna 180 XXL engine, the Prey Seeker takes a minimalist approach to equipment to pay for that high rate of speed. Mounting a small cockpit and an XL gyro, the Prey Seeker mounts three and a half tons of armor and lacks jump jets. The minimal armor present over the rear of the Prey Seeker means that if hit from behind by any but the lightest of weapons, the Prey Seeker runs the risk of taking internal damage. +overview:Achernar BattleMechs' Prey Seeker evolved from a variety of sources. Its off-putting arm construction, as well as its phenomenal speed, harkens back to the Clan Dasher's distinctive profile, but its role—old-fashioned BattleMech scouting—speaks to a quiet dissatisfaction among the AFFS' MechWarriors who feel increasingly marginalized by the rise of combined-arms warfare. +capabilities:Capable of running at a staggering 194 km/h thanks to the extralight, but frighteningly expensive, Magna 180 XXL engine, the Prey Seeker takes a minimalist approach to equipment to pay for that high rate of speed. Mounting a small cockpit and an XL gyro, the Prey Seeker features three and a half tons of armor and lacks jump jets. The minimal armor present over the rear of the Prey Seeker means that if hit from behind by any but the lightest of weapons, the Prey Seeker runs the risk of taking internal damage. deployment:No information on this variant history:Soon after Fortress Republic, Prey Seekers were pressed into combat deployments. manufacturer:Achernar BattleMechs diff --git a/megamek/data/mechfiles/mechs/ForcePacks/Wolfs Dragoons/Archer C 2.mtf b/megamek/data/mechfiles/mechs/ForcePacks/Wolfs Dragoons/Archer C 2.mtf index 8e256651e99..e0007cad558 100644 --- a/megamek/data/mechfiles/mechs/ForcePacks/Wolfs Dragoons/Archer C 2.mtf +++ b/megamek/data/mechfiles/mechs/ForcePacks/Wolfs Dragoons/Archer C 2.mtf @@ -165,7 +165,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:A Civil War-era alternate configuration to the Archer C, the C 2 mounts two LRM-20s with Artemis IV functionality as its primary weapon group. Taking inspiration from the ARC-2S, the Archer C 2 also mounts a pair of Streak SRM-4s for close-range firepower, and a medium pulse laser in each arm complete the point-defense package. Twelve double heat sinks provide adequate heat dissipation, but operators should be wary of this variant's propensity to overheat itself with repeated alpha strikes. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Refit primaryfactory:Various diff --git a/megamek/data/mechfiles/mechs/Iron Wind Metals/Thor II (Grand Summoner) E.mtf b/megamek/data/mechfiles/mechs/Iron Wind Metals/Thor II (Grand Summoner) E.mtf index 39c72bdbb1f..40feefcb14e 100644 --- a/megamek/data/mechfiles/mechs/Iron Wind Metals/Thor II (Grand Summoner) E.mtf +++ b/megamek/data/mechfiles/mechs/Iron Wind Metals/Thor II (Grand Summoner) E.mtf @@ -157,7 +157,7 @@ Foot Actuator overview:The Thor II is a Heavy Class Clan OmniMech which was first produced by Clan Jade Falcon during the early years of the thirty-second century. -capabilities:The Thor II shares some similarities to its predecessor, sharing the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. +capabilities:The Thor II shares some similarities to its predecessor, such as the same size XL Fusion Engine, and physical appearance. What differs from the older design is its Pod Capacity; the Thor II has a 30.5 ton capacity over the older model's 22.5. This increase of capacity comes from the reshuffling of the 'Mech's internal components and dropping the original's permanently-mounted Jump Jets from the design. The Thor II's armor protection is slightly greater than the original, with half a ton more. deployment:Equipped with Improved Jump Jets for greater mobility, two ER PPC allow it to slug it out at range. diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer (Wolf).mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer (Wolf).mtf index 03b1bc5ac6e..48e55d75094 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer (Wolf).mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer (Wolf).mtf @@ -167,7 +167,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:Originally an ARC-2W, this Archer was rebuilt with Clan-spec equipment. The arms mounted ER Large Lasers, while a pair of Small Pulse Lasers covered the rear. The LRM-20s were enhanced with Artemis IV Fire Control Systems, and an ECM Suite and AMS protected against incoming fire. CASE was carried in each side torso and fifteen double heat sinks kept the 'Mech cool. Following Wolf's death, piloting this machine became an honor given to top Dragoon cadets during ceremonies. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Refit primaryfactory:Various diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-2Rb.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-2Rb.mtf index 6c91b3e9a4e..9ee4e737f51 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-2Rb.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-2Rb.mtf @@ -165,7 +165,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:Equipped with Star League technology, the 2Rb variant of the Archer was built for SLDF Royal units starting in 2752. Built on an Endo Steel internal structure, this variant dropped one of the rear-firing medium lasers and one ton of ammunition to equip the LRM-20s with Artemis IV fire control systems and CASE. The 2Rb also used ten double heat sinks to keep the 'Mech cool. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Earthwerks Incorporated primaryfactory:Terra diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M.mtf index df0076bfa4d..eebb588be2a 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M.mtf @@ -166,7 +166,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:An upgrade using rediscovered Star League technology, the 4M was built on Calloway VI by Earthwerks in 3049 for the Free Worlds League. It used an Earthwerk Archer II Endo Steel chassis to free up weight for a number of improvements. It carried an additional half-ton of Maximillian 100 armor and utilized ten double heat sinks for added heat dissipation capabilities. The 'Mech also upgraded its twin Doombud LRM-20 launchers by adding Artemis IV fire control systems to the launchers and incorporated CASE to protect the four tons of missile ammo. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Earthwerks-FWL, Inc. primaryfactory:Calloway VI diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M2.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M2.mtf index 0a2a5da271a..39280644461 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M2.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-4M2.mtf @@ -166,7 +166,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:A simple upgrade to the ARC-4M, this version trades the medium lasers for extended-range versions. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Earthwerks-FWL, Inc. primaryfactory:Calloway VI diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5R.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5R.mtf index 87dc1b2d7a1..926e5b97099 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5R.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5R.mtf @@ -164,7 +164,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:Built by the GKT Enterprise factory on Satalice for the Free Rasalhague Republic, the 5R was introduced in 3050 and bore similarities to the 2K model of the Archer. It carried a pair of FarFire LRM-15 launchers but mounted two Victory Nickel Alloy ER Large Lasers, one in either arm, in place of the medium lasers. It also linked Artemis IV fire control systems to the launchers and utilized twelve double heat sinks to improve waste heat dissipation. Despite being built around an Endo-Steel chassis, these improvements necessitated a decrease in armor protection by two tons. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Kingsley, and Thorpe Enterprises primaryfactory:Satalice diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5S.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5S.mtf index 29d27516d18..5f497f05d8e 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5S.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5S.mtf @@ -169,7 +169,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The 5S variant of the Archer, built out of Defiance Industries' massive Hesperus II complex in 3050, was the official variant for the Armed Forces of the Federated Commonwealth. The 5S upgraded the engine to an Edasich Motors 280 XL engine, cutting the engine's weight in half while retaining the same speed profile. The 5S also reduced the LRM-20 launchers to Coventry Star Fire LRM-15s. This saved weight was used to add two Coventry T4H Streak SRM-2 launchers, one in each arm and fed by two tons of reloads in the side torsos. They also upgraded the four medium lasers to medium pulse lasers. Finally, the 'Mech carried a Doering Electronics Glowworm Narc Missile Beacon launcher in its left torso along with one ton of ammo. This allowed the Archer to tag enemy units with a beacon so that friendly 'Mechs could more easily hit the unit with their own missile weapons. All of the ammunition carried by the 5S was protected by CASE. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Defiance Industries primaryfactory:Hesperus II diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5W.