- Updated Fuel recipe map to be similar to recipe map (#1353) - idcppl
- Updated Furnace recipe map to check all inputs (#1362) - ALongStringOfNumbers
- Removed Extra Fuel recipe additions (#1388) - ALongStringOfNumbers
- Fixed incorrect Lapotron Crystal crafting recipe (#1348) - ALongStringOfNumbers
- Fixed the Primitive Blast Furnace Voiding outputs (#1351) - ALongStringOfNumbers
- Fixed rare crash on placing cover (#1354) - Eutro
- Fixed large boiler heatEfficiencyMultiplier not working (#1355) - Artem Melentyev
- Fixed Forestry like wood not having GTCE recipes (#1369) - detav
- Fixed Forge data and Capabilities not being synced to client (#1372) - Eutro
- Fixed surface rocks rendering issue with shaders (#1373) - Hero9909
- Fixed Multiblocks output voiding (#1384) - Exaxxion
- Added Sifter to Smart Item FIlter options (#1345) - LAGIdiot
- Fixed shouldCheckWeakPower not working correctly because of Vanilla MC bug (#1331) - solidDoWant
- Fixed wrong localization key for empty hand (#1327) - Pierre Zhang
- Fixed wrong translation of Rubber nuget in ZH (#1327) - Pierre Zhang
- Fixed Multiblocks voiding partial recipe outputs when output bus is mostly full (#1337) - ALongStringOfNumbers
- Fixed Brewery and Forming Press recipe finder not working properly - LAGIdiot
- Fixed Fluid Canner and Electric Furnace recipe finder not working properly (#1326) - ALongStringOfNumbers
- Added Oredicts to granite variants, marble, basalt (#1306) - ALongStringOfNumbers
- Added Matching Mode to API for possible recipe filtering (#1308) - galyfray
- Added Smart Matching Mode to Smart Item Filter allowing it ignoring fluids in recipes (#1308) - galyfray
- Updated Crafting Station to show only extractable items from connected inventories (#1290) - Frederic Marceau
- Updated zh_cn localization (#1307) - Pierre Zhang
- Updated Ore Byproduct JEI page to include data for Chemical Bath byproducts (#1310) - ALongStringOfNumbers
- Fixed a missing command warning for hand (#1307) - Pierre Zhang
- Fixed Smart Item Filter tooltip on Filter Mode (#1308) - galyfray
- Fixed Ore Byproduct JEI page showing some unobtainable resources (#1310) - ALongStringOfNumbers
- Fixed multiblock fluid tank forming on load not respecting blocked sides (#1313) - PrototypeTrousers
- Fixed multiblock fluid tank incorrectly providing capabilities on load (#1313) - PrototypeTrousers
- Fixed Ice broken by Saw still creating water block (#1317) - Eutro
- Fixed drained Fluid Cells not stacking due to NBT (#1319) - ALongStringOfNumbers
- Added LargeStackSizeItemStackHandler to API (#1284) - LAGIdiot
- Added a JEI Info Tab for the Fluid Canner Machines for Buckets and Fluid Cells (#1288) - Frederic Marceau
- Added recipe for turning Block of Quartz (Vanilla MC) to 4 Nether Quartz (Vanilla MC) (#1293) - LAGIdiot
- Updated Granite to be its own material (#1287) - LAGIdiot
- Macerating recipe changed
- Fixed Item Filter not persisting items with size > 127 (#1284) - LAGIdiot
- Fixed recipe validation logging data from builder chance instead of recipe chance (#1297) - galyfray
- Fixed Machine Controller GUI allowing to set too high redstone signal (#1299) - galyfray
- Fixed Machine Controller incorrectly setting working enabled on cover removal (#1299) - galyfray
- Fixed recipes taking 1 tick less to finish then they should (#1301) - LAGIdiot
- Added placing Pump/Conveyor/Robotic Arm on Output side of machine will turn allow input from output side on (#1266) - PrototypeTrousers
- Fixed issue preventing battery from fully charged. (#1267) - Derek.CHAN
- Fixed Crafting Station crash and item dupe (#1274) - PrototypeTrousers
- Fixed some RU lang entries (#1279) - Bombm
- Updated (extended) manual I/O mode on covers to be able to bypass filter (#1248) - PrototypeTrousers
- Fixed JEI R/U hotkeys not working on GTCE Fluid Slots (#1260) - PrototypeTrousers
- Added way to cast materials in CraftTweaker (#1232) - LAGIdiot
- Added zenClass annotation to GemMaterial and RoughSolidMaterial (#1253) - LAGIdiot
- Added comment to config regarding need of useCustomModPriorities to be set to true for modPriorities to work (#1254) - LAGIdiot
- Added NanoSaber configuration options (#1258) - ALongStringOfNumbers
- Updated multiblock info recipe to be exposed (#1245) - decal
- Fixed Rotor Holder spinning status after world reload (#1240) - ALongStringOfNumbers
- Fixed crash when attempting to move items through Shutter Covers (#1247) - ALongStringOfNumbers
- Added english fruit juice localization (#1204) - Saereth
- Updated Scanner tooltip to clarify usage (#1214) - DoctorWeirdGuy
- Fixed position of ghosting area for JEI items/fluids - (#1208) - detav
- Fixed zh localization for Fluid Extractor (#1213) - LovelyCatHyt
- Fixed Abandon Base generation being disabled on disabling Rubber Tree generation (#1225) - LAGIdiot
- Fixed zh localization for Autoclave (#1227) - LAGIdiot
- Added CTM as optional dependency (#1197) - LAGIdiot
- Updated output amount of Facade recipes to be based on used plate (#1194) - LAGIdiot
- Updated Integrated Circuit recipe to return circuit with configuration set to zero (#1198) - LAGIdiot
- Fixed crash on getHarvestLevel when IBlockState is not provided (#1193) - LAGIdiot
- Mostly know as crash on putting GTCE tools to EnderIO machines
- GTCE tools can't be put in EnderIO machines as GTCE is not provided with information how they will be used
- Fixed API shading (#1197) - LAGIdiot
- Problems related to EnderIO facades glitching when made from Chisel blocks
- Added Bone Meal recipe to Mortar (#1178) - LAGIdiot
- Added Crafting Station to JEI list of crafting tables (#1186) - LAGIdiot
- Added Material Flag EXCLUDE_BLOCK_CRAFTING_BY_HAND_RECIPES (#1188) - LAGIdiot
- Updated Bone Meal recipes to work with Vanilla MC Bone Meal (#1178) - LAGIdiot
- Updated Config to have unified style and default values (#1185) - ALongStringOfNumbers
- Updated Crafting Station GUI (#1186) - LAGIdiot
- Recipes from JEI can be clicked to crafting grid
- Fixed scrolling via mouse wheel
- Fixed scroll bar rendering outside of GUI
- Fixed too many empty rows being rendered on Item List tab
- Fixed Item List not correctly responding to removal/destruction of adjacent container
- Updated Energy Crystal and Lapotron Crystal capacity (#1189) - LAGIdiot
- Updated Nano Saber recipe to use Energy Crystal as battery (#1189) - LAGIdiot
- Fixed possible concurrent modification exception on unification (#1176) - LAGIdiot
- Fixed Blaze Powder and Bone Meal amount from Macerating recipes (#1178) - LAGIdiot
- Fixed some Vanilla MC blocks having duplicate recipes (#1188) - LAGIdiot
- Removed Bone Meal Dust (#1178) - LAGIdiot
- Added replication of mold and extruder shapes in Forming Press (#1138) - LAGIdiot
- Added Metal Bender recipe for Empty Shape Plate (#1138) - LAGIdiot
- Added JEI information for integrated circuits (#1142) - Eutro
- Added support custom chance functions (#1145) - Eutro
- This allows for reverting to old byproduct chances
- Added Implosion Compressor CraftTweaker integration for the ability to specify explosives types (#1148) - ALongStringOfNumbers
- Added config option for lossless wires ot damage player on contact (#1151) - ALongStringOfNumbers
- Updated JEI recipe info to render from the bottom instead of at a constant height (#1118) - Eutro
- Updated zh-cn translation for Americium (#1124) - Rika
- Updated pump cover with QOL improvements (#1125) - Decal
- Updated circuit configurations to be distinct subtypes in JEI (#1142) - Eutro
- Updated overclocking tooltip in GUI (#1143) - ALongStringOfNumbers
- Updated thickness of wires for more realistic look regarding insulating them (#1159) - LAGIdiot
- Fixed drained tank not being stackable (#1127) - Derek.CHAN
- Fixed blocks not dropping when destroyed by AOE effect of Thermal Foundation hammers (#1130) - Creysys
- Fixed the zh_cn translations for fluid_extractor (#1133) - Rika
- Fixed running into powered 16x wires does not damage player (#1159) - LAGIdiot
- Fixed missing localization for plasma generator recipe map (#1160) - LAGIdiot
- Removed redundant DISABLE_DECOMPOSITION flag (#1150) - ALongStringOfNumbers
- Removed localization for old way of handling fuel recipe maps (#1160) - LAGIdiot
- Updated dependencies versions (#1070) - LAGIdiot
- Forge updated to 14.23.5.2847
- CraftTweaker updated to 4.1.9.6
- CodeChickenLib updated to 3.2.3.358
- Forestry updated to 5.8.2.387
- ForgeMultipart updated to 2.6.2.83
- JEI updated to 4.15.0.291
- The One Probe updated to 1.4.28
- Added pan and zoom for Multiblock Pattern category in JEI (#1090) - Eutro
- Added minimum tier energy input required to machine recipes in JEI (#1108) - clienthax
- Added config options to hide containers (#1110) - LAGIdiot
- Added Air Collector QOL improvements - tooltip, dimension blacklist (#1113) - LAGIdiot
- Added config option for generating veins in center of chunk (#1116) - LAGIdiot
- Fixed Chinese translation for Kanthal (#1034) - Balthild Ires
- Fixed Light Gray Dye (Silver) using bad oreDict name (#1098) - LAGIdiot
- Fixed all recipes using Gray Dye not being correctly oreDict (#1098) - LAGIdiot
- Fixed Crafting Station missing lock texture (#1099) - LAGIdiot
- Fixed Slider Widget not saving it's state when clicked (#1111) - LAGIdiot
- Improved English localization (#1094) - LAGIdiot
- Fixed mess regarding WrapScreen initialization (#1066) (#1080) - LAGIdiot
- Add flexibility into API (#1076) - Decal
- Add possibility to disable direct smelting - Decal
- Add possibility to change crushed material - Decal
- SimpleGeneratorMetaTileEntity has now a createWorkableHandle - Decal
- INSULATION_MATERIALS is now public to add more insulation tier - Decal
- Total EU is now long - Decal
- Added Method for fixed ZenGetter (addresses typo) - Ludi87
- Fixed Client side only field being initialized on server (#1065) - LAGIdiot
- Fix surface rock drops (#1062) - pyure
- Fix Lossy tank break (#1060) - pyure
- Bugfix/some ore veins not being generated because of surface rocks (#1049) - LAGIdiot
- Fixed some veins using silicon as surface rock - which is invalid - replace it with surface rock from same file from diferent dimension, or just by most appropriet one - LAGIdiot
- Bugfix/spray can tooltip (#1056) - LAGIdiot
- Updated some color names in tooltip for RU - LAGIdiot
- Fixed light gray tooltip for ColorSprayBehaviour for ZH - LAGIdiot
- Fixed Light Gray Dye localization (#1057) - LAGIdiot
- Fixed missing material synchronization (#1059) - LAGIdiot
- Make sure to not initialize client-side only fields - Archengius
- Fixed unlocalized name shown for vanilla fluids (#1053) - LAGIdiot
- Added Extractor recipe: 1 beetroot -> 2 red dyes (#1048) - LAGIdiot
- Fixed energy network ignoring sideness on connecting to machine (#1047) - LAGIdiot
- Bugfix/item fluid slots out of alignment (#1045) - LAGIdiot
- Fixed JEI fluid being too big for fluid slots - LAGIdiot
- Scanner: - Archengius
- Surface rocks: - Archengius
- Crafting station: - Archengius
- Fixed sort button not working properly - Archengius
- Multiblock JEI preview now includes all blocks used in template in recipe lookup - Archengius
- Fix null pointer in AdvancedTextWidget - Archengius
- Fluid Tank changes: - Archengius
- Large Boiler Multiblock changes: - Archengius
- Fixed workbench ui not working on server - Archengius
- Implemented text copying for /gt util hand - Archengius
- Added boiler throttling (initial version) (#1010) - pyure
- Replaced hammer throttling with gui and removed max-temp throttling prevention - Archengius
- Pump: stop and re-calculate when touching solid-top block (#1006) - oxalica
- Do not allow ghost ingredient placing and picking if widget group is not visible - Archengius
- Bump version - Archengius
- Fluid pipes visuals rework - Archengius
- Added Rebreather - Archengius
- Increased Nano Saber energy usage to 64 EU/t when on - Archengius
- New system for armor metaitems - Archengius
- Add OreByproduct page to JEI (#913) - Blood-Asp
- Implemented manual IO switch for conveyors/pumps - Archengius
- Fixed weird max stack size behavior on robot arm - Archengius
- Allow using different rubbers in wire insulation - Archengius
- Multiblock tanks finish - Archengius
- More multiblock fluid tanks work - Dragon2488
- Decrease cobalt mining level - Archengius
- Fixed locked safe not having textures.
