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In the redblobgames.com, it seems that Pointy hex used EvenRows and OddRows, in the other way Flat hex used EvenColumns and OddColumns.
That means we only need to define an Enum like this:
OffsetHexMode {
Odd,
Even,
}
The text was updated successfully, but these errors were encountered:
Hi @lishaoxia1985 , thanks for the issue. Good catch, I'll think about a good solution to avoid the confusion, either integrate the orientation in the conversion or have explicit docs
In the redblobgames.com, it seems that Pointy hex used EvenRows and OddRows, in the other way Flat hex used EvenColumns and OddColumns.
That means we only need to define an Enum like this:
The text was updated successfully, but these errors were encountered: