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Redo entire UI design using VGUI2 #181

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SaintWish opened this issue Feb 25, 2023 · 1 comment
Open

Redo entire UI design using VGUI2 #181

SaintWish opened this issue Feb 25, 2023 · 1 comment
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enhancement 🔧 New feature or request low priority Low prority stuff that may or may not get done.

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@SaintWish
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We should come up with a design that doesn't use too much textures and make the game more user friendly, especially the inventory system. If we use VGUI2 which is what the source engine uses I think it would allow us to do more with the UI.

@SaintWish SaintWish added enhancement 🔧 New feature or request low priority Low prority stuff that may or may not get done. labels Feb 25, 2023
@Tsarenir
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It would be fantastic to eventually have support for mouse-over tooltips, primarily thinking it'd be useful for items in the inventory to explain less user friendly features like level requirements and armor strength requirements, but I'm sure mapping could find uses as well.

@SaintWish SaintWish added this to MS:R Mar 23, 2023
@SaintWish SaintWish moved this to Todo in MS:R Mar 23, 2023
@SaintWish SaintWish moved this from Todo to Backlog in MS:R Mar 23, 2023
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Labels
enhancement 🔧 New feature or request low priority Low prority stuff that may or may not get done.
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