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My PC ran into blue screen with white drizzle while playing this game on maximum settings on Windows 8.1 PC and that just shutted down (please, find additional info in copy-pasted log file below). I've tried to reproduce this issue but i didn't face it anymore.
Not sure about whether this isues is because of my hardware/software or because of OpenRelativity, but I have never faced any GPU issues on my PC before this game.
output_log.txt
Initialize engine version: 4.1.2f1 (911c7369eeac)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 21.20.16.4565]
Renderer: Intel(R) HD Graphics 530
Vendor: Intel
VRAM: 2048 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Скаченное\A Slower Speed of Light\A Slower Speed of Light_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Скаченное\A Slower Speed of Light\A Slower Speed of Light_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Скаченное\A Slower Speed of Light\A Slower Speed of Light_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Скаченное\A Slower Speed of Light\A Slower Speed of Light_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in 0.036 seconds
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 107.
Total: 2.026509 ms (FindLiveObjects: 0.014115 ms CreateObjectMapping: 0.021172 ms MarkObjects: 0.231298 ms DeleteObjects: 0.021172 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 97.
Total: 1.935722 ms (FindLiveObjects: 0.025985 ms CreateObjectMapping: 0.020852 ms MarkObjects: 0.272361 ms DeleteObjects: 0.101373 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 14998.
Total: 11.888943 ms (FindLiveObjects: 1.036833 ms CreateObjectMapping: 0.258246 ms MarkObjects: 3.816267 ms DeleteObjects: 6.117063 ms)
The text was updated successfully, but these errors were encountered:
My PC ran into blue screen with white drizzle while playing this game on maximum settings on Windows 8.1 PC and that just shutted down (please, find additional info in copy-pasted log file below). I've tried to reproduce this issue but i didn't face it anymore.
Not sure about whether this isues is because of my hardware/software or because of OpenRelativity, but I have never faced any GPU issues on my PC before this game.
output_log.txt
The text was updated successfully, but these errors were encountered: