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Apply official vrm animation to character to avoid Desynchronization from trait assets #20

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memelotsqui opened this issue Oct 2, 2023 · 1 comment

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@memelotsqui
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The way how currently animations work in Character studio is complex and not realiable as sometimes it gets desynchronized making loading new traits look awkward.

Lets find a way to implement vrm animation spec to achieve animations and be able to simplify the process.

I've noticed that the vrm exporter from blender already includes a way to export animations:

image

We can do some testing with an exported animated file from blender and see if it gets support in vrm-three plugin loader

@memelotsqui
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Support VRMA animation, more details and sample animation V-Sekai/godot-vrm#77

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