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Add idle position-differential thinker while not actively chopping wood, to determine that the builder has stopped while trying to reach a tree and should try to move around choosing another close to it
Add more data to trees, such as the list of builders currently working on it (instead of a single one) and access level (an unreachable tree has 0 while a solitary tree has 8 or even more peons that could work on it)
Make a "Tree Island" system that keeps references to trees in certain zone, to improve the efficiency of decisions and tree finding
Ordering multiple gatherers to grab from a tree:
should always go towards that island
assign more than one builder to each tree when there aren't enough reachable trees to gather from
Try to make these scripts library-able
order filtering should be transparent
provide a settings file
DeterminePathableTrees should save to file per map while IsInToolsMode(), load to save processing
The text was updated successfully, but these errors were encountered:
DeterminePathableTrees
should save to file per map while IsInToolsMode(), load to save processingThe text was updated successfully, but these errors were encountered: