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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Greeter"
run/main_scene="res://scenes/menu.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://assets/icon.png"
[audio]
buses/default_bus_layout="res://resources/default_bus_layout.tres"
[autoload]
GlobalSignal="*res://scripts/framework/global_signal.gd"
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
MenuTemplateManager="*res://addons/EasyMenus/Nodes/menu_template_manager.tscn"
[custom_options]
build_info/commit="788a4741260342fc7e8746def9ca0aec74ac4c32"
build_info/date="2024/08/18"
[editor_plugins]
enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/coi_serviceworker/plugin.cfg", "res://addons/export-build-info/plugin.cfg")
[filesystem]
import/blender/enabled=false
[rendering]
textures/vram_compression/import_etc2_astc=true
environment/default_environment="res://resources/default_env.tres"