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Coin.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Robot
{
class Coin
{
public delegate void CoinHandler();
public event CoinHandler CoinCollected;
private static readonly Random random = new Random();
public int XPos { get; set; }
public int YPos { get; set; }
public Coin()
{
RandomizeLocation();
}
public void RandomizeLocation()
{
XPos = random.Next(0, 200);
YPos = random.Next(0, 200);
}
public void CheckCollision(int x, int y)
{
int leftBoundary = XPos - 10;
int rightBoundary = XPos + 10;
int topBoundary = YPos - 10;
int bottomBoundary = YPos + 10;
if (x >= leftBoundary && x <= rightBoundary
&& y >= topBoundary && y <= bottomBoundary)
{
CoinCollected?.Invoke();
}
}
}
}