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Right now, if the client cant reach the server and pull the manifest on load, it won't load any mods. We should instead cache the manifest on each successful connection, and refer to the last good manifest whenever the server isn't reachable.
The text was updated successfully, but these errors were encountered:
Right now, if the client cant reach the server and pull the manifest on load, it won't load any mods. We should instead cache the manifest on each successful connection, and refer to the last good manifest whenever the server isn't reachable.
The text was updated successfully, but these errors were encountered: