-
Notifications
You must be signed in to change notification settings - Fork 0
/
player_female_anims_f_anm.qc
52 lines (40 loc) · 1.77 KB
/
player_female_anims_f_anm.qc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
$modelname f_anm.mdl
$definevariable g "base_f" // this defines the gender for some animations
$pushd "player"
$include "Humans_sdk\female\commonbones.qci"
$include "Humans_sdk\standardhierarchy.qci"
$include "Humans_sdk\standardikchains.qci"
$include "Humans_sdk\male\hitbox.qci"
$lockbonelengths
// $lockdefinebones
$attachment "eyes" "ValveBiped.Bip01_Head1" 0 -3.5 65.2 absolute
$sequence reference "..\humans_sdk\male\ragdoll_pose"
$include gm_base_f.qci // base anims e.g. movement cycles
$include gm_weightlists.qci
$include macro_aimlayers.qci
$include macro_gestures.qci
$include macro_movement_f.qci
$include macro_zombie.qci
$include gm_anims.qci
$include gm_sequences_zombie_humans.qci
$include "player/body_poses_lean.qci" // pose parameters e.g. head_rot, body_yaw...
// Optimization commands
$animblocksize 32
$BoneSaveFrame "ValveBiped.Bip01_L_Thigh" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Calf" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Foot" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Thigh" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Calf" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Foot" rotation
$BoneSaveFrame "ValveBiped.Bip01_Spine" rotation
$BoneSaveFrame "ValveBiped.Bip01_Spine1" rotation
$BoneSaveFrame "ValveBiped.Bip01_Spine2" rotation
$BoneSaveFrame "ValveBiped.Bip01_Spine4" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Clavicle" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_UpperArm" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Forearm" rotation
$BoneSaveFrame "ValveBiped.Bip01_L_Hand" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Clavicle" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_UpperArm" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Forearm" rotation
$BoneSaveFrame "ValveBiped.Bip01_R_Hand" rotation