- Added config value for rarity of abandoned base generation.
- Bump version.
-
- Can spawn anywhere in the world on the surface
- Contain useful materials for progression, if you can get them!
- More is coming soon!
- Disallowed fake players to use most of GTCE tool abilities.
- Fixed battery buffers charging batteries wrongly.
- Buff multi smelter smelting speed & item amount.
- Fixed pipe syncing sometimes working improperly.
- Bump version.
- Fixed inability to make dark concrete bricks.
- Fixed Air Collector consuming EU when tank is full.
- Disabled decomposition of more organic compounds.
- Removed max voltage transformer.
- Prevent invalid models on facades from crashing game.
- Fixed JEI multiblock preview not showing machines.
- Fixed robotic arm modes not working.
- Allow controlling battery buffers output via machine controller.
- Added Energy Field Projector.
- Fix server side crash with covers on pipes.
- Tree capitation now only cuts logs connected via at most 1 leaves block.
- Play destroy sound and spawn particles when tree capitating wood blocks too.
- Removed debug log
- Fixed exception while badly written mods attempt to retrieve info from invalid stacks.
- Added Nano Saber.
- Fixed severe e-net bug where battery buffers voided accepted EU.
- Fixed cables burning on too many amps even if they're not consumed.
- Allow using GTCE gems and ingots as beacon payments.
- Changed some high-tier circuit textures.
- Show full inventory in most covers UI instead of only hotbar.
- Added recipe for electric screwdriver. Closes #530.
- Added alternative recipes for tools using power units.
- Electric tools now leave power units when their tips are broken. Closes #605.
- Remove Quartz Block cutting recipe. Closes #848.
- Temporary revert pipe rendering to previous version. Closes #846.
- Fix fisher-related compile issues.
- Added discharge mode for batteries in player inventory.
- Don't connect wires on sides of mach ines that can't neither input nor output energy.
- Increased overclock efficiency a bit for high voltage recipes.
- Reduce damage taken by tools in certain actions a bit.
- Added a Fisher.
- Show only stone variants of ore in ores tab, show all variants in search tab.
- Use voltage names instead of tier numbers in electric items tooltip.
- Fixed incorrect pipes color after using spray on them.
- Particle textures of machines, cables and pipes are now properly colored.
- Added two new chest variants: wooden chest (27 slots) and small wooden chest (1 slot).
- Fixed incorrect lighting of pipes in world.
- Disabled cover placement grid on pipes - they now use sub areas for cover placement.
- Fixed covers not blocking flow between pipes.
- Allow blocking connections between pipes via wrench clicking on sides.
- Fixed battery buffer not updating comparator value.
- Disabled shift clicking for phantom item slots.
- Added blacklist option for filters and conveyors.
- Show actual meta tile entity creator mod ID in JEI.
- Enhanced placement grid for covers on machines and pipes, show it only when it's used now.
- Robotic Arm now isn't limited in the transfer rate in transfer exact & keep exact modes.
- Fix few tools-related issues.
Added a config option to specify bonus EU output per turbine type.
- Bug fixes and tool improvements
- Nerfed large turbine to the ground so you will never use it again.
- Some other improvements.
- Added block breakers with several tiers.
- Refactor pump. Increase range and pump speed, made visuals better.
- Refactored byproduct boost mechanic to fit better into game.
- Adjust overclocking efficiency from 50% to 70%.
- Remove output tank index filter mechanic (replaced by fluid filters for more precise control)
- Add configuration circuit for NaOH production chain.
- Allow using sodalite and lazurite for lapotron crystals.
- Allow using sodalite and lazurite as blue dyes.
- Remove amperage requirements for thermal centrifuge.
- Fix wrong solar panel behavior on battery buffer.
- Remove duplicate TiCl4 recipe.
- Remove Radon requirements for some processing chains.
- Allow recycling pipes.
- Fix iron bars iron recycling loop.
- Fix charge overrides not working.
- Fix some redstone-related issues.
- Disable electrolyzing of some materials.
- Disallow input from output side. Can be configured with screwdriver.
- Minor recipe searching and buffering refactor, fixes some issues related to fluid canner.
- Allow toggling overclocking via GUI button for electrical machines.
- Increase duration of some ore recycling chain processes because of increased overclock efficiency.
- Made Lathe work as fast as extruder for rod production.
- Add forge hammer recipe for small gears.
- Made JackHammer use HV tier for charging.
- Fix certain ore deposits not generating.
- Fixed generators not showing in JEI as fuel recipe catalysts.
- Added bismuth as cassiterite byproduct.
- Fix JEI ingredient hovering not working on machine's fluid tanks.
- Fixed fluid filter upgrade in pump not working properly.
- Fixed rubber leaves and wood not burning.
- Fixed certain issues with charger.
- Change model in hand of rubber wood sapling to look like vanilla saplings.
- JEI now recognizes fluids in tanks as ingredients and can show their recipes.
- You can now drag ghost items and fluids from JEI to item filters and fluid filters.
- Allow inserting more items to "Keep Exact" mode than transfer rate of cover.
- Rework "Transfer Exact" mode of robotic arm to make more sense - now it only transfers items of same type in one operation, allowing to use it for example to combine dusts in packager.
- Added machine controller cover to control covers and machines with redstone.
- Added recipes for gravel and sand in forge hammer.
- Added validate/invalidate hooks for meta tile entities.
- Added turbine blade Recipes in the Assembling Machine.
- Fixed weird item movement when affected by >1 item collectors.
- Fixed pipes not being synced to other players on placement.
- Fixed crash with wrench overlay.
- Fixed rubber trees not producing rubber after server restart.
- Fixed dark cover lighting.
- Fixed wrong macerator byproduct outputs.
- Fixed error for slab recipe generation.
- Fixed inability to use plunger when there is little fluid left in machine.
- Fixed brewery consuming all items.
- Added wooden pipe recipes.
- Fix batteries not recharging in machines.
- Fix covers not dropping their inventory contents when removed (e.g filter upgrades)
- Fix weird pump behavior on deep fluid sources.
- Fix large boiler not using solid fuel.
- Fix collectors collecting items without energy.
- Fix silicon consuming integrated circuits + some other recipes.
- Allow taking fluids from inputs via containers.
- Changed lathe again to give 2 rods instead of long one.
- Re-textured pipes to look better.
- Re-design side hit calculation so covers are accessible in the similar to wrench manner.
- Fixed wooden tanks being able to hold hot fluids as items.
- Added wooden soft hammer.
- Increased stats of flint & added Fire Aspect II to flint tools.
- Fixed some cable duplication issues.
- Fix duplicate decomposition recipe for liquid air.
- Buff large boilers (a bit).
- Fix boilers burning container-dependent fuels like firestone from Railcraft.
- Fix ray tracing null exception.
- Fixed indium gallium phosphate crafting.
- Removed monazite -> helium recipe.
- Made autoclave a bit faster in crystallization.
- Reworked pipe texture locations a bit.
- Fixed fluid references in oregen.
- Fixed pipe burning crash.
- InventoryTweaks compatibility.
- Added item collectors. They collect items in configurable range.
- Fixed boule recipes consuming integrated circuits.
- Fixed NanoCPU wafer recipe wrong voltage.
- Fixed power wafer duplication.
- Fixed sodium sulfide recipes.
- Added smoke to overvoltage.
- Added rubber recipes for low-voltage cables.
- Added nugget/dust recipes to packer/unpacker.
- Fixed lumber axe not working.
- Made Primitive Blast Furnace properly handle all types of fuel and use remainder.
- Bump version & update changelog.
- Reworked chests. Re-implemented visuals, increased capacities.
- Added machine recipes for metal frames.
- Added surface block populator for custom indicators support for ores.
- Buff rotor efficiencies a bit more. Reworked rotor items.
- Implemented fortune support for hard hammers.
- Implemented anvil tool repairing.
- Fix many issues related to previous major beta version release.
- Merge GA chemistry into master.
- New circuits inspired by GA.
- Fix machine's auto outputting ignoring filtering covers (and covers installed in general)
- Tweak electrolyzing voltages a bit.
- Make Ilmenite a bit more valuable source of rutile.
- Change amount of noble gases compounds a bit and add radon.
- Increased rotor durability and efficiency for all rotors. Increased rotor cost a bit.
- Increased base pump speed a bit.
- Increased chests capacities.
- Made Tesla Coil drop player-kill requiring loot.
- Fix some machines not stacking after being broken down.
- Fix turbine blades dupe.
- Remove granites spheres from nether.
- Fix noble gases not using centrifuge for decomposition.
- Fixed disjunction crash.
- Fixed wrong overclocking on multi-amperage input machines.
- Fixed wrong light matrix usage on machine covers.
- Fix paper crafting recipes not showing in JEI.
- Fix wrong container item return with wooden form crafting.
- Fixed wiremill fine wire recipe missing.
- Fix tools harvesting not respecting block's harvest tool type.
- Made filter recipes simpler and more accessible in early game.
- Probably fix pipe crash without FMP installed.
- Fallback to StoneTypes.STONE for ore generation replaceable blocks.
- Rework StoneTypes to better fit above change. Cleanup OrePrefix.
- Fix OrePrefix maxStackSize not applying to material items.
- Do not apply incompatible material enchantments to tools.
- Allow to use sodalite and lapis in enchantment table.
- Refactor tool properties of most materials.
- Added vinteum as a dungeon loot to some places.
- Added unbreaking/mending enchantments support for tools.
- Fixed enchantment glint not being rendered on tools.
- Fix certain crashes with invalid pipe items and pipe placement in MP. Closes #576. Closes #573.
- Make biome_dictionary raise error on invalid tags and upper case them automatically. Closes #575.
- Fix frame recipes. Closes #571.
- Fixed wrong output in UI of turbines. Closes #574.
- Fixed large turbines not loosing rotor speed while working disabled.
- Disabled electrolyzing of uranium compound ores.
- Fixed high pressure machines not overclocking recipes.
- Change amount of crushed ore obtained from different ores
- Nerfed smelting of compound dust to nuggets (yet by smelting all dust from 1 ore block you will get 1 or 2 ingots for forge hammer/macerator)
- Removed smelting of crushed ore
- Jackhammer no longer behaves like hammer on blocks
- Buffed hammer durability for block mining and dig speed
- Hotfix for crash with coal boilers
- Added foam blocks and reinforced stone (colorable)
- Rework frames so they act like scaffolds and are paintable now
- Added foam sprayer for placing them
- Fixed some minor bugs and issues
- Fixed server side crash. Closes #510.
- Refactored meta tile entity sync to use less data and be faster.
- Changed size of input * output fluid tanks to 64/32 buckets. Closes #510.
- Fixed wrong sound type of gravel ores.
- Disable steel decomposition.
- Updated pipes throughput values
- Fixed damage values back. Closes #411
- fix cobalt missing screws (#407)
- Fixed server-side crash with redefined storage. Closes #397.
- Fixed some graphical glitches. Closes #399. Closes #408.
- Fixed crash when painting pipes. Closes #402.
- Fixed wrong sphere generator behavior. Closes #422.
- Fixed wrong min. amount of outputs for ore washer. Closes #425.
- Removed blaze blocks. Closes #417.
- Disallow automation of primitive blast furnace. Closes #423.
- Fixed diesel engine not using oxygen. Closes #401.
- Added wooden frames. Made wood plates usable in place of planks. Closes #418.
- Fixed wrong speed on high pressure steam machines. Disallow overclocking for bronze steam machines. Closes #400.
- Fixed wrong information about items for chargers and battery buffers. Closes #409.
- Fixed wrong generation of invalid frames.
- Changed wood color to feel more vanilla-alike.
- Fixed crashes when loading multiblock controllers. Closes #410.
- Fix steam output update on steam machines not causing an chunk update
- Add quantum tank fluid handlers. Closes #436
- Fix quantum chest/tank tooltips. Closes #435
- Fix door recipes
- Updated Butchery knife. Changed the enchantment from sharpness II to Looting III
- fix #454 use isAir instead of Blocks.AIR comparison (#458)
- fix nulls passed to isAir in MetaTileEntityDieselEngine
- Do not accept energy with zero voltage or amperage. Closes #465
- do not trigger forge events when using setBlockState in dummy world
- Fixed quantum chest exploit. Closes #463.
- Fixed lag when attempting to fill/empty full/empty fluid tanks. Closes #460.
- Made dynamite usable in implosion compressor. Closes #457.
- Made cutter recipes using lubricant 4 times faster than water. Closes #450.
- Implemented comparator support for chests & tanks. Closes #447.
- Fixed wrong comparator output on battery buffer. Closes #467.
- Rebalanced turbine rotor holder speed multipliers and logic in general. Closes #452.
- Fixed turbine rotor not getting damage. Closes #451.
- Fixed PBF not updating texture. Closes #446.
- Fixed arc smelting recipes not generating for some ore prefixes. Closes #437.
- Increased capacity of transformers to 2x to allow constant transform rate.
- Fixed cyclic reference to OrePrefix when loading Materials class to early.
- Implemented a proper place to register materials from the code to implement.
- Added option to disable crashing behavior of invalid or error recipes.
- Removed useless and random information from tools. Should fix issues with other mods supplying tools into recipes. Closes #453.
- fixed jei multiblock info error
- Sort out multiblock parts for persistent order. Closes #474.
- Fixed harvest level for DustMaterial ores (#471)
- Some energy API improvements, battery fixes. Closes #483.
- Fixed battery buffer implementation bug. Closes #488.
- Fixed color not applying during initial machine placement. Closes #502.
- Fixed some machines have no painting color applied to their casings.
- Made fluid tanks usable as fluid containers in item-form.
- Made tungstensteel tank capacity 64 buckets.
- Fixed large cells. Increased their capacity to 64/256 buckets (for steel/tungstensteel).- Fixed wrong tools attack speed.
- Fixed creature spawning on machines. Closes #477.
- Implemented big rubber trees.
- Made electrolyzer and centrifuge output slots tabbed.
- Fixed some recipes.
- Fire tree grow event. Closes #509.
- Robot Arm (most advanced cover- filtering, putting in specific slots, buffering and many more)
- Conveyor Belt (transporting items, not filtered)
- Pump (Fluid transportation, filtered)
- Filter (item/fluid/ore dictionary) (allows you to filter items/fluids passing through machines)
All covers have GUIs that help you set them up. They can be placed on machines and on pipes. They're tiered
- Fixed not colored wrenches and wrong crowbar overlay color
- Rebalanced damage and durability values for tools
- Fixed too long burn time for large boiler
- Fixed worldgen replacing bedrock
- Fixed crafted tools having 0 durability
- Added emerald and diamond GT forms of gems
- Removed rubber tools except soft hammer
- Hoes now till coarse dirt too
- Removed ambiguous gem + hammer -> gem recipes
- Added 50% hammer tooltip
- Added Stones and Oils to Generation in Overworld/Nether (Rongm[a]rio)
- Added Chinese Translation (Timozer)
- Rename worldgen extract lock file to be twitch-import friendly (pyure)
- Fixed pipe networks not updating connections on world load
- Fixed potion effect from food being applied on both sides
- Fixed pumps not accepting power from cables
- Removed unnecessary concrete recipe
- Fixed hard hammer not dropping 1 extra crushed ore
- Fixed crafting recipes for gems that do not have plate variants
- Other bugfixes
- Optimized cables and reworked pipes due to performance impact they had. Unfortunately these are not backwards compatible with previous ones, and it is better to remove all existing pipes and cables from the world to avoid possible world corruption
- Fixed multiblock info tooltip rendering
- Fixes an issue where BuildCraft oil cannot be refined in a Distillery, among others (codewarrior0)
- Removed glow effect from metatools
- Added turbine rotor efficiency description
- Added option to reset recipe progress when energy supply is insufficient (default is slowly going down like in vanilla)
- Added byproduct multiplier for higher tiers of the machines
- Fixed hoes taking too much damage on use
- Fixed memory leaks in packet system
- Fixed various issues with lighting
- Fixed a lot of other bugs
- Added Item Pipes
- Added Fluid Pipes
- Added Dynamite
- Fix duplicated MetaItem IDs
- Fix duplicated Distillery recipes
- Fix lens colors
- Remove placeholder pipes
- Added method for pbf recipe removal
- Rewritten cable code