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sollumz_ui.py
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sollumz_ui.py
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import bpy
from typing import Optional
from .sollumz_preferences import get_addon_preferences, get_export_settings, get_import_settings, SollumzImportSettings, SollumzExportSettings
from .sollumz_operators import SOLLUMZ_OT_copy_location, SOLLUMZ_OT_copy_rotation, SOLLUMZ_OT_paste_location, SOLLUMZ_OT_paste_rotation
from .tools.blenderhelper import get_armature_obj
from .sollumz_properties import (
SollumType,
MaterialType,
SOLLUMZ_UI_NAMES,
)
from .sollumz_helper import find_sollumz_parent
from .lods import (
LODLevel,
SOLLUMZ_OT_set_lod_level,
SOLLUMZ_OT_hide_object,
SOLLUMZ_OT_HIDE_COLLISIONS,
SOLLUMZ_OT_HIDE_SHATTERMAPS,
SOLLUMZ_OT_SHOW_COLLISIONS,
SOLLUMZ_OT_SHOW_SHATTERMAPS
)
from .icons import icon_manager
def draw_list_with_add_remove(layout: bpy.types.UILayout, add_operator: str, remove_operator: str, *temp_list_args, **temp_list_kwargs):
"""Draw a UIList with an add and remove button on the right column. Returns the left column."""
row = layout.row()
list_col = row.column()
list_col.template_list(*temp_list_args, **temp_list_kwargs)
side_col = row.column()
col = side_col.column(align=True)
col.operator(add_operator, text="", icon="ADD")
col.operator(remove_operator, text="", icon="REMOVE")
return list_col, side_col
class BasicListHelper:
"""Provides functionality for drawing simple lists where each item has a name and icon"""
name_prop: str = "name"
item_icon: str = "NONE"
name_editable: bool = True
def draw_item(
self, context, layout, data, item, icon, active_data, active_propname, index
):
if not self.name_editable:
layout.label(text=getattr(item, self.name_prop),
icon=self.item_icon)
return
layout.prop(item, self.name_prop, text="",
emboss=False, icon=self.item_icon)
class FilterListHelper:
order_by_name_key = "name"
def filter_items(self, context, data, propname):
helper = bpy.types.UI_UL_list
items = getattr(data, propname)
if self.use_filter_sort_alpha:
ordered = helper.sort_items_by_name(items, self.order_by_name_key)
else:
ordered = []
if self.use_filter_sort_reverse:
ordered = list(reversed(ordered))
# Filtered by self.filter_item
filtered = [self.bitflag_filter_item] * len(items)
for i, item in enumerate(items):
if self.filter_item(item) and self._filter_item_name(item):
continue
filtered[i] &= ~self.bitflag_filter_item
return filtered, ordered
def _filter_item_name(self, item):
try:
name = getattr(item, self.order_by_name_key)
except:
AttributeError(
f"Invalid order_by_name_key for {self.__class__.__name__}! This should be the 'name' attribute for the list item.")
return not self.filter_name or self.filter_name.lower() in name.lower()
def filter_item(self, context):
return True
class SollumzFileSettingsPanel:
bl_space_type = "FILE_BROWSER"
bl_region_type = "TOOL_PROPS"
bl_label = ""
bl_parent_id = "FILE_PT_operator"
operator_id = None
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == cls.operator_id
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
self.draw_settings(layout, self.get_settings(context))
def get_settings(self, context: bpy.types.Context) -> bpy.types.ID:
...
def draw_settings(self, layout: bpy.types.UILayout, settings: bpy.types.ID):
...
class SollumzImportSettingsPanel(SollumzFileSettingsPanel):
operator_id = "SOLLUMZ_OT_import_assets"
def get_settings(self, context: bpy.types.Context):
return get_import_settings(context)
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzImportSettings):
...
class SollumzExportSettingsPanel(SollumzFileSettingsPanel):
operator_id = "SOLLUMZ_OT_export_assets"
def get_settings(self, context: bpy.types.Context):
return get_export_settings(context)
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzExportSettings):
...
class SOLLUMZ_PT_import_asset(bpy.types.Panel, SollumzImportSettingsPanel):
bl_label = "Import Asset"
bl_order = 0
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzImportSettings):
layout.prop(settings, "import_as_asset")
class SOLLUMZ_PT_import_fragment(bpy.types.Panel, SollumzImportSettingsPanel):
bl_label = "Fragment"
bl_order = 1
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzImportSettings):
layout.prop(settings, "split_by_group")
class SOLLUMZ_PT_import_ydd(bpy.types.Panel, SollumzImportSettingsPanel):
bl_label = "Drawable Dictionary"
bl_order = 2
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzImportSettings):
layout.prop(settings, "import_ext_skeleton")
class SOLLUMZ_UL_armature_list(bpy.types.UIList):
bl_idname = "SOLLUMZ_UL_armature_list"
def draw_item(
self, context, layout, data, item, icon, active_data, active_propname, index
):
if self.layout_type in {"DEFAULT", "COMPACT"}:
row = layout.row()
# Armature is contained in "skel" object, so we need its parent
armature_obj = get_armature_obj(item)
if armature_obj is not None:
armature_parent = armature_obj.parent
row.label(text=item.name if armature_parent is None else f"{armature_parent.name} - {item.name}",
icon="OUTLINER_DATA_ARMATURE")
elif self.layout_type in {"GRID"}:
layout.alignment = "CENTER"
layout.prop(item, "name",
text=item.name, emboss=False, icon="OUTLINER_DATA_ARMATURE")
class SOLLUMZ_PT_import_ymap(bpy.types.Panel, SollumzImportSettingsPanel):
bl_label = "Ymap"
bl_order = 3
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzImportSettings):
layout.prop(settings, "ymap_skip_missing_entities")
layout.prop(settings, "ymap_exclude_entities")
layout.prop(settings, "ymap_instance_entities")
layout.prop(settings, "ymap_box_occluders")
layout.prop(settings, "ymap_model_occluders")
layout.prop(settings, "ymap_car_generators")
class SOLLUMZ_PT_export_include(bpy.types.Panel, SollumzExportSettingsPanel):
bl_label = "Include"
bl_order = 0
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzExportSettings):
row = layout.row(heading="Limit To")
row.prop(settings, "limit_to_selected", text="Selected Objects")
class SOLLUMZ_PT_export_drawable(bpy.types.Panel, SollumzExportSettingsPanel):
bl_label = "Drawable"
bl_order = 1
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzExportSettings):
layout.prop(settings, "apply_transforms")
layout.prop(settings, "export_with_ytyp")
class SOLLUMZ_PT_export_fragment(bpy.types.Panel, SollumzExportSettingsPanel):
bl_label = "Fragment"
bl_order = 2
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzExportSettings):
layout.column().prop(settings, "export_lods")
# Empty for now
# class SOLLUMZ_PT_export_collision(bpy.types.Panel, SollumzExportSettingsPanel):
# bl_label = "Collisions"
# bl_order = 3
#
# def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzExportSettings):
# pass
class SOLLUMZ_PT_export_ydd(bpy.types.Panel, SollumzExportSettingsPanel):
bl_label = "Drawable Dictionary"
bl_order = 4
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzExportSettings):
layout.prop(settings, "exclude_skeleton")
class SOLLUMZ_PT_export_ymap(bpy.types.Panel, SollumzExportSettingsPanel):
bl_label = "Ymap"
bl_order = 5
def draw_settings(self, layout: bpy.types.UILayout, settings: SollumzExportSettings):
layout.prop(settings, "ymap_exclude_entities")
layout.prop(settings, "ymap_box_occluders")
layout.prop(settings, "ymap_model_occluders")
layout.prop(settings, "ymap_car_generators")
class SOLLUMZ_PT_TOOL_PANEL(bpy.types.Panel):
bl_label = "General"
bl_idname = "SOLLUMZ_PT_TOOL_PANEL"
bl_category = "Sollumz Tools"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
bl_order = 0
def draw_header(self, context):
self.layout.label(text="", icon="MODIFIER_DATA")
def draw(self, context):
layout = self.layout
row = layout.row()
row.operator("sollumz.import_assets")
if context.scene.sollumz_export_path != "":
op = row.operator("sollumz.export_assets")
op.directory = context.scene.sollumz_export_path
op.direct_export = True
else:
row.operator("sollumz.export_assets")
class GeneralToolChildPanel:
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
bl_parent_id = SOLLUMZ_PT_TOOL_PANEL.bl_idname
bl_category = SOLLUMZ_PT_TOOL_PANEL.bl_category
class SOLLUMZ_PT_VIEW_PANEL(GeneralToolChildPanel, bpy.types.Panel):
bl_label = "View"
bl_idname = "SOLLUMZ_PT_VIEW_PANEL"
bl_options = set()
bl_order = 0
def draw_header(self, context):
self.layout.label(text="", icon="RESTRICT_VIEW_OFF")
def draw(self, context):
layout = self.layout
grid = layout.grid_flow(align=True, row_major=True)
grid.scale_x = 0.7
if context.scene.sollumz_show_collisions:
grid.operator(SOLLUMZ_OT_HIDE_COLLISIONS.bl_idname)
else:
grid.operator(SOLLUMZ_OT_SHOW_COLLISIONS.bl_idname)
if context.scene.sollumz_show_shattermaps:
grid.operator(SOLLUMZ_OT_HIDE_SHATTERMAPS.bl_idname)
else:
grid.operator(SOLLUMZ_OT_SHOW_SHATTERMAPS.bl_idname)
layout.separator()
layout.label(text="Level of Detail")
active_obj = context.view_layer.objects.active
active_lod_level = self._get_object_active_lod_level(active_obj)
grid = layout.grid_flow(align=True, row_major=True)
grid.enabled = active_obj is not None and context.view_layer.objects.active.mode == "OBJECT"
grid.scale_x = 0.7
for lod_level in LODLevel:
grid.operator(
SOLLUMZ_OT_set_lod_level.bl_idname,
text=SOLLUMZ_UI_NAMES[lod_level],
depress=active_lod_level == lod_level
).lod_level = lod_level
grid.operator(SOLLUMZ_OT_hide_object.bl_idname, depress=active_lod_level == "hidden")
def _get_object_active_lod_level(self, obj: Optional[bpy.types.Object]) -> Optional[str]:
if obj is None:
return None
parent_obj = find_sollumz_parent(obj)
if parent_obj is None:
return None
active_lod_level = None
if parent_obj.hide_get():
active_lod_level = "hidden"
else:
for child in parent_obj.children_recursive:
if child.type == "MESH" and child.sollum_type == SollumType.DRAWABLE_MODEL:
# Simply use the LOD level of the first model we find. Might not be accurate if the user
# manually changes LODs of the models separately instead of using the buttons in the tools
# panel, but in general this should be enough.
active_lod_level = child.sz_lods.active_lod_level
break
return active_lod_level
class SOLLUMZ_PT_OBJ_YMAP_LOCATION(GeneralToolChildPanel, bpy.types.Panel):
bl_label = "Object Location & Rotation Tools"
bl_idname = "SOLLUMZ_PT_OBJ_YMAP_LOCATION"
bl_order = 3
def draw_header(self, context):
self.layout.label(text="", icon="OBJECT_ORIGIN")
def draw(self, context):
layout = self.layout
selected_objects = bpy.context.selected_objects
if not selected_objects:
layout.label(text="No objects selected")
return
for obj in selected_objects:
loc = obj.location
rot = obj.matrix_world.to_quaternion()
box = layout.box()
row = box.row(align=True)
row.prop(obj, "name", text="", emboss=False)
row.operator(SOLLUMZ_OT_copy_location.bl_idname, text="", icon='COPYDOWN') \
.location = "{:.6f}, {:.6f}, {:.6f}".format(loc[0], loc[1], loc[2])
row.operator(SOLLUMZ_OT_copy_rotation.bl_idname, text="", icon='COPYDOWN') \
.rotation = "{:.6f}, {:.6f}, {:.6f}, {:.6f}".format(rot.x, rot.y, rot.z, rot.w)
row.operator(SOLLUMZ_OT_paste_location.bl_idname, text="", icon='PASTEDOWN')
row.operator(SOLLUMZ_OT_paste_rotation.bl_idname, text="", icon='PASTEDOWN')
class SOLLUMZ_PT_VERTEX_TOOL_PANEL(GeneralToolChildPanel, bpy.types.Panel):
bl_label = "Vertex Painter"
bl_idname = "SOLLUMZ_PT_VERTEX_TOOL_PANEL"
bl_order = 1
@classmethod
def poll(self, context):
preferences = get_addon_preferences(bpy.context)
show_panel = preferences.show_vertex_painter
return show_panel
def draw_header(self, context):
self.layout.label(text="", icon="BRUSH_DATA")
def draw(self, context):
layout = self.layout
row = layout.row()
row.prop(context.scene, "vert_paint_color1", text="")
row.operator(
"sollumz.paint_vertices").color = context.scene.vert_paint_color1
row2 = layout.row()
row2.prop(context.scene, "vert_paint_color2", text="")
row2.operator(
"sollumz.paint_vertices").color = context.scene.vert_paint_color2
row3 = layout.row()
row3.prop(context.scene, "vert_paint_color3", text="")
row3.operator(
"sollumz.paint_vertices").color = context.scene.vert_paint_color3
preferences = get_addon_preferences(bpy.context)
extra = preferences.extra_color_swatches
if extra:
row4 = layout.row()
row4.prop(context.scene, "vert_paint_color4", text="")
row4.operator(
"sollumz.paint_vertices").color = context.scene.vert_paint_color4
row5 = layout.row()
row5.prop(context.scene, "vert_paint_color5", text="")
row5.operator(
"sollumz.paint_vertices").color = context.scene.vert_paint_color5
row6 = layout.row()
row6.prop(context.scene, "vert_paint_color6", text="")
row6.operator(
"sollumz.paint_vertices").color = context.scene.vert_paint_color6
class SOLLUMZ_PT_SET_SOLLUM_TYPE_PANEL(GeneralToolChildPanel, bpy.types.Panel):
bl_label = "Set Sollum Type"
bl_idname = "SOLLUMZ_PT_SET_SOLLUM_TYPE_PANEL"
bl_order = 2
def draw_header(self, context):
self.layout.label(text="", icon="MESH_MONKEY")
def draw(self, context):
layout = self.layout
row = layout.row()
row.operator("sollumz.setsollumtype")
row.prop(context.scene, "all_sollum_type", text="")
class SOLLUMZ_PT_DEBUG_PANEL(GeneralToolChildPanel, bpy.types.Panel):
bl_label = "Debug"
bl_idname = "SOLLUMZ_PT_DEBUG_PANEL"
bl_order = 4
def draw_header(self, context):
self.layout.label(text="", icon="PREFERENCES")
def draw(self, context):
layout = self.layout
row = layout.row()
row.operator("sollumz.debug_hierarchy")
row.prop(context.scene, "debug_sollum_type")
row = layout.row()
row.operator("sollumz.debug_fix_light_intensity")
row.prop(context.scene, "debug_lights_only_selected")
row = layout.row()
row.operator("sollumz.debug_reload_entity_sets")
layout.separator()
layout.label(text="Migration")
layout.operator("sollumz.migratedrawable")
layout.label(
text="This will join all geometries for each LOD Level into a single object.", icon="ERROR")
layout.operator("sollumz.migrateboundgeoms")
layout.operator("sollumz.replace_armature_constraints")
class SOLLUMZ_PT_EXPORT_PATH_PANEL(GeneralToolChildPanel, bpy.types.Panel):
bl_label = "Export path"
bl_idname = "SOLLUMZ_PT_EXPORT_PATH_PANEL"
bl_order = 5
def draw_header(self, context):
self.layout.label(text="", icon="FILEBROWSER")
def draw(self, context):
self.layout.prop(context.scene, "sollumz_export_path", text="")
class SOLLUMZ_PT_TERRAIN_PAINTER_PANEL(GeneralToolChildPanel, bpy.types.Panel):
bl_label = "Terrain Painter"
bl_idname = "SOLLUMZ_PT_TERRAIN_PAINTER_PANEL"
bl_parent_id = SOLLUMZ_PT_VERTEX_TOOL_PANEL.bl_idname
def draw_header(self, context):
self.layout.label(text="", icon="IMAGE")
def draw(self, context):
layout = self.layout
row = layout.row()
row.operator("sollumz.paint_tex1")
row.operator("sollumz.paint_tex2")
row = layout.row()
row.operator("sollumz.paint_tex3")
row.operator("sollumz.paint_tex4")
row = layout.row()
row.operator("sollumz.paint_a")
row.prop(context.scene, "vert_paint_alpha")
class SOLLUMZ_PT_OBJECT_PANEL(bpy.types.Panel):
bl_label = "Sollumz"
bl_idname = "SOLLUMZ_PT_MAIN_PANEL"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
icon_manager.icon_label("sollumz_icon", self)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
obj = context.active_object
row = layout.row()
row.prop(obj, "sollum_type")
if not obj or obj.sollum_type == SollumType.NONE:
layout.label(
text="No sollumz objects in scene selected.", icon="ERROR")
class SOLLUMZ_PT_ENTITY_PANEL(bpy.types.Panel):
bl_label = "Entity Definition"
bl_idname = "SOLLUMZ_PT_ENTITY_PANEL"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
bl_options = {"DEFAULT_CLOSED"}
bl_parent_id = SOLLUMZ_PT_OBJECT_PANEL.bl_idname
bl_order = 1
@classmethod
def poll(cls, context):
aobj = context.active_object
return aobj is not None and aobj.sollum_type == SollumType.DRAWABLE
def draw(self, context):
layout = self.layout
grid = layout.grid_flow(columns=2, even_columns=True, even_rows=True)
grid.use_property_split = True
aobj = context.active_object
grid.prop(aobj.entity_properties, "flags")
grid.prop(aobj.entity_properties, "guid")
grid.prop(aobj.entity_properties, "parent_index")
grid.prop(aobj.entity_properties, "lod_dist")
grid.prop(aobj.entity_properties, "child_lod_dist")
grid.prop(aobj.entity_properties, "num_children")
grid.prop(aobj.entity_properties, "ambient_occlusion_multiplier")
grid.prop(aobj.entity_properties, "artificial_ambient_occlusion")
grid.prop(aobj.entity_properties, "tint_value")
grid.prop(aobj.entity_properties, "lod_level")
grid.prop(aobj.entity_properties, "priority_level")
class SOLLUMZ_PT_MAT_PANEL(bpy.types.Panel):
bl_label = "Sollumz"
bl_idname = "SOLLUMZ_PT_MAT_PANEL"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "material"
bl_options = {"DEFAULT_CLOSED"}
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None and obj.active_material is not None
def draw_header(self, context):
icon_manager.icon_label("sollumz_icon", self)
def draw(self, context):
layout = self.layout
aobj = context.active_object
mat = aobj.active_material
if not mat or mat.sollum_type == MaterialType.NONE:
layout.label(text="No sollumz material active.", icon="ERROR")
return
class FlagsPanel:
bl_label = "Flags"
bl_options = {"DEFAULT_CLOSED"}
def get_flags(self, context):
raise NotImplementedError(
f"Failed to display flags. '{self.__class__.__name__}.get_flags()' method not defined.")
def draw(self, context):
data_block = self.get_flags(context)
self.layout.prop(data_block, "total")
self.layout.separator()
grid = self.layout.grid_flow(columns=2)
for index, prop_name in enumerate(data_block.get_flag_names()):
if index > data_block.size - 1:
break
grid.prop(data_block, prop_name)
class TimeFlagsPanel(FlagsPanel):
bl_label = "Time Flags"
select_operator = None
clear_operator = None
def draw(self, context):
super().draw(context)
if self.select_operator is None or self.clear_operator is None:
raise NotImplementedError(
f"'select_operator' and 'clear_operator' bl_idnames must be defined for {self.__class__.__name__}!")
flags = self.get_flags(context)
row = self.layout.row()
row.operator(self.select_operator)
row.prop(flags, "time_flags_start", text="from")
row.prop(flags, "time_flags_end", text="to")
row = self.layout.row()
row.operator(self.clear_operator)