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This usually happens when a PAL Wii tries to display NTSC over RGB. Afaik, it tries to output some kind of broken S-Video signal, since NTSC on Wii does not support RGB. I didn't test this with RSDKv5-Decompilation specifically, but it should work correctly when using a composite cable, provided the TV supports NTSC.
It would be even better if there was a 288p mode, so the NTSC video would not be stretched on PAL TVs, but I don't know how flexible the resolutions and refresh rates are and if that's even possible.
The text was updated successfully, but these errors were encountered:
This should potentially be fixed by b787a6e, however there hasn't been any new release with this fix (you'll have to manually build the game to test it).
Steps to reproduce:
This usually happens when a PAL Wii tries to display NTSC over RGB. Afaik, it tries to output some kind of broken S-Video signal, since NTSC on Wii does not support RGB. I didn't test this with RSDKv5-Decompilation specifically, but it should work correctly when using a composite cable, provided the TV supports NTSC.
It would be even better if there was a 288p mode, so the NTSC video would not be stretched on PAL TVs, but I don't know how flexible the resolutions and refresh rates are and if that's even possible.
The text was updated successfully, but these errors were encountered: