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Dungeon Rogue Game Status

Note The work is still in progress

Description

Dungeon Rogue is a simple pet project that helps me to understand the basic of game development.

During this pet project I'd like to learn:

Map

  • How to deal with map. How to render the map, how to add collisions to the map and some interactions with it
  • How to create multiple levels
  • How to create multiple game behaviour. Like in It Takes Two

Animations

  • How to animate the player
  • How to animate the enemies
  • How to animate the player with multiple animations (when the player are walking, climbing)

Game Design Document

Game design

The player has different maps with different game design.

  1. Platformer. The user has side view camera and the usual platformer mechanics

    • Jumping
    • Fighting
    • Climbing to reach different map levels
    • Level progression (you may boost your level and it cause better armour, attack, etc)
  2. Dungeon Crawler. User has top view camera and the usual dungeon crawler mechanics

    • Fighting
    • Crafting
    • Level progression (you may boost your level and it cause better armour, attack, etc)

Technical requirements

The game should work as:

  • [required] Native App
  • [required] Web App
  • Mobile App

Documentation / Tests

All the code should be covered by documentation and tests and integrate it into CI / CD pipeline.

Run

Development

cargo run

# For faster compilation use this command
# cargo run --features bevy/dynamic

Debug

cargo run --features bevy/dynamic --features debug