-
-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] Disabling attack roll in quick rolls causes default item card to be rolled #361
Comments
also to not make a new issue for a single question, is it feasible to have the damage types split like it was in the pre dnd5e v3 version of this module? would be nice for situations like ice knife and the Giant Spider's Bite as those have some conditional damage |
@maxobremer I haven't been able to reproduce this issue on my end. Disabling the Attack in the quick roll config seems to work as expected for multiple items (see image below). Could you check if this problem is happening for you on all items? If not, try recreating the item that is giving you the problem.
Damage types are split inside the tooltip now, since RSR uses the default dnd5e system damage output to split up damages appropriately. You can access the individual damage types by opening the tooltip: |
Your primary bug has been resolved and will be in the next release.
No unfortunately not that feasible. Since RSR 3.0 is more closely tied to system behaviour now (to facilitate maintenance and make it work better with other popular modules) it relies on how the system rolls and displays damage, and the system does that as a whole package. You CAN use alternate rolls to have two separate batches of damage as two separate cards, and use the roll config to omit certain damage fields in the base roll while showing them in the alt roll, but that's the extent of the functionality RSR offers. That being said, compatibility with Roll Groups (which does exactly what you are asking for) is being worked on and can be tracked in #331.
This is a dnd5e system issue (it bundles same damage types together internally, nothing RSR can do about it), and should be brought up on their github. It bothers me as well, and I wouldn't be surprised if there were already issues requesting it be changed. |
Description
If an item with an attack roll has its attack roll disabled, it will roll the default foundry item card with non of the RSR additions/improvements
Steps to Reproduce
(also works if i swap the normal and alt rolls settings around btw)
Versions
Other Modules
A list of any other installed modules that might be related to the issue.
-None
The text was updated successfully, but these errors were encountered: