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This repository has been archived by the owner on May 29, 2022. It is now read-only.
but when i viewing generated .obj it do show only one tile (first one loaded).
I assume this is because of tiles offsets not set properly, tho i do not know Wavefront structure good enough yet to understand how those should be calculated and vertexes\faces to be changed
If you can suggest maybe links where to rad about how this can be done, i would be grateful :P
Yeah, I probably do some stuff (or forget to do some stuff) during exporting that causes that. Theoretically they should be at the same position they are in-game so importing multiple tiles should put them in the correct spot. But still some work to be done there.
Ok, i got how Wavefront objects structure logic works :)
here is example of merging 9 tiles (center + 8 neighbors) into one: https://hastebin.com/unufeviset.cs
Hi there!
Thank you for your OBJExporter tool - it is very useful! :)
Can you suggest a proper way for merging generated map tiles (.obj) into one .obj file (8 neighbor tiles + 1 center tile).
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