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I would like a more automated crafting UI, similar in functionality to how I would like Harvesting to work laid out in #9, reducing the total work that the DM needs to do.
The ability to see what components a particular magic item requires, not just the key component. This could be as simple as saying x gold cost of raw materials.
The ability to see how many hours a particular magic item requires for crafting
Max number of crafters that can work in shifts on a single item displayed in UI
Craft Time dynamically updates depending on number of crafters and what skill level each has (Journeyman/Master/etc.)
Craft time is separated by different stages of crafting - Manufacturing, enchanting or forging.
If hiring other crafters, the ability to see cost dynamically based on how many hours that crafter is putting in.
The rolls required by each crafter, dynamically filling in their relevant proficiency bonuses
If a player is set in the crafting UI, the ability to request a roll from them.
On craft, ability to generate Flaws and Boons and save them on the generated item that gets sent to a player.
On craft, set value of item. Based on actual price of item and modified by any relevant flaws/boons
The ability to display new message cards to the players, detailing the info at various points of the processes above
The text was updated successfully, but these errors were encountered:
I would like a more automated crafting UI, similar in functionality to how I would like Harvesting to work laid out in #9, reducing the total work that the DM needs to do.
The ability to see what components a particular magic item requires, not just the key component. This could be as simple as saying x gold cost of raw materials.
The ability to see how many hours a particular magic item requires for crafting
Max number of crafters that can work in shifts on a single item displayed in UI
Craft Time dynamically updates depending on number of crafters and what skill level each has (Journeyman/Master/etc.)
Craft time is separated by different stages of crafting - Manufacturing, enchanting or forging.
If hiring other crafters, the ability to see cost dynamically based on how many hours that crafter is putting in.
The rolls required by each crafter, dynamically filling in their relevant proficiency bonuses
If a player is set in the crafting UI, the ability to request a roll from them.
On craft, ability to generate Flaws and Boons and save them on the generated item that gets sent to a player.
On craft, set value of item. Based on actual price of item and modified by any relevant flaws/boons
The ability to display new message cards to the players, detailing the info at various points of the processes above
The text was updated successfully, but these errors were encountered: