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Newton update for "Amnesia: The Dark Descent" #274
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I do not think they are binary compatible.
…On Wed, Feb 9, 2022, 1:18 PM Spatzendame ***@***.***> wrote:
Hi,
I want to update the newton.dll for this game. But when I replace the old
original file with the latest version and start the Launcher.exe an error
message occurs. Can someone here tell me why that happens and whether it is
even possible to upgrade this library and how to fix it/make it compatible?
Thank you so much.
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Hmm, okay. But there's any way to make it compatible? I mean we have both source codes from Amnesia and Newton. |
Compile them both together? |
well, It should be very easy thing to do for a programmer with a better that beginner skill set, If you or someone try to do it, I can help but giving some pointers, but I cannot be a lead. |
Amnesia is open source here on Github. https://github.com/FrictionalGames So a programmer should be able to compile new dlls for it very easily. But my skills are way too low. |
i updated the library to version 2.36, everything works, a few changes have been made |
It mean some matrix is not orthonormal.
You updated to a very old version, why didn't you go for 3.14?
The interface is almost identical.
2.xx is not even if GitHub. So it is hard to make any fix.
…On Sun, Jan 22, 2023, 1:46 AM Anton Volkov ***@***.***> wrote:
i updated the library to version 2.36 but i get assert in collision
detection when calculating support vertices.
if the library is in release, I don’t get the assert, but the character
falls down
I can't solve this problem. I don't understand the calculations inside the
library
_ASSERTE(dgAbsf(dir % dir - dgFloat32 (1.0f)) < dgFloat32 (1.0e-3f));
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You can put a break point and see if the magnitude of fire is not too far
from one, and just comment out the assert. Si if that works.
…On Sun, Jan 22, 2023, 2:17 PM Julio Jerez ***@***.***> wrote:
It mean some matrix is not orthonormal.
You updated to a very old version, why didn't you go for 3.14?
The interface is almost identical.
2.xx is not even if GitHub. So it is hard to make any fix.
On Sun, Jan 22, 2023, 1:46 AM Anton Volkov ***@***.***>
wrote:
> i updated the library to version 2.36 but i get assert in collision
> detection when calculating support vertices.
> if the library is in release, I don’t get the assert, but the character
> falls down
> I can't solve this problem. I don't understand the calculations inside
> the library
> _ASSERTE(dgAbsf(dir % dir - dgFloat32 (1.0f)) < dgFloat32 (1.0e-3f));
>
> —
> Reply to this email directly, view it on GitHub
> <#274 (comment)>,
> or unsubscribe
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Hi,
I want to update the newton.dll for this game. But when I replace the old original file with the latest version and start the Launcher.exe an error message occurs. Can someone here tell me why that happens and whether it is even possible to upgrade this library and how to fix it/make it compatible?
And maybe the same for "SOMA" too.
Thank you so much.
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