- Particles now update (not render) if not visible by default.
- switched to bevy's new curve crate for interpolation.
!BREAKINGCHANGE! In Ron effect rename
Curve
toMultiCurve
. Explicit naming the struct name is typical optional. So it might not effect you.
- Restricted
ParticleSpawner
Asset Handle to aParticle2dMaterial
- Changed
ParticleSpawnerState
to justParticleSpawner
, which now usesrequired components
instead of a Bundle.- Additionally for anything to render. The spawner entity, requires a MaterialHandle and a EffectHandle.
- Changed
Handle<Particle2dEffect>
toEffectHandle
, - Changed
Handle<ParticleMaterial>
toMaterialHandle<ParticleMaterial>
,
- The crate uses required Components now. Which made it way simple to spawn particles, where you do not need a custom material.
- changed color api in ron files. See example
- initial realeae