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client.lua
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client.lua
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local isHookerThreadActive = false
local isUsingHooker = false
local disableVehicleControls = false
local hookerModels = Config.HookerPedModels
local hasPayed = nil
local PLAYER_ID <const> = PlayerId()
-- Vehicle controls that will get disabled while interacting with a hooker in your car
local VEHICLE_CONTROLS <const> = {
[59] = true, -- INPUT_VEH_MOVE_LR
[60] = true, -- INPUT_VEH_MOVE_UD
[61] = true, -- INPUT_VEH_MOVE_UP_ONLY
[62] = true, -- INPUT_VEH_MOVE_DOWN_ONLY
[63] = true, -- INPUT_VEH_MOVE_LEFT_ONLY
[64] = true, -- INPUT_VEH_MOVE_RIGHT_ONLY
[71] = true, -- INPUT_VEH_ACCELERATE
[72] = true, -- INPUT_VEH_BRAKE
[73] = true, -- INPUT_VEH_DUCK
[86] = true -- INPUT_VEH_HORN
}
-- Utils --
local function DisplayHelpText(msg)
BeginTextCommandDisplayHelp("STRING")
AddTextComponentSubstringPlayerName(msg)
EndTextCommandDisplayHelp(0, false, true, 50)
end
local function DisplayHint(msg, time)
CreateThread(function()
local endTime = GetGameTimer() + time
while GetGameTimer() < endTime do
DisplayHelpText(msg)
Wait(0)
end
ClearHelp(true)
end)
end
local function DisplayNotification(message)
BeginTextCommandThefeedPost("STRING")
AddTextComponentSubstringPlayerName(message)
EndTextCommandThefeedPostTicker(false, true)
end
local function LoadAnimDict(dict)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Wait(0)
end
end
-- This only works with mp peds, everyone else will be male regardless. IsPedMale() returns true regardless, so this is better.
local function GetPedGender(ped)
if GetEntityModel(ped) == `mp_f_freemode_01` then
return "female"
else
return "male"
end
end
-- Checkers/Getters Functions --
local function GetNearbyPeds()
local handle, ped = FindFirstPed()
local success = false
local peds = {}
repeat
peds[#peds+1] = ped
success, ped = FindNextPed(handle)
until not success
EndFindPed(handle)
return peds
end
local function IsPedEligibleHooker(ped)
local pedModel = GetEntityModel(ped)
if not hookerModels[pedModel] then
return false
end
if IsPedInjured(ped) then
return false
end
if IsPedWalking(ped) or IsPedRunning(ped) or IsPedSprinting(ped) then
return false
end
if IsPedInAnyVehicle(ped, true) then
return false
end
if IsPedAPlayer(ped) then
return false
end
return true
end
local function CanVehiclePickUpHookers(vehicle)
if not IsVehicleDriveable(vehicle, false) then
return false
end
local class = GetVehicleClass(vehicle)
if Config.BlackListedVehicleClasses[class] then
return false
end
local model = GetEntityModel(vehicle)
if Config.BlackListedVehicles[model] then
return false
end
return true
end
-- Audio --
local function PlayHookerSpeach(hooker, speechName, speechParam)
if not IsAnySpeechPlaying(hooker) then
PlayPedAmbientSpeechNative(hooker, speechName, speechParam)
end
end
-- AI Behavior --
local function MakeHookerCalm(hooker)
local _void, groupHash = AddRelationshipGroup("ProstituteInPlay")
SetRelationshipBetweenGroups(1, groupHash, `PLAYER`)
SetPedRelationshipGroupHash(hooker, groupHash)
SetPedConfigFlag(hooker, 26, true) -- CPED_CONFIG_FLAG_DontDragMeOutCar
SetPedConfigFlag(hooker, 115, true) -- CPED_CONFIG_FLAG_FallOutOfVehicleWhenKilled
SetPedConfigFlag(hooker, 229, true) -- CPED_CONFIG_FLAG_DisablePanicInVehicle
SetBlockingOfNonTemporaryEvents(hooker, true) -- Makes the hooker not react to everything around them
end
local function ResetHookerCalm(hooker)
SetPedConfigFlag(hooker, 26, false) -- CPED_CONFIG_FLAG_DontDragMeOutCar
SetPedConfigFlag(hooker, 115, false) -- CPED_CONFIG_FLAG_FallOutOfVehicleWhenKilled
SetPedConfigFlag(hooker, 229, false) -- CPED_CONFIG_FLAG_DisablePanicInVehicle
SetBlockingOfNonTemporaryEvents(hooker, false) -- Makes the hooker not react to everything around them
end
-- Other Functions --
local function IsInSecludedArea(hooker, vehicle)
local vehicleSpeed = GetEntitySpeed(vehicle)
if vehicleSpeed >= Config.MaxVehicleSpeed then
return false
end
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local hasLineOfSight = false
for _index, ped in pairs(GetNearbyPeds()) do
if ped ~= playerPed and ped ~= hooker and GetPedType(ped) ~= 28 then
if HasEntityClearLosToEntity(ped, vehicle, 17) then
if #(coords - GetEntityCoords(ped)) < 75.0 then
hasLineOfSight = true
end
end
end
end
if hasLineOfSight then
return false
end
return true
end
local function PlaySexSceneAnim(hooker, playerPed, hookerAnim, playerAnim, flag, wait)
local animTime = GetAnimDuration("mini@prostitutes@sexnorm_veh", hookerAnim) * 1000
TaskPlayAnim(hooker, "mini@prostitutes@sexnorm_veh", hookerAnim, 2.0, 2.0, animTime, flag, 0.0, false, false, false)
TaskPlayAnim(playerPed, "mini@prostitutes@sexnorm_veh", playerAnim, 2.0, 2.0, animTime, flag, 0.0, false, false, false)
if wait then
Wait(animTime)
end
end
local function PlaySexScene(scene, hooker, vehicle)
local playerPed = PlayerPedId()
local playerGender = GetPedGender(playerPed)
local timer = 8
local speach = {}
local animation = {
hooker = {},
player = {}
}
speach.param = "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR"
if scene == "SERVICE_BLOWJOB" then
if playerGender == "male" then
speach.name = "SEX_ORAL"
else
speach.name = "SEX_ORAL_FEM"
end
timer = 4
-- Hooker anims
animation.hooker.enter1 = "proposition_to_BJ_p1_prostitute"
animation.hooker.enter2 = "proposition_to_BJ_p2_prostitute"
animation.hooker.loop = "BJ_loop_prostitute"
animation.hooker.exit1 = "BJ_to_proposition_p1_prostitute"
animation.hooker.exit2 = "BJ_to_proposition_p2_prostitute"
-- Player anims
animation.player.enter1 = "proposition_to_BJ_p1_male"
animation.player.enter2 = "proposition_to_BJ_p2_male"
animation.player.loop = "BJ_loop_male"
animation.player.exit1 = "BJ_to_proposition_p1_male"
animation.player.exit2 = "BJ_to_proposition_p2_male"
else
if playerGender == "male" then
speach.name = "SEX_GENERIC"
else
speach.name = "SEX_GENERIC_FEM"
end
-- Hooker anims
animation.hooker.enter1 = "proposition_to_sex_p1_prostitute"
animation.hooker.enter2 = "proposition_to_sex_p2_prostitute"
animation.hooker.loop = "sex_loop_prostitute"
animation.hooker.exit1 = "sex_to_proposition_p1_prostitute"
animation.hooker.exit2 = "sex_to_proposition_p2_prostitute"
-- Player anims
animation.player.enter1 = "proposition_to_sex_p1_male"
animation.player.enter2 = "proposition_to_sex_p2_male"
animation.player.loop = "sex_loop_male"
animation.player.exit1 = "sex_to_proposition_p1_male"
animation.player.exit2 = "sex_to_proposition_p2_male"
end
PlaySexSceneAnim(hooker, playerPed, animation.hooker.enter1, animation.player.enter1, 2, true)
PlaySexSceneAnim(hooker, playerPed, animation.hooker.enter2, animation.player.enter2, 2, true)
local loopWait = GetAnimDuration("mini@prostitutes@sexnorm_veh", animation.hooker.loop) * 1000 / 2
PlaySexSceneAnim(hooker, playerPed, animation.hooker.loop, animation.player.loop, 1, false)
if scene == "SERVICE_SEX" then
CreateThread(function()
Wait(250)
while timer > 0 do
ApplyForceToEntity(vehicle, 1, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0, true, true, true, true, false)
Wait(780)
end
end)
end
while timer > 0 do
if not DoesEntityExist(hooker) then return end
PlayHookerSpeach(hooker, speach.name, speach.param)
Wait(loopWait)
timer = timer - 1
end
PlaySexSceneAnim(hooker, playerPed, animation.hooker.exit1, animation.player.exit1, 2, true)
PlaySexSceneAnim(hooker, playerPed, animation.hooker.exit2, animation.player.exit2, 2, true)
PlaySexSceneAnim(hooker, playerPed, "proposition_loop_prostitute", "proposition_loop_male", 1, false)
end
local function DisableVehicleControlsLoop()
while disableVehicleControls do
for control, state in pairs(VEHICLE_CONTROLS) do
DisableControlAction(0, control, state)
end
Wait(0)
end
end
local function DisableVehicleControls(state)
disableVehicleControls = state
if disableVehicleControls then
CreateThread(DisableVehicleControlsLoop)
end
end
-- Threads/Loops --
local function HookerLoop(hooker)
CreateThread(function()
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
while true do
vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if vehicle ~= 0 and #(GetEntityCoords(vehicle) - GetEntityCoords(hooker)) < Config.MaxDistance and GetEntitySpeed(vehicle) <= Config.MaxVehicleSpeed then
DisplayHelpText(Config.Localization.InviteHooker)
if IsPlayerPressingHorn(PLAYER_ID) then
break
end
else
HookerInteractionCanceled()
return
end
Wait(0)
end
isUsingHooker = true
-- Add relationships and set config flags so the hooker stays calm
MakeHookerCalm(hooker)
-- Task the hooker to enter the vehicle
TaskEnterVehicle(hooker, vehicle, 10000, 0, 1.0, 1, 0)
-- Wait until the hooker is in the vehicle
while true do
local taskState = GetScriptTaskStatus(hooker, "SCRIPT_TASK_ENTER_VEHICLE")
if taskState == 7 then
if GetPedInVehicleSeat(vehicle, 0) == hooker then
break
else
HookerInteractionCanceled()
return
end
elseif taskState == 2 then
HookerInteractionCanceled()
return
end
if not DoesEntityExist(hooker) or IsPedInjured(hooker) or GetVehiclePedIsIn(PlayerPedId(), false) ~= vehicle then
HookerInteractionCanceled()
return
end
Wait(100)
end
-- Hooker tells player to go to secluded area
PlayHookerSpeach(hooker, "HOOKER_SECLUDED", "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR")
-- Wait until she was finished speaking before we give hint to player
while IsAnySpeechPlaying(hooker) do
Wait(100)
end
local timeToFindArea = 120 * 1000
local startTimer = GetGameTimer()
local endTime = startTimer + timeToFindArea
local isShowingHint = false
local shouldAsyncThreadsBreak = false
-- Wait until we are in a secluded area
while true do
Wait(500)
-- If something wen wrong the cancel
if not DoesEntityExist(hooker) then
shouldAsyncThreadsBreak = true
HookerInteractionCanceled()
return
end
if IsPedInjured(hooker) or GetVehiclePedIsIn(PlayerPedId(), false) ~= vehicle then
shouldAsyncThreadsBreak = true
ResetHookerCalm(hooker)
HookerInteractionCanceled()
return
end
local isAreaSecluded = IsInSecludedArea(hooker, vehicle)
if isAreaSecluded then
shouldAsyncThreadsBreak = true
break
end
-- Check if it has gone more then 3 min since we let her in, if so cancel
local gameTimer = GetGameTimer()
if gameTimer > endTime then
shouldAsyncThreadsBreak = true
PlayHookerSpeach(hooker, "HOOKER_LEAVES_ANGRY", "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR")
TaskLeaveVehicle(hooker, vehicle, 0)
while IsAnySpeechPlaying(hooker) do
Wait(100)
end
DisplayHint(Config.Localization.FindSecludedAreaFailed, 5000)
Wait(5000)
ResetHookerCalm(hooker)
HookerInteractionCanceled()
return
end
-- If not moving, show hint that we should move
local vehicleSpeed = GetEntitySpeed(vehicle)
if not isShowingHint and vehicleSpeed <= Config.MaxVehicleSpeed then
isShowingHint = true
Wait(500)
-- Only check if we are in a secluded area every 500ms even when we stand still
CreateThread(function()
while true do
vehicleSpeed = GetEntitySpeed(vehicle)
if vehicleSpeed > Config.MaxVehicleSpeed then
shouldAsyncThreadsBreak = true
isShowingHint = false
break
end
Wait(500)
end
end)
-- Display the help text
CreateThread(function()
while not shouldAsyncThreadsBreak do
DisplayHelpText(Config.Localization.FindSecludedArea)
Wait(0)
end
end)
end
end
SetVehicleLights(vehicle, 1) -- Turn off vehicle lights
DisableVehicleControls(true) -- Disable vehicle movement
LoadAnimDict("mini@prostitutes@sexnorm_veh")
Wait(500)
PlayHookerSpeach(hooker, "HOOKER_OFFER_SERVICE", "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR")
PlaySexSceneAnim(hooker, PlayerPedId(), "proposition_loop_prostitute", "proposition_loop_male", 1, false)
while IsAnySpeechPlaying(hooker) do
Wait(100)
end
-- Offer services loop
local servicesCompleted = 0
while true do
if not DoesEntityExist(hooker) then
HookerInteractionCanceled()
DisableVehicleControls(false)
return
end
if IsPedInjured(hooker) or GetVehiclePedIsIn(PlayerPedId(), false) ~= vehicle then
break
end
if servicesCompleted >= Config.MaxServices then
break
end
if servicesCompleted > 0 then
PlayHookerSpeach(hooker, "HOOKER_OFFER_AGAIN", "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR")
end
local service = OfferServices()
if service == "SERVICE_DECLINE" then
break
else
if Config.PaymentEnabled then
TriggerServerEvent('hookers:moneyCheck', service)
while hasPayed == nil do
Wait(100)
end
if not hasPayed then
hasPayed = nil
DisplayNotification(Config.Localization.NotEnoughMoney)
break
end
hasPayed = nil
PlaySexScene(service, hooker, vehicle)
servicesCompleted = servicesCompleted + 1
else
PlaySexScene(service, hooker, vehicle)
servicesCompleted = servicesCompleted + 1
end
end
Wait(100)
end
if servicesCompleted >= Config.MaxServices then
PlayHookerSpeach(hooker, "HOOKER_HAD_ENOUGH", "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR")
elseif servicesCompleted == 0 then
PlayHookerSpeach(hooker, "HOOKER_LEAVES_ANGRY", "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR")
else
PlayHookerSpeach(hooker, "HOOKER_DECLINED", "SPEECH_PARAMS_FORCE_SHOUTED_CLEAR")
end
ClearPedTasks(hooker)
ClearPedTasks(PlayerPedId())
RemoveAnimDict("mini@prostitutes@sexnorm_veh")
TaskLeaveVehicle(hooker, vehicle, 0)
DisableVehicleControls(false)
Wait(2000)
SetVehicleLights(vehicle, 0)
-- Reset
Wait(5000)
ResetHookerCalm(hooker)
HookerInteractionCanceled()
end)
end
local function LookingForHookerThread()
CreateThread(function()
if isUsingHooker then
return
end
isHookerThreadActive = true
while true do
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, false)
if not vehicle then
break
end
local vehicleSpeed = GetEntitySpeed(vehicle)
if vehicleSpeed <= Config.MaxVehicleSpeed then
local vehicleCoords = GetEntityCoords(vehicle)
for _index, ped in pairs(GetNearbyPeds()) do
if ped == playerPed then
goto nextPed
end
local dist = #(GetEntityCoords(ped) - vehicleCoords)
if dist > Config.MaxDistance then
goto nextPed
end
if not IsPedEligibleHooker(ped) then
goto nextPed
end
if not CanVehiclePickUpHookers(vehicle) then
while dist < Config.MaxDistance do
dist = #(GetEntityCoords(ped) - GetEntityCoords(vehicle))
DisplayHelpText(Config.Localization.VehicleUnsuitable)
Wait(0)
end
end
if not IsVehicleSeatFree(vehicle, 0) then
while dist < Config.MaxDistance do
dist = #(GetEntityCoords(ped) - GetEntityCoords(vehicle))
DisplayHelpText(Config.Localization.FrontSeatOccupied)
Wait(0)
end
else
isHookerThreadActive = false
HookerLoop(ped)
return
end
::nextPed::
end
end
Wait(500)
end
isHookerThreadActive = false
end)
end
function HookerInteractionCanceled()
isUsingHooker = false
LookingForHookerThread() -- Restart looking for hooker thread
end
-- Events --
AddEventHandler('gameEventTriggered', function(event, args)
if event == "CEventNetworkPlayerEnteredVehicle" then
if args[1] == PLAYER_ID then
if isHookerThreadActive then
return
end
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, false)
if GetPedInVehicleSeat(vehicle, -1) ~= playerPed then
return
end
LookingForHookerThread()
end
end
end)
RegisterNetEvent('hookser:paymentReturn')
AddEventHandler('hookser:paymentReturn', function(state)
hasPayed = state
end)