From 1d386d4fc2345d683f519e285c810b7a2f5bfe0f Mon Sep 17 00:00:00 2001 From: Loobinex Date: Wed, 29 May 2019 00:52:29 +0200 Subject: [PATCH] Enabled passive_neutrals in default rules.cfg A temporary workaround for #67. It does not fix the crash, but with this property enabled the feature causing the bug is disabled altogether. --- config/fxdata/rules.cfg | 2 +- version.mk | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/config/fxdata/rules.cfg b/config/fxdata/rules.cfg index 3f5c0b087..847dd6c17 100644 --- a/config/fxdata/rules.cfg +++ b/config/fxdata/rules.cfg @@ -35,7 +35,7 @@ DungeonHeartHealTime = 8 DungeonHeartHealHealth = 1 HeroDoorWaitTime = 200 ; Possible Classic Bugs: RESURRECT_FOREVER OVERFLOW_8BIT CLAIM_ROOM_ALL_THINGS RESURRECT_REMOVED NO_HAND_PURGE_ON_DEFEAT MUST_OBEY_KEEPS_NOT_DO_JOBS PASSIVE_NEUTRALS BREAK_NEUTRAL_WALLS -PreserveClassicBugs = +PreserveClassicBugs = PASSIVE_NEUTRALS [computer] AutoDigLimit = 10 diff --git a/version.mk b/version.mk index d25be634c..bbf813491 100644 --- a/version.mk +++ b/version.mk @@ -1,5 +1,5 @@ VER_MAJOR=0 VER_MINOR=4 VER_RELEASE=6 -VER_BUILD=1896 +VER_BUILD=1901 PACKAGE_SUFFIX=unofficial