Releases: MangoFVTT/fvtt-ready-set-roll-5e
release-3.0.1
Ready Set Roll v3.0.1 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.1/module.json
Patch Notes
- Fix an issue with incorrect template paths lingering from the rewrite.
Change Log
Bug Fixes
- hotfix/template-path-error by @MangoFVTT in #313
release-3.0.0
Ready Set Roll v3.0.0
A major release of Ready Set Roll, that brings compatibility for the newly released DND5E 3.0 system, and refactors the module from the ground up to work more cleanly with the system and other modules.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS dnd5e 3.0.0 (release) and greater. To use this module version you must also use the dnd5e 3.0 system. If you do not wish to update your game system, please continue using previous versions of Ready Set Roll.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 11 (release) and greater. To use this module version you must also use Foundry VTT version 11. If you do not wish to update your core software, please continue using previous versions of Ready Set Roll.
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-3.0.0/module.json
Patch Notes
Refactor 3.0
- Module now fully relies on hooks rather than function patching, and will edit chat cards in place instead of creating its own. This refactor should greatly improve maintainability and play much nicer with other modules and the system as a whole. Most RSR features should still work the same way, with some exceptions.
- Removes independent RSR styling in favour of using dnd5e 3.0 base message styling.
- Removes RSR handling of effects, as this is now handled by the system itself.
- Critical damage can no longer be separated from base damage due to internal system behaviour. To compensate, critical damage is auto-rolled more carefully (especially for people using Dual Rolls) to give a lower chance of unintended damage numbers being generated.
Missing Features
- Individual Dice Rerolling is temporarily disabled due to major changes required in the rerolling code.
- Roll Repeating is temporarily disabled due to complications with properly repeating rolls in the base system.
- RSR Macros are temporarily disabled due to requiring a complete rewrite.
- Other bugs are inevitable due to the module rewrite. Please report all issues in https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/issues
Change Log
Refactor
- refactor/3.0.0 by @MangoFVTT in #310
release-2.1.7
Ready Set Roll v2.1.7
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-2.1.7/module.json
Patch Notes
- Implements a hook call to allow for integration with AutomatedAnimations.
- Fixes an issue where the base roll of a crit would not be correctly updated when retroactively upgrading the damage field into a crit.
- Fixes several issues with config and options not being passed correctly to item use macros.
Change Log
Features
- feature/automated-animations-integration by @MangoFVTT in #295
Bug Fixes
- bugfix/retroactive-crit-max by @MangoFVTT in #296
- bugfix/macro-item-config by @MangoFVTT in #297
release-2.1.6
Ready Set Roll v2.1.6 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-2.1.6/module.json
Patch Notes
- Fixes an issue with using pact magic slots.
Change Log
Bug Fixes
- hotfix/pact-magic-upcasting by @MangoFVTT in #278
release-2.1.5
Ready Set Roll v2.1.5
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-2.1.5/module.json
Patch Notes
- Combines recharge and limited uses due to changes in dnd5e 2.4.0 making it impossible to separate them when using an item. If an item has both recharge and limited uses/charges, then the quick roll config will only allow recharge to be expended to go in hand with how the dnd5e system interprets item usage.
- Fixes an issue with upcasted spells due to a change in item config in dnd5e 2.4.0.
Change Log
Bug Fixes
- bugfix/combine-recharge-limited-uses by @MangoFVTT in #272
- bugfix/spell-upcasting by @MangoFVTT in #273
release-2.1.4
Ready Set Roll v2.1.4
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-2.1.4/module.json
Patch Notes
- Separates damage fields from consumed ammo into their own fields, using the damage specified from the ammunition itself.
- Fixes an issue where new item flags introduced in dnd5e 2.4.0 would conflict with flags created by RSR and therefore break item rolling.
- Fixes an issue where selecting the powerful criticals option would incorrectly maximize the critical dice instead of the base dice.
Change Log
Features
- feature/separate-ammo-damage by @MangoFVTT in #255
Bug Fixes
- hotfix/dnd5e-2.4.0-compatibility by @MangoFVTT in #264
- bugfix/incorrect-crit-maximizing by @MangoFVTT in #266
release-2.1.3
Ready Set Roll v2.1.3
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-2.1.3/module.json
Patch Notes
- Fixes an issue where rerolled dice with a fixed value (e.g. for reliable talent) would get incorrectly processed as dice rerolled manually by a user.
- Fixes an issue where non-versatile items would still try to roll versatile damage for alt rolls.
- Fixes an issue where vehicles and tool categories would not be correctly picked up as viable tools for quick rolling.
Change Log
Bug Fixes
- bugfix/reliable-talent-issues by @MangoFVTT in #251
- bugfix/incorrect-versatile-flag by @MangoFVTT in #252
- bugfix/missing-tool-ids by @MangoFVTT in #253
release-2.1.2
Ready Set Roll v2.1.2 (Hotfix)
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-2.1.2/module.json
Patch Notes
- Fixes an issue where healing and temporary HP would attempt to calculate resistances and immunities despite these never applying to heal "damage".
- Fixes an issue where the check for Heavy Armor Master would break for items that aren't weapons.
Change Log
Bug Fixes
- bugfix/heavy-armor-master-fixes by @MangoFVTT in #231
release-2.1.1
Ready Set Roll v2.1.1
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-2.1.1/module.json
Patch Notes
- Implements functionality to automatically calculate damage modifications from traits and specific feats when applying damage via chat overlay buttons.
- Fixes an issue where items missing context values would have damage incorrectly labelled as "Bonus".
Change Log
Features
- feature/apply-resistances-reduction by @ZeroXNoxus in #215
- feature/apply-heavy-master-reduction by @ZeroXNoxus in #216
- feature/auto-damage-reductions by @MangoFVTT in #217
Bug Fixes
- bugfix/default-context by @MangoFVTT in #219
release-2.1.0
Ready Set Roll v2.1.0
A feature release of Ready Set Roll, that brings three new requested features: individual dice rerolling, better prioritisation options for applying damage and effects, and expanded options for rolling manual damage.
COMPATIBILITY WARNING: This module version ONLY SUPPORTS Foundry VTT version 11 (release) and greater. To use this module version you must also use Foundry VTT version 11. If you do not wish to update your core software, please continue using previous versions of Ready Set Roll.
For manual installation, use the following manifest URL: https://github.com/MangoFVTT/fvtt-ready-set-roll-5e/releases/download/release-2.1.0/module.json
Patch Notes
Individual Dice Rerolling
- If enabled via the module settings, individual dice rolls in quick rolls can be rerolled by clicking on that individual dice within the chat card.
- Rerolling dice will automatically live edit the quick roll's chat card, displaying the new rolls and roll totals alongside the already existing dice.
Expanded Apply Options
- Two new options are added to the settings for applying damage or effects. "Prioritise Selected Tokens" will apply to selected tokens if there are any, and otherwise will apply to targeted tokens. "Prioritise Targeted Tokens" will do the same but in reverse, applying to targeted tokens if there are any, and otherwise applying to selected tokens.
Expanded Manual Damage Options
- A new option is added to settings for rolling damage manually. "Attack Rolls Only" will only require manual damage rolling when an item has an attack roll. Otherwise, damage is rolled automatically.
Change Log
Features
- feature/dice-reroll by @MangoFVTT in #204
- feature/expanded-apply-options by @MangoFVTT in #206
- feature/expanded-manual-damage-options by @MangoFVTT in #212
Bug Fixes
- bugfix/refresh-flags-on-ammunition by @MangoFVTT in #210