diff --git a/Core Shader List.md b/Core Shader List.md
index a524635..d0ee9fb 100644
--- a/Core Shader List.md
+++ b/Core Shader List.md
@@ -355,8 +355,8 @@
Translucent entities and parts of entities:
- * Slimes
- * Players (except for the lower layer of the arm in first person)
+ * Slimes (Only the outer transparent part)
+ * Players (except for the lower layer of the arm in first person) (in 1.21.1, this seems to now include the lower arm layer?)
* Player heads (if player has set a custom skin)
* Markings on horses
* Some other horses parts
@@ -364,10 +364,14 @@
* Elder guardian particle effect
* Piglin
* Zombified Piglin
+ * Piglin Brute
+ * Breeze (Not including the eyes, eyebrows, or swirl effect)
+ * Allay
+ * Shot Wither Skull
Sampler1 contains the red color that is overlayed on entities when they take damage.
-
+
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@@ -393,7 +397,7 @@
* Paintings,
* Tridents,
* The ears on the Deadmau5 skin,
- * The bottom skin layer of the first-person hand,
+ * The bottom skin layer of the first-person hand (doesn't seem to be true in 1.21.1, and rather controlled by [entity_translucent](#entity_translucent),
* The conduit item in the inventory.
With item frames, the item frame entity itself is part of the shader, however, items on it are not. Only the filled-in parts of maps placed on an item frame are part of the shader.