diff --git a/Core Shader List.md b/Core Shader List.md index a524635..d0ee9fb 100644 --- a/Core Shader List.md +++ b/Core Shader List.md @@ -355,8 +355,8 @@ Translucent entities and parts of entities: - * Slimes - * Players (except for the lower layer of the arm in first person) + * Slimes (Only the outer transparent part) + * Players (except for the lower layer of the arm in first person) (in 1.21.1, this seems to now include the lower arm layer?) * Player heads (if player has set a custom skin) * Markings on horses * Some other horses parts @@ -364,10 +364,14 @@ * Elder guardian particle effect * Piglin * Zombified Piglin + * Piglin Brute + * Breeze (Not including the eyes, eyebrows, or swirl effect) + * Allay + * Shot Wither Skull Sampler1 contains the red color that is overlayed on entities when they take damage. - + [Back to Top](#contents) @@ -393,7 +397,7 @@ * Paintings, * Tridents, * The ears on the Deadmau5 skin, - * The bottom skin layer of the first-person hand, + * The bottom skin layer of the first-person hand (doesn't seem to be true in 1.21.1, and rather controlled by [entity_translucent](#entity_translucent), * The conduit item in the inventory. With item frames, the item frame entity itself is part of the shader, however, items on it are not. Only the filled-in parts of maps placed on an item frame are part of the shader.