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5W.mtf index ed3e9d58d25..27be1a4c8b9 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5W.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-5W.mtf @@ -165,7 +165,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The 5W was an upgrade of the 2W variant, and was produced for Wolf's Dragoons by Bowie Industries at Alarion. This was done in an orbital 'Mech repair facility which was converted into a 'Mech assembly line. Introduced in 3050, the 'Mech was upgraded with an XL engine to save weight and used ten double heat sinks for greater heat dissipation. It retained the two LRM-20 launchers but replaced all other weaponry with one TharHes Blue SRM-4 launchers in each arm and a Doering Electronics Glowworm Narc Missile Beacon launcher in the center torso. The 5W was supplied with four tons of LRM reloads, two tons of SRM reloads, and two tons of Narc reloads, all carried in the CASE-protected side torsos. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Bowie Industries,Bowie Industries primaryfactory:Alarion,Carlisle diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-7C.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-7C.mtf index dba18eadcae..9b35208a3dc 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-7C.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-7C.mtf @@ -166,7 +166,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:This mixed tech design was produced on Terra and used the Republic of the Sphere. A 350-rated XL engine gives it a top speed of 86 km/h. Two Clan-spec LRM-20s are equipped with Artemis V Fire Control Systems, and carry two tons for each launcher in a CASE II protected bay in each torso. The medium lasers were swapped for Clan spec versions and are tied into a Targeting Computer. Fourteen double heat sinks control the heat, and it's protected by thirteen tons of armor. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Earthwerks-FWL, Inc. primaryfactory:Terra diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-9R.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-9R.mtf index 12b85974129..4908c51eec3 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-9R.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer ARC-9R.mtf @@ -164,7 +164,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:This Republic of the Sphere variant started with an ARC-4M and replaced the engine with a 280-rated light engine and replaced the arm mounted lasers with ER versions. The rear-firing lasers were removed entirely. A C3 slave unit was mounted in the head. The LRM-20s were replaced by Extended LRM-15s with three tons of ammo per launcher. This ammunition was carried in CASE II protected bays in the torso. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Refit primaryfactory:Various diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer C.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer C.mtf index 3812b8e97f0..c668136f465 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer C.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Archer C.mtf @@ -166,7 +166,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:A Clan-tech retrofit of the standard Star League Defense Force ARC-2R Archer and intended for second-line and solahma troops, the Archer C replaced all Inner Sphere weaponry with their Clan counterparts and used the weight savings to add ten more heat sinks. The Archer C mounted a pair of LRM-20s, capable of launching Swarm LRM munitions, and a quartet of ER medium lasers. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Refit primaryfactory:Various diff --git a/megamek/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf b/megamek/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf index e8637b6e049..8076261ccba 100644 --- a/megamek/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf +++ b/megamek/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf @@ -165,7 +165,7 @@ deployment:Personally awarded by Coordinator Takashi Kurita to Sorenson’s Sabr history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit diff --git a/megamek/data/mechfiles/mechs/Tukayyid/Archer ARC-5CS.mtf b/megamek/data/mechfiles/mechs/Tukayyid/Archer ARC-5CS.mtf index 8568ca933d3..3621a5cfdeb 100644 --- a/megamek/data/mechfiles/mechs/Tukayyid/Archer ARC-5CS.mtf +++ b/megamek/data/mechfiles/mechs/Tukayyid/Archer ARC-5CS.mtf @@ -166,7 +166,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:Developed by ComStar for the Battle of Tukayyid, this Archer variant uses an VOX 280 XL engine and Endo Steel skeleton to free weight, trading durability for enhanced firepower. Protected by eleven and a half tons of armor, it carries two Holly LRM-15s with Artemis IV FCS in each side torso, allowing it to outgun even the venerable Longbow. The arms carry the typical Diverse Optics Type 18 medium laser, and the rear-firing lasers are removed. The biggest drawback is the location of the missile ammunition: Though a ton of ammunition is carried in each side torso, the legs each carry two tons of ammunition. Elementals quickly learned to target the legs to disable the 'Mech. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Refit primaryfactory:Terra diff --git a/megamek/data/mechfiles/mechs/XTRs/Primitives V/Archer ARC-1A.mtf b/megamek/data/mechfiles/mechs/XTRs/Primitives V/Archer ARC-1A.mtf index c133177ecba..665e101f252 100644 --- a/megamek/data/mechfiles/mechs/XTRs/Primitives V/Archer ARC-1A.mtf +++ b/megamek/data/mechfiles/mechs/XTRs/Primitives V/Archer ARC-1A.mtf @@ -170,7 +170,7 @@ capabilities:Two enormous missile launchers with tons of ammo power the Archer. deployment:The original Archer prototype built for the Terran Hegemony in 2458 with Primitive Technology. It was slower than the successor ARC-2R variant with a top speed of 54 km/h with the inclusion of a 255-rated primitive engine. Its loadout was somewhat similar, with the frame housing a pair of LRM-20s and 4 tons of ammunition, but only mounted two medium lasers, one in each fully articulated arm for close-in defense. The inclusion of large armored access panels in the 'Mech's rear made reloading the limited ammunition stores easier. It was also protected by 16 tons of Primitive Armor. At the time, it was praised for its reliability and ease of maintenance, although in combat produced far more excess heat than the machine could handle if all weapons were fired - a similar issue carried over to the later Archer. -history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This was owing in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disputing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. +history:The design was constructed at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to complete. This owed in part to the design team, which included former HAF MechWarriors, field technicians, and general officer advisors, and the company's engineer team, led by Supervising Engineer Linn Tommi, disagreeing over theoretical and practical concerns. The intricate engineering proposal presented to the HAF includes complicated, difficult-to-repair stabilizing technology and powerful, computer-slaved sensors designed to make the Archer the most accurate BattleMech in existence. However, the final prototype abandoned these criteria in favor of a sturdier, blockier, and more heavily armored frame that is still in use today. It was so effective that it remained the Hegemony standard for more than a decade and a half, until technological developments allowed Earthwerks to produce a more efficient variant. The Archer, which debuted in 2474, quickly became one of the most well-known and commonly deployed BattleMechs. The Archer was a contemporary of 'Mechs such as the Thunderbolt and the Banshee, and its primary job was fire support, though early in its combat career it was regarded an attack 'Mech capable of long-range brawling, and it was deployed in a variety of different duties. More than 100,000 Archers were built between its introduction and the outbreak of the First Succession War, with tens of thousands of variation types produced over the centuries. Though many were destroyed or deconstructed for spare components, they remained a common sight in the Great House troops, with six distinct manufacturers creating new Archers throughout the Succession Wars. The retrieval of the Helm Memory Core had a significant impact on the creation of the Archer. New variations were created that used rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. As technology advanced, newer, more advanced models of the Archer were produced. manufacturer:Arcturan Arms Refit Facility,Venkateswara BattleMech Refit Facility,Earthwerks Incorporated,New Samarkand Metals primaryfactory:Arcturus,Tamarind,Terra,Xinyang diff --git a/megamek/data/scenarios/1stSomersetStrikers/README.txt b/megamek/data/scenarios/1stSomersetStrikers/README.txt index 8745f077630..5ad2a666a44 100644 --- a/megamek/data/scenarios/1stSomersetStrikers/README.txt +++ b/megamek/data/scenarios/1stSomersetStrikers/README.txt @@ -320,7 +320,7 @@ The Strikers must survive long enough to discover that Andrew is not present on SPECIAL RULES This scenario has three groups: the Strikers, Malthus's Star, and Redmond's Star. -The Strikers are trying to locate Adam's brother. They will eventually discover that he isn't on the planet, but they must stay on the battle field until they do. During the End Phase of each turn, the Strikers' player should use the /roll command. If the result is equal to or less than the current turn number, the Strikers may begin to retreat. No Striker unit may retreat until then. They will have to exit the map from the side furthest from their slowest mobile unit. If two sides are equal distance, roll randomly to determine the side off which the Strikers must retreat. +The Strikers are trying to locate Adam's brother. They will eventually discover that he isn't on the planet, but they must stay on the battlefield until they do. During the End Phase of each turn, the Strikers' player should use the /roll command. If the result is equal to or less than the current turn number, the Strikers may begin to retreat. No Striker unit may retreat until then. They will have to exit the map from the side furthest from their slowest mobile unit. If two sides are equal distance, roll randomly to determine the side off which the Strikers must retreat. Redmond's Star may only attack Malthus's Star at the beginning of the scenario. She and her troops are not concerned with the Strikers. Eventually, Redmond agrees to join Malthus in hunting down the Strikers. To determine when this happens, the two Clan players should use the /roll command at the End Phase of each turn, beginning with the first turn in which Redmond's Mad Dog has a line of sight to Malthus's Summoner. If the results of these die rolls are equal, the two Stars join forces against the Strikers. MEGAMEK ADJUSTMENTS @@ -377,7 +377,7 @@ The rebels win a decisive victory if Franklin's Hatamoto-Chi exits the west edge SPECIAL RULES This should be played by three players: the Strikers, the ISF, and the rebels. -The Banshee Strafes the rebel mechs just before the beginning of Turn 1. The Strikes player should choose any one rebel mech and attack it with both medium lasers, hitting on a 8 or better. As the battle progresses, the fighter may turn around and strafe the battlefield up to three more times, during the Weapon Attack Phases of Turns 2, 4, and 6. Resolve hit location for all these strafing attacks as if they originated from directly east of the target. After her first strafing run, Kylie may choose to attack either a rebel mech or an ISF mech. +The Banshee Strafes the rebel mechs just before the beginning of Turn 1. The Strikes player should choose any one rebel mech and attack it with both medium lasers, hitting on an 8 or better. As the battle progresses, the fighter may turn around and strafe the battlefield up to three more times, during the Weapon Attack Phases of Turns 2, 4, and 6. Resolve hit location for all these strafing attacks as if they originated from directly east of the target. After her first strafing run, Kylie may choose to attack either a rebel mech or an ISF mech. MEGAMEK ADJUSTMENTS Recommend playing this scenario with Double-Blind option set to true (unless using bot as a player). diff --git a/megamek/data/scenarios/LawyersGunsAndMoney/LGM.txt b/megamek/data/scenarios/LawyersGunsAndMoney/LGM.txt index 65add3705af..6007da074aa 100644 --- a/megamek/data/scenarios/LawyersGunsAndMoney/LGM.txt +++ b/megamek/data/scenarios/LawyersGunsAndMoney/LGM.txt @@ -150,7 +150,7 @@ hits, one hip hit, all weapons destroyed or no ammo left for active weapons. Any unit that withdraws is welcome to make a fighting withdrawal, but must be moving towards its home edge by walking backwards or diagonally, i.e., -it must be able to attack units directl behind it or choosing targets that +it must be able to attack units directly behind it or choosing targets that block its path to its home edge. Neither side can voluntarily retreat off of the map for a full 10 turns unless the particular unit is facing a forced withdrawal. @@ -190,7 +190,7 @@ Objective by moving less than 4 'Mechs off the Renegade.s home edge. Pyrrhic Victory . . . . . . . .Achieve only the Primary or Secondary Objective. -Marginal Defeat . . . . . . . .Achieved neither the Primary or Secondary +Marginal Defeat . . . . . . . .Achieved neither the Primary nor Secondary Objectives. Total Defeat . . . . . . . . . . .All 8 Lone Star 'Mechs were lost. Redfield.s Renegades: @@ -202,7 +202,7 @@ Objective by moving less than 4 'Mechs off the Lone Star.s home edge Pyrrhic Victory . . . . . . . .Achieve only the Primary or Secondary Objective. -Marginal Defeat . . . . . . . .Achieved neither the Primary or Secondary +Marginal Defeat . . . . . . . .Achieved neither the Primary nor Secondary Objectives. Total Defeat . . . . . . . . . . .All 8 Renegade 'Mechs were lost.