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Hello, wiki
Wikis, and other form of user-editable pages, are components commonly encountered on the web. In itself, developing a simple wiki is error-prone but otherwise not very difficult. However, developing a rich wiki that both scales up and does not suffer from vulnerabilities caused by the content provided by users is quite harder. Once again, Opa makes it simple.
In this chapter, we will see how to program a complete, albeit simple, wiki application in Opa. Along the way, we will introduce the Opa database, the client-server security policy, the mechanism used to incorporate user-defined pages without breaking security, as well as more user interface manipulation.
Let us start with a picture of the wiki application we will develop in this chapter:
This web application stores pages and lets users edit them, using Markdown syntax, which is a popular markup language that supports headings, links, lists, images etc.
If you are curious, this is the full source code of the application.
[opa|fork=hello_wiki|run=http://wiki.tutorials.opalang.org]file://hello_wiki/hello_wiki.opa
In this listing, we define a database for storing the content of the pages in the Markdown syntax format, we define the user interface and finally, the main application. In the rest of the chapter, we will walk you through all the concepts and constructions introduced.
As for the chat, we use Bootstrap CSS from Twitter with a single import line.
A wiki is all about modifying, storing and displaying pages. This means that we need to set up some storage to receive these pages, as follows:
database stringmap(string) /wiki
This defines a database path, i.e. a place where we can store information, and specifies the type
of information that will be stored there. Here, we use type stringmap(string)
.
This is a stringmap
(i.e. an association from string
keys to values) containing values of type
string
(used to denote Markdown code).
{block}[TIP]
In Opa, the database is composed of paths. A path is a named slot where you can store exactly one value at a time. Of course, this value can be a list, or a map, for instance, both of which act as containers for several values.
As everything else in Opa, paths are typed, with the type of the value that can be stored. Paths can be defined for any Opa type, except types containing functions or real-time web constructions such as networks. To guard against subtle incompatibilities between successive versions of an application, the type must be given during the definition of the path. {block}
{block}[TIP]
On the web, letting users directly write HTML code that can be seen at a later stage by other users is not a good idea, as it opens the way for numerous forms of attacks, sometimes quite subtle and hard to detect.
Opa offers at least two ways to circumvent this problem. Firstly, there is
a templating mechanism (see package stdlib.web.template
), which is an
XML-based markup that covers a safe subset of HTML. Moreover this templating
mechanism is designed for full extensibility -- indeed, our website,
including our own on-line editor, is developed using templating.
Another, more lightweight approach, and one that we are using here, is to
use Markdown (package stdlib.tools.markdown
), which is a very popular
markup language that convers easy to read and write plain text format
into structurally valid and completely safe XHTML (and supports headings,
links, images, code snippets etc.).
{block}
It is generally a good idea to associate a default value to each path, as this makes manipulation of data easier:
database /wiki[_] = "This page is empty. Double-click to edit."
The square brackets [_]
are a convention to specify that we are talking about
the contents of a map and, more precisely, providing a default value. Here, the
default value is "This page is empty. Double-click to edit."
, i.e. a simple text
in Markdown syntax (here it's just plain text).
With these two lines, the database is set. Any data written to the database will be kept persistent. Should you stop and restart your application, the data will be checked and made accessible to your application as it was at the point you stopped it.
Reading data from or writing data to the database is essentially
transparent. For clarity and performance, we may start by defining two loading functions.
One, load_source
, will load some content from the database and present it as source code that the user can edit, while a second one, load_rendered
will load the same content and present it as xhtml that can be displayed immediately:
function load_source(topic) {
/wiki[topic]
}
function load_rendered(topic) {
source = load_source(topic)
Markdown.xhtml_of_string(Markdown.default_options, source)
}
In this extract, topic
is the topic we wish to display or edit -- i.e. the name
of the page. The content associated with topic
can be found in the database at path /wiki[topic]
.
Once we have this content, depending on our needs, we just return it as a string
,
or convert to xhtml
data structure for display, using the Markdown.xhtml_of_string
function, which parses the string and builds its corresponding xhtml
representation,
with respect to the Markdown syntax.
Saving data is equally simple:
function save_source(topic, source) {
/wiki[topic] <- source;
load_rendered(topic);
}
This function takes two arguments: a topic
, with the same meaning as above,
and a source
, i.e. a string
, which is a representation of the page with Markdown syntax.
The instruction after do
writes source
to the database at path /wiki[topic]
.
As previously, we define a function to produce the user interface:
function display(topic) {
xhtml =
<div class="navbar navbar-fixed-top"><div class="navbar-inner"><div class="container"><div id=#logo></div></div></div></div>
<div class="content container">
<div class="page-header"><h1>About {topic}</></>
<div class="well" id=#show_content ondblclick={function(_) { edit(topic) }}>{load_rendered(topic)}</>
<textarea rows="30" id=#edit_content onblur={function(_) { save(topic) }}></>
</div>;
Resource.styled_page("About {topic}", ["/resources/css.css"], xhtml);
}
This time, instead of producing a xhtml
result, we have embedded
this result in a resource
, i.e. a representation for anything that
the server can send to the client, whether it is a page, an image, or
anything else. In practice, most applications produce a set of
resources, as this is more powerful and more flexible than plain
xhtml
. Of course that will require different variant of Server.start
, which we will see later.
A number of functions can be used to construct a resource
. Here, we
use Resource.styled_page
, a function which constructs a web page,
from its title (first argument), a list of stylesheets (second
argument) and xhtml
content. At this stage, the xhtml
content
should not surprise you. We use <div>
to display the contents of the
page, or <textarea>
(initially hidden) to modify them. When a user
double-clicks on the content of the page (event dblclick
), it
triggers function edit
, and when the user stops editing the source
(event blur
), it triggers function save
.
Function edit
is defined as follows:
function edit(topic) {
Dom.set_value(#edit_content, load_source(topic));
Dom.hide(#show_content);
Dom.show(#edit_content);
Dom.give_focus(#edit_content);
}
This function loads the source code associated with topic
, sets the content
of #edit_content
, replaces the <div>
with the <textarea>
, gives focus
to the <textarea>
(purely for comfort) and returns void
.
Similarly, function save
is defined as follows, and shouldn't surprise you:
function save(topic) {
content = save_source(topic, Dom.get_value(#edit_content));
#show_content = content;
Dom.hide(#edit_content);
Dom.show(#show_content);
}
With these three functions, the user interface is ready. It is now time to work on the server.
For this application we will use a new variant of Server.start
. Before we
were using a construction for a single-page server; in practice most web appliactions
have multiple pages. For that we can use Server.start(Server.http, {dispatch: dispatch_fun})
,
where dispatch_fun
is a function that takes an Uri.relative
and produces a resource
.
Let's first construct such a function:
function start(url) {
match (url) {
case {path: {nil} ... } :
{ display("Hello") };
case {path: path ...} :
{ display(String.concat("::", path)) };
}
}
This is another pattern-matching, built from some constructions that you have not seen
yet. Pattern {path: [] ...}
accepts requests for uri
s with empty path
, such as "http://localhost:8080/".
This is because ...
accepts any number of fields in a record. In other words, the first case
of our pattern-matching accepts any record containing at least one field named path
,
provided that this field contains exactly the empty list.
The second pattern accepts any record containing at least one field named
path
. From the definition of pattern-matching, it is executed only if the first
pattern did not match, for instance on a request to "http://localhost:8080/hello".
In both cases, we execute function display
. The first case is trivial, while
in the second case, we first convert our list to a string, with separator "::"
.
Actually, we will make it a tad nicer by also ensuring that the first letter is uppercase, while the other letters are lowercase.
function start(url) {
match (url) {
case {path:[] ... } :
{ display("Hello") };
case {~path ...} :
{ display(String.capitalize(String.to_lower(String.concat("::", path)))) };
}
}
In this new version, we use a shorter syntax for pattern-matching. We use []
for the empty list -- this is equivalent to {nil}
-- and we write ~path
--
which is equivalent to path = path
.
As in the previous chapter, without style, this example looks somewhat bland.
//image::hello_wiki/result_without_css.png[]
As previously, we will fix this with an external stylesheet resources/css.css
,
with the following contents:
[css]file://hello_wiki/resources/css.css
One last step: including the stylesheet. For this purpose, we need to extend our server to also include resources. We do it as follows:
Server.start(Server.http,
/** Statically embed a bundle of resources */
[ {resources: @static_include_directory("resources")}
/** Launch the [start] dispatcher */
, {dispatch: start}
]
)
We provide Server.start
here with a list of servers. Note that their order
is important, as to serve a request they will be tried in that order. So we
first put a resource bundle, which only handles requests to the defined
resources and then we pass dispatching to our start
function.
With this final line, we have a complete, working wiki. With a few additional images, we obtain:
As a summary, let us recapitulate the source file:
[opa|fork=hello_wiki]file://hello_wiki/hello_wiki_simple.opa
This is a total of 30 effective lines of code + CSS.
As mentioned, one of the difficulties when developing a rich wiki is ensuring that it has no security vulnerabilities. Indeed, as soon as a user may edit content that will be displayed on another user's browser, the risk exists of letting one user hide some JavaScript code (or possibly Flash or Java code) that will be executed by another user. This is a well-known technique for stealing identities.
You may attempt to reproduce this with the wiki, the chat, or any other Opa application. This will fail. Indeed, while lower-level web technologies make no difference between JavaScript code, text, or structured data, Opa does, and ensures that data that has been provided as one can never be interpreted as the other one.
{block}[CAUTION]
There is, actually, one exception to this otherwise bullet-proof guarantee: if a
developer manually introduces <script>
tag containing a insert, as follows,
the possibility exists that a malicious user could take advantage of this
to inject arbitrary code.
<script type="text/javascript">{security_hole}</script>
The bottom line is therefore: do not introduce <script>
tag containing an
insert. This is the only case that, at the time of this writing, Opa cannot
check.
{block}
Now that we have a database, it is high time to think about what can be modified and under what circumstances. By default, Opa takes a conservative approach and ensures that malicious clients have access to as few entry points as possible -- we call this publishing a function. By default, the only published functions are functions that users could trigger themselves by manipulation of the user interface, i.e. event handlers.
{block}[TIP]
An entry point is a function that exists on the server but that could possibly be triggered by a user, possibly malicious.
Typically, every application contains at least one entry point, introduced by
server
-- in the wiki, this is function start
. Most applications also
feature a manner for the client to send information to the server and trigger
some treatment upon this information.
More generally, any function can be used as an entry point if it is published. By default, Opa will automatically publish event handlers. {block}
Here, this means functions edit
and save
. In our listing, no other functions
are published. Consequently, the Markdown
syntax analysis is invoked only on the
server.
At this stage, keeping the code in mind, you may start to wonder about
performance and in particular about the number of requests involved in
editing or saving a page. This is a very good point. Indeed, if your browser
offers performance/request tracing tools, you will realize that calls to edit
or save
are quite costly.
This issue can be solved quite easily, but let us first detail the cost of saving:
- The client sends a
save
request to the server (1 request). - The server prompts the client for the value of
edit_content
(2 requests). - The server instructs the client to hide
show_content
(2 requests). - The server instructs the client to show
edit_content
(2 requests).
Surely, this is not the best that Opa can do? Indeed, Opa can do better. To
solve this, we only need to provide a little additional information to the
compiler, namely to let it know that load_source
, load_rendered
and
save_source
have been designed to handle anything that can be thrown at them,
and thus do not need to be kept hidden.
For this purpose, Opa offers a special directive: exposed
, which indicates
that a given function shuld be exposed to the client.
{block}[WARNING]
Plase note that from a security standpoint marking a function as exposed
means
that a compromised client can call such functions with arbitrary forged arugments;
and not only those that would follow from the semantics of the application.
{block}
To apply it to our three functions, we simply add it where needed:
exposed load_source(topic) { ... }
exposed load_rendered(topic) { ... }
exposed save_source(topic, source) { ... }
And we are done!
With this simple modification, saving now requires only one request. We will discuss
exposed
and the details of client-server slicing in a later chapter.
Once again, we may take a look at the complete application:
[opa|fork=hello_wiki|run=http://wiki.tutorials.opalang.org]file://hello_wiki/hello_wiki.opa
Time to put your new knowledge to the test.
Customize the wiki so that the database contains not a string
but
a option(string)
, i.e. a value that can be either {none}
or {some: x}
, where x
is a string
.
Use this change to ensure that the default content of a page with topic topic is "We have no idea about topic. Could you please enter some information?".
Drawing inspiration from the chat, add an on-screen zone to inform users of changes that take place while they are connected.
Modify your "Hello, Chat" application so that users can enter rich text, not just raw text.
Modify your "Hello, Chat" application to add the following features:
- store the conversation as it takes place;
- when a new user connects, display the log of the conversation.
For this purpose, you will need to maintain a list of messages in the database.
{block}[TIP]
In Opa, lists are one of the most common data structures. They are immutable linked lists.
Lists have type list
. More precisely, a list of elements of type t
has type list(t)
, pronounced
"list of t
". The empty list is written
[]
or, equivalently, {nil}
. It has type list('a)
,
which means that it could be a list of anything. A list containing elements x
, y
, z
is written
[x,y,z]
or, equivalently,
{hd: x, tl:
{hd: y, tl:
{hd: z; tl:
{nil}
}
}
}
More generally, the definition of list
in Opa is:
type list('a) = {nil} or {'a hd, list('a) tl}
If you have a list l
and you wish to construct a list starting with element x
and continuing with l
,
you can write either
[x|l]
or, equivalently,
{hd: x, tl: l}
or, equivalently,
List.cons(x, l)
{block}
{block}[TIP]
If you have a list l
and wish to apply a function f
to all elements if l
, use
function List.iter
. This is one of the many loop functions of Opa.
Yes, in Opa, loops are just regular functions. {block}
For bonus points, make sure that the log is displayed on a slightly different background color.
Now that you know how to create multi-page servers, you can implement a multi-room chat, with the following definition:
- visiting a page with path p connects you to a chatroom p;
- each message also contains the name of the chatroom;
- for a client visiting path p, only display messages for chatroom p.
{block}[TIP]
The best place for deciding whether to display a message is inside the callback
added with Network.add_callback
. Fine-tuning this callback can help you minimize
the amount of server-to-client communications. For this purpose, you can use directive
server
, which lets you force a function to be executed only on the server.
{block}
{block}[TIP]
For optimal scalability, a better design is required.
You will need to maintain a family of networks, one for each room, typically as a stringmap
of networks. Networks are real-time data structures and can therefore not be stored in the
database, as it is meaningless to store information that becomes inconsistent and unsafe
whenever a client disconnects. Rather, the stringmap
should be maintained as part of the
state of a distributed session. We will introduce this mechanism of distributed sessions,
which is the powerful primitive used to implement networks, in a few chapters.
{block}
Improve the wiki and the chat. Add features, make them nicer, make them better! And, once again, do not forget to show your changes to the community!
- A tour of Opa
- Getting started
- Hello, chat
- Hello, wiki
- Hello, web services
- Hello, web services -- client
- Hello, database
- Hello, reCaptcha, and the rest of the world
- The core language
- Developing for the web
- Xml parsers
- The database
- Low-level MongoDB support
- Running Executables
- The type system
- Filename extensions