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lint.c
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//
// lint.c
// Algorithms - Two line segments intersect
//
// Created by YourtionGuo on 25/05/2017.
// Copyright © 2017 Yourtion. All rights reserved.
//
#include "geometry.h"
#pragma mark - Public
int lint(Point p1, Point p2, Point p3, Point p4)
{
double z1, z2, z3, z4;
int s1, s2, s3, s4;
/// 执行快速剔除检测
if (!(MAX(p1.x, p2.x) >= MIN(p3.x, p4.x)
&& MAX(p3.x, p4.x) >= MIN(p1.x, p2.x)
&& MAX(p1.y, p2.y) >= MIN(p3.y, p4.y)
&& MAX(p3.y, p4.y) >= MIN(p1.y, p2.y))) {
return 0;
}
/*****************************************************************************
* *
* Determine whether the line segments straddle each other. *
* *
*****************************************************************************/
if ((z1 = ((p3.x - p1.x)*(p2.y - p1.y)) - ((p3.y - p1.y)*(p2.x - p1.x))) < 0) {
s1 = -1;
} else if (z1 > 0) {
s1 = 1;
} else {
s1 = 0;
}
if ((z2 = ((p4.x - p1.x)*(p2.y - p1.y)) - ((p4.y - p1.y)*(p2.x - p1.x))) < 0) {
s2 = -1;
} else if (z2 > 0) {
s2 = 1;
} else {
s2 = 0;
}
if ((z3 = ((p1.x - p3.x)*(p4.y - p3.y)) - ((p1.y - p3.y)*(p4.x - p3.x))) < 0) {
s3 = -1;
} else if (z3 > 0) {
s3 = 1;
} else {
s3 = 0;
}
if ((z4 = ((p2.x - p3.x)*(p4.y - p3.y)) - ((p2.y - p3.y)*(p4.x - p3.x))) < 0) {
s4 = -1;
} else if (z4 > 0) {
s4 = 1;
} else {
s4 = 0;
}
if ((s1 * s2 <= 0) && (s3 * s4 <= 0)) return 1;
/// 如果线段没有相交返回 0
return 0;
}