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Seems a bit meh that you have to input the number of CG beads when you call the script. Can't we simply get it from the cg.pdb directly? Look into this.
The text was updated successfully, but these errors were encountered:
Seems a bit meh that you have to input the number of CG beads when you call the script. Can't we simply get it from the cg.pdb directly? Look into this.
The text was updated successfully, but these errors were encountered: