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Problem: uniform distribution across all mechanisms does not work.
It distributes either stack or custom value, but then the items are filled very unevenly, and the speed of the mechanisms is lost.
Video Demonstration: (At the end I chose сraft 256 (4 stacks) instead of 1000! I did a lot of editing and it's a mistake.) https://thumbsnap.com/i/TaBJPciW.mp4
One possible solution (thanks @Primitive-Human): in the extract connector specify extract 64/5tick, and specify the number of items in the "max amount" field, for example 1-2-4, then the items will be evenly distributed to any number of mechanisms, and due to the fact that xnet will support at least 1 item, there will always be a resource in the mechanism and it will be very fast for most mechanisms, with any number of speed upgrades.
For autocrafting AE2 it is more reasonable to use ME pattern providers, they distribute everything evenly, and they don't need to be customized because they don't clog mechanisms, when crafting 2+ items at the same time.
If you, like me, decide to autocraft via providers+chest, please give up, it's a terrible idea that will eat up a lot of time and you'll go back to providers+mechanisms anyway!
The text was updated successfully, but these errors were encountered:
I said it was complicated. Not that it was impossible. I'm not sure when and if I'll do it but it's a useful option so I'm going to keep this option for whenever I feel that I'm up for the challenge
No, all those greyed out settings you're referring to do not matter.
All that matters is entering a small number in the #[_____] box on your INSERT menu. Try that before you write a book about why it doesn't work the way you want.
Problem: uniform distribution across all mechanisms does not work.
It distributes either stack or custom value, but then the items are filled very unevenly, and the speed of the mechanisms is lost.
Video Demonstration: (At the end I chose сraft 256 (4 stacks) instead of 1000! I did a lot of editing and it's a mistake.)
https://thumbsnap.com/i/TaBJPciW.mp4
Here's a pseudo-code example of how it works now, and how I think it should work:
https://pastebin.com/Bxnb4H9E
One possible solution (thanks @Primitive-Human): in the extract connector specify extract 64/5tick, and specify the number of items in the "max amount" field, for example 1-2-4, then the items will be evenly distributed to any number of mechanisms, and due to the fact that xnet will support at least 1 item, there will always be a resource in the mechanism and it will be very fast for most mechanisms, with any number of speed upgrades.
For autocrafting AE2 it is more reasonable to use ME pattern providers, they distribute everything evenly, and they don't need to be customized because they don't clog mechanisms, when crafting 2+ items at the same time.
If you, like me, decide to autocraft via providers+chest, please give up, it's a terrible idea that will eat up a lot of time and you'll go back to providers+mechanisms anyway!
The text was updated successfully, but these errors were encountered: