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Improve sprite for the Hand of Evil #32
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I agree. If there is one thing to improve, it's the hand.
…On Tue, Apr 3, 2018, 12:22 PM Schizz ***@***.***> wrote:
I would say that the Hand of evil is the most pixelated element in the
game, which is quite shame given the fact that it is one of the most used
sprite in the game.
Or maybe something is wrong on my side?
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Yes but do you have any clue why? I understand that the hearth is upscaled so it makes it look pixelated as well but the hand? |
Are you saying this is a new thing from a recent version?
If not, the why is because that's the way the game was made.
…On Tue, Apr 3, 2018, 1:34 PM Schizz ***@***.***> wrote:
Yes but do you have any clue why? I understand that the hearth is upscaled
so it makes it look pixelated as well but the hand?
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Looking at the original game vs keeperfx, I don't see a difference in the
resolution of the Hand. But the size of the hand might be bigger in
keeperfx. I'm not sure. But that would make it look more pixelated.
Also it looks like switching from high-res to low-res makes not difference
in the resolution of the Hand.
On Tue, Apr 3, 2018 at 1:35 PM, Douglas R. Hawkes <[email protected]>
wrote:
… Are you saying this is a new thing from a recent version?
If not, the why is because that's the way the game was made.
On Tue, Apr 3, 2018, 1:34 PM Schizz ***@***.***> wrote:
> Yes but do you have any clue why? I understand that the hearth is
> upscaled so it makes it look pixelated as well but the hand?
>
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Looks a lot better to me
…On Tue, Apr 3, 2018, 4:52 PM Loobinex ***@***.***> wrote:
[image: r1frame01]
<https://user-images.githubusercontent.com/13840686/38279800-509b28e6-37a2-11e8-88f5-3e5ba79feb04.png>
[image: r1frame04]
<https://user-images.githubusercontent.com/13840686/38279825-6e3ccdd2-37a2-11e8-8cf5-158e1b71ef80.png>
Would you like this one better? Or would it be out of place?
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Everything can be done. What kind of rescaling did you do? |
normal bicubic with some manual corrections. So if I change dimensions of the source image, the size of the sprite remains same in the game? |
No. If you want to change the source file, you've got to write code to have it used properly. Another option would be to leave the source files unchanged, and write code to give players to option to have the bicubic rescaling of the sprites in the game directly. Right now, it uses nearest neighbor. Also, see this discussion we've had over on the official side. |
Thanks, I will look into it. |
An idea: perhaps we can simply make it smaller. |
I like that idea
…On Wed, Nov 21, 2018, 2:51 PM Loobinex ***@***.***> wrote:
An idea: perhaps we can simply make it smaller.
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Would it also be possible to have alternative recolored Hands of Evil sprites? |
I guess, but what would be the benefit of that? |
@Loobinex I was thinking perhaps some kind of palette color change to match the hand with the keeper color. The current hand would be for green keeper and the other keepers would get the best approximation. I am not sure if this feature is possible from code. |
Everything is possible, and it would be quite a bit of work. Not to mention having to recolor all the hand sprites a few times within the limited DK pallet. And personally, I don't see that much benefit from it. |
I would say that the Hand of evil is the most pixelated element, which is quite shame given the fact that it is one of the most used sprite in the game.
Or maybe something is wrong on my side?
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