Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Not work on Godot 3 and 4.1 #2

Open
catafest opened this issue Sep 26, 2023 · 0 comments
Open

Not work on Godot 3 and 4.1 #2

catafest opened this issue Sep 26, 2023 · 0 comments

Comments

@catafest
Copy link

I try to run it with v3.5.2.stable.mono.official [170ba337a] and v4.1.1.stable.mono.official [bd6af8e0e] and not work.

E 0:00:01.215 load_source_code: Condition "err" is true. Returned: err <C++ Source> modules/gdscript/gdscript.cpp:807 @ load_source_code() E 0:00:01.215 load: Cannot load source code from file 'res://addons/zylann.debug_draw/debug_draw.gd'. <C++ Error> Condition "err != OK" is true. Returned: RES() <C++ Source> modules/gdscript/gdscript.cpp:2209 @ load() E 0:00:01.215 _load: Failed loading resource: res://addons/zylann.debug_draw/debug_draw.gd. Make sure resources have been imported by opening the project in the editor at least once. <C++ Error> Condition "found" is true. Returned: RES() <C++ Source> core/io/resource_loader.cpp:270 @ _load() E 0:00:01.215 start: Can't autoload: res://addons/zylann.debug_draw/debug_draw.gd <C++ Error> Condition "res.is_null()" is true. Continuing. <C++ Source> main/main.cpp:1912 @ start()

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant