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devel.yml
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name: GameCI Template, build and test 🎮
on:
push:
branches:
- devel
pull_request:
branches:
- devel
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_LICENSE }}
UNITY_PASSWORD: ${{ secrets.UNITY_LICENSE }}
UNITY_PROJECT_PATH: trampoline_unity/trampoline
jobs:
checkLicense:
name: Check for the Unity license ☑️
runs-on: ubuntu-latest
steps:
- name: Fail - No license ☠️
if: ${{ !startsWith(env.UNITY_LICENSE, '<') }}
run: exit 1
testRunner:
needs: checkLicense
name: Test all modes 📝
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
# Cache
- name: Restore Library cache
uses: actions/cache@v3
with:
path: trampoline_unity/trampoline/Library
key: trampoline_unity/trampoline/Library-test-project
restore-keys: |
trampoline_unity/trampoline/Library-test-project-
trampoline_unity/trampoline/Library-
# # Test
# - name: Run tests
# uses: game-ci/unity-test-runner@v3
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# with:
# githubToken: ${{ secrets.GITHUB_TOKEN }}
# projectPath: ${{ env.UNITY_PROJECT_PATH }}
# Build
- name: Build project
uses: game-ci/unity-builder@v3
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: WebGL
projectPath: ${{ env.UNITY_PROJECT_PATH }}
# Output
- uses: actions/upload-artifact@v3
with:
name: build
path: build/
buildForAllSupportedPlatforms:
needs: testRunner
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
# - StandaloneWindows64 # Build a Windows 64-bit standalone.
# - StandaloneLinux64 # Build a Linux 64-bit standalone.
# - Android # Build an Android .apk standalone app.
- WebGL # WebGL.
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
# Cache
- name: Restore Library cache
uses: actions/cache@v3
with:
path: trampoline_unity/trampoline/Library
key: trampoline_unity/trampoline/Library-test-project
restore-keys: |
trampoline_unity/trampoline/Library-test-project-
trampoline_unity/trampoline/Library-
# Build
- name: Build project
uses: game-ci/unity-builder@v3
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
projectPath: ${{ env.UNITY_PROJECT_PATH }}
# Output
- uses: actions/upload-artifact@v3
with:
name: build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}
deployWebGL:
needs: buildForAllSupportedPlatforms
name: Deploy to Github Pages 🚀
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- uses: actions/download-artifact@v2
with:
name: build-WebGL
path: build
- name: Display structure of root files
run: ls -R
working-directory: build/WebGL
- name: Deploy 🚀
uses: JamesIves/[email protected]
with:
branch: gh-pages
folder: build/WebGL