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model.py
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model.py
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import time
from urllib.parse import urljoin
class Challenge:
def __init__(self, c_info):
self.id = c_info["id"]
self.rated = c_info["rated"]
self.variant = c_info["variant"]["key"]
self.perf_name = c_info["perf"]["name"]
self.speed = c_info["speed"]
self.increment = c_info.get("timeControl", {}).get("increment", -1)
self.base = c_info.get("timeControl", {}).get("limit", -1)
self.challenger = c_info.get("challenger")
self.challenger_title = self.challenger.get("title") if self.challenger else None
self.challenger_is_bot = self.challenger_title == "BOT"
self.challenger_master_title = self.challenger_title if not self.challenger_is_bot else None
self.challenger_name = self.challenger["name"] if self.challenger else "Anonymous"
self.challenger_rating_int = self.challenger["rating"] if self.challenger else 0
self.challenger_rating = self.challenger_rating_int or "?"
def is_supported_variant(self, supported):
return self.variant in supported
def is_supported_time_control(self, supported_speed, supported_increment_max, supported_increment_min, supported_base_max, supported_base_min):
if self.increment < 0:
return self.speed in supported_speed
return self.speed in supported_speed and supported_increment_max >= self.increment >= supported_increment_min and supported_base_max >= self.base >= supported_base_min
def is_supported_mode(self, supported):
return "rated" in supported if self.rated else "casual" in supported
def is_supported(self, config):
if not config.get("accept_bot", False) and self.challenger_is_bot:
return False
if config.get("only_bot", False) and not self.challenger_is_bot:
return False
variants = config["variants"]
tc = config["time_controls"]
inc_max = config.get("max_increment", 180)
inc_min = config.get("min_increment", 0)
base_max = config.get("max_base", 315360000)
base_min = config.get("min_base", 0)
modes = config["modes"]
return self.is_supported_time_control(tc, inc_max, inc_min, base_max, base_min) and self.is_supported_variant(variants) and self.is_supported_mode(modes)
def score(self):
rated_bonus = 200 if self.rated else 0
titled_bonus = 200 if self.challenger_master_title else 0
return self.challenger_rating_int + rated_bonus + titled_bonus
def mode(self):
return "rated" if self.rated else "casual"
def challenger_full_name(self):
return "{}{}".format(self.challenger_title + " " if self.challenger_title else "", self.challenger_name)
def __str__(self):
return "{} {} challenge from {}({})".format(self.perf_name, self.mode(), self.challenger_full_name(), self.challenger_rating)
def __repr__(self):
return self.__str__()
class Game:
def __init__(self, json, username, base_url, abort_time):
self.username = username
self.id = json.get("id")
self.speed = json.get("speed")
clock = json.get("clock", {}) or {}
self.clock_initial = clock.get("initial", 1000 * 3600 * 24 * 365 * 10) # unlimited = 10 years
self.clock_increment = clock.get("increment", 0)
self.perf_name = json.get("perf").get("name") if json.get("perf") else "{perf?}"
self.variant_name = json.get("variant")["name"]
self.white = Player(json.get("white"))
self.black = Player(json.get("black"))
self.initial_fen = json.get("initialFen")
self.state = json.get("state")
self.is_white = bool(self.white.name and self.white.name.lower() == username.lower())
self.my_color = "white" if self.is_white else "black"
self.opponent_color = "black" if self.is_white else "white"
self.me = self.white if self.is_white else self.black
self.opponent = self.black if self.is_white else self.white
self.base_url = base_url
self.white_starts = self.initial_fen == "startpos" or self.initial_fen.split()[1] == "w"
self.abort_at = time.time() + abort_time
self.terminate_at = time.time() + (self.clock_initial + self.clock_increment) / 1000 + abort_time + 60
self.disconnect_at = time.time()
def url(self):
return urljoin(self.base_url, "{}/{}".format(self.id, self.my_color))
def is_abortable(self):
return len(self.state["moves"]) < 6
def ping(self, abort_in, terminate_in, disconnect_in):
if self.is_abortable():
self.abort_at = time.time() + abort_in
self.terminate_at = time.time() + terminate_in
self.disconnect_at = time.time() + disconnect_in
def should_abort_now(self):
return self.is_abortable() and time.time() > self.abort_at
def should_terminate_now(self):
return time.time() > self.terminate_at
def should_disconnect_now(self):
return time.time() > self.disconnect_at
def my_remaining_seconds(self):
return (self.state["wtime"] if self.is_white else self.state["btime"]) / 1000
def __str__(self):
return "{} {} vs {}".format(self.url(), self.perf_name, self.opponent.__str__())
def __repr__(self):
return self.__str__()
class Player:
def __init__(self, json):
self.id = json.get("id")
self.name = json.get("name")
self.title = json.get("title")
self.rating = json.get("rating")
self.provisional = json.get("provisional")
self.aiLevel = json.get("aiLevel")
def __str__(self):
if self.aiLevel:
return "AI level {}".format(self.aiLevel)
else:
rating = "{}{}".format(self.rating, "?" if self.provisional else "")
return "{}{}({})".format(self.title + " " if self.title else "", self.name, rating)
def __repr__(self):
return self.__str__()