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[BUG] Damage type does not get parsed correctly with roll "flavor" #554

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nschoenwald opened this issue Dec 20, 2024 · 0 comments
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nschoenwald commented Dec 20, 2024

Greenshot 2024-12-20 11 18 31

With Ready Set Roll:

Greenshot 2024-12-20 11 17 16

Without Ready Set Roll:

image

This happens to me with a summoned actor that has bonus damage that should be parsed as [force] damage but the additional damage is parsed as untyped. Without Ready Set Roll, the damage is correctly parsed as Force damage. This is relevant when applying damage in case of resistances and so on.

Versions

  • Module: 3.4.2
  • dnd5e: 4.1.2
  • Foundry: 12.331
@nschoenwald nschoenwald added the bug Something isn't working label Dec 20, 2024
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