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The way how currently animations work in Character studio is complex and not realiable as sometimes it gets desynchronized making loading new traits look awkward.
Lets find a way to implement vrm animation spec to achieve animations and be able to simplify the process.
I've noticed that the vrm exporter from blender already includes a way to export animations:
We can do some testing with an exported animated file from blender and see if it gets support in vrm-three plugin loader
The text was updated successfully, but these errors were encountered:
The way how currently animations work in Character studio is complex and not realiable as sometimes it gets desynchronized making loading new traits look awkward.
Lets find a way to implement vrm animation spec to achieve animations and be able to simplify the process.
I've noticed that the vrm exporter from blender already includes a way to export animations:
We can do some testing with an exported animated file from blender and see if it gets support in vrm-three plugin loader
The text was updated successfully, but these errors were encountered: