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Currently buildings and mechanical units "bleed" on attacks, we should replace the bleed particle by a system with disabled childs and play a custom particle depending on the target type (mechanical/building/organic)
The text was updated successfully, but these errors were encountered:
Currently buildings and mechanical units "bleed" on attacks, we should replace the bleed particle by a system with disabled childs and play a custom particle depending on the target type (mechanical/building/organic)
The text was updated successfully, but these errors were encountered: