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CHANGELOG.md

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0.3.3

  • Particles now update (not render) if not visible by default.

0.3.2

  • switched to bevy's new curve crate for interpolation. !BREAKINGCHANGE! In Ron effect rename Curve to MultiCurve. Explicit naming the struct name is typical optional. So it might not effect you.

0.3.1

  • Restricted ParticleSpawner Asset Handle to a Particle2dMaterial

0.3.0 Release - Bevy 0.15

Renaming

  • Changed ParticleSpawnerState to just ParticleSpawner, which now uses required components instead of a Bundle.
    • Additionally for anything to render. The spawner entity, requires a MaterialHandle and a EffectHandle.
  • Changed Handle<Particle2dEffect> to EffectHandle,
  • Changed Handle<ParticleMaterial> to MaterialHandle<ParticleMaterial>,

required components

  • The crate uses required Components now. Which made it way simple to spawn particles, where you do not need a custom material.

0.2.0 Release - Bevy 0.14

  • changed color api in ron files. See example

0.1.0 Release - Bevy 0.13

  • initial realeae