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lua_actions are executed concurrently, meaning the action stack is just being dumped into the game really fast -> we still need to find a way to synchronize bot actions (do A... when done with A do B... and so on), I believe in miney this has to be done by creating ingame callback events, we cant use our own callbacks since they would also be triggered just like the next action right after the current action has been successfully sent off to the game
The text was updated successfully, but these errors were encountered:
lua_actions are executed concurrently, meaning the action stack is just being dumped into the game really fast -> we still need to find a way to synchronize bot actions (do A... when done with A do B... and so on), I believe in miney this has to be done by creating ingame callback events, we cant use our own callbacks since they would also be triggered just like the next action right after the current action has been successfully sent off to the game
The text was updated successfully, but these errors were encountered: