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C.cs
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C.cs
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using System;
namespace BuffUtil
{
public static class C
{
public static class SteelSkin
{
public const string BuffName = "steelskin";
public const string Name = "QuickGuard";
public const string InternalName = "steelskin";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(1);
}
public static class ImmortalCall
{
public const string BuffName = "mortal_call";
public const string Name = "ImmortalCall";
public const string InternalName = "mortal_call";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(1);
}
public static class MoltenShell
{
public const string BuffName = "molten_shell_shield";
public const string Name = "MoltenShell";
public const string InternalName = "molten_shell_barrier";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(1);
}
public static class PhaseRun
{
public const string BuffName = "new_phase_run";
public const string BuffName2 = "new_phase_run_damage";
public const string Name = "NewPhaseRun";
public const string InternalName = "new_phase_run";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(1);
}
public static class WitheringStep
{
public const string BuffName = "slither";
public const string Name = "Slither";
public const string InternalName = "slither";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(3);
}
public static class BloodRage
{
public const string BuffName = "blood_rage";
public const string Name = "BloodRage";
public const string InternalName = "blood_rage";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(1);
}
public static class WarcryBattlemagesCry
{
public const string BuffName = "divine_cry";
public const string Name = "BattlemagesCry";
public const string InternalName = "battlemages_cry";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(8);
}
public static class WarcryEnduringCry
{
public const string BuffName = "enduring_cry_endurance_charge_benefits";
public const string Name = "EnduringCry";
public const string InternalName = "enduring_cry";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(8);
}
public static class WarcryIntimidatingCry
{
public const string BuffName = "intimidating_cry";
public const string Name = "IntimidatingCry";
public const string InternalName = "intimidating_cry";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(8);
}
public static class WarcryAncestralCry
{
public const string BuffName = "ancestral_cry";
public const string Name = "AncestralCry";
public const string InternalName = "ancestral_cry";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(8);
}
public static class WarcryInfernalCry
{
public const string BuffName = "";
public const string Name = "AbyssalCry";
public const string InternalName = "infernal_cry";
public static readonly TimeSpan TimeBetweenCasts = TimeSpan.FromSeconds(8);
}
public static class WarcryRallyingCry
{
public const string BuffName = "";
public const string Name = "RallyingCry";
public const string InternalName = "rallying_cry";
}
public static class Berserk
{
public const string BuffName = "berserk";
public const string Name = "Berserk";
public const string InternalName = "berserk";
}
public static class BladeFlurry
{
public const string BuffName = "charged_attack";
}
public static class ScourgeArrow
{
public const string BuffName = "virulent_arrow_counter";
}
public static class InfusedChanneling
{
public const string BuffName = "storm_barrier_support_damage";
}
public static class GracePeriod
{
public const string BuffName = "grace_period";
}
public static class BladeVortex
{
public const string BuffName = "blade_vortex_counter";
}
public static class Rage
{
public const string BuffName = "rage";
}
}
}