forked from LichessBot-Coders/Lichess-Coded-Bot
-
Notifications
You must be signed in to change notification settings - Fork 12
/
lichess-bot.py
455 lines (372 loc) · 18.5 KB
/
lichess-bot.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
import argparse
import chess
from chess.variant import find_variant
import chess.polyglot
import engine_wrapper
import model
import json
import lichess
import logging
import logging.handlers
import multiprocessing
import logging_pool
import signal
import time
import backoff
import sys
from config import load_config
from conversation import Conversation, ChatLine
from functools import partial
from requests.exceptions import ChunkedEncodingError, ConnectionError, HTTPError, ReadTimeout
from urllib3.exceptions import ProtocolError
from ColorLogger import enable_color_logging
logger = logging.getLogger(__name__)
from http.client import RemoteDisconnected
__version__ = "1.2.0"
terminated = False
def signal_handler(signal, frame):
global terminated
logger.debug("Recieved SIGINT. Terminating client.")
terminated = True
signal.signal(signal.SIGINT, signal_handler)
def is_final(exception):
return isinstance(exception, HTTPError) and exception.response.status_code < 500
def upgrade_account(li):
if li.upgrade_to_bot_account() is None:
return False
logger.info("Succesfully upgraded to Bot Account!")
return True
def watch_control_stream(control_queue, li):
while not terminated:
try:
response = li.get_event_stream()
lines = response.iter_lines()
for line in lines:
if line:
event = json.loads(line.decode('utf-8'))
control_queue.put_nowait(event)
else:
control_queue.put_nowait({"type": "ping"})
except Exception:
pass
def do_correspondence_ping(control_queue, period):
while not terminated:
time.sleep(period)
control_queue.put_nowait({"type": "correspondence_ping"})
def listener_configurer(level, filename):
logging.basicConfig(level=level, filename=filename,
format="%(asctime)-15s: %(message)s")
enable_color_logging(level)
def logging_listener_proc(queue, configurer, level, log_filename):
configurer(level, log_filename)
logger = logging.getLogger()
while not terminated:
try:
logger.handle(queue.get())
except Exception:
pass
def game_logging_configurer(queue, level):
if sys.platform == 'win32':
h = logging.handlers.QueueHandler(queue)
root = logging.getLogger()
root.handlers.clear()
root.addHandler(h)
root.setLevel(level)
def start(li, user_profile, engine_factory, config, logging_level, log_filename):
challenge_config = config["challenge"]
max_games = challenge_config.get("concurrency", 1)
logger.info("You're now connected to {} and awaiting challenges.".format(config["url"]))
manager = multiprocessing.Manager()
challenge_queue = manager.list()
control_queue = manager.Queue()
control_stream = multiprocessing.Process(target=watch_control_stream, args=[control_queue, li])
control_stream.start()
correspondence_cfg = config.get("correspondence", {}) or {}
correspondence_checkin_period = correspondence_cfg.get("checkin_period", 600)
correspondence_pinger = multiprocessing.Process(target=do_correspondence_ping, args=[control_queue, correspondence_checkin_period])
correspondence_pinger.start()
correspondence_queue = manager.Queue()
correspondence_queue.put("")
wait_for_correspondence_ping = False
busy_processes = 0
queued_processes = 0
logging_queue = manager.Queue()
logging_listener = multiprocessing.Process(target=logging_listener_proc, args=(logging_queue, listener_configurer, logging_level, log_filename))
logging_listener.start()
with logging_pool.LoggingPool(max_games + 1) as pool:
while not terminated:
try:
event = control_queue.get()
except InterruptedError:
continue
if event.get("type") is None:
logger.warning("Unable to handle response from lichess.org:")
logger.warning(event)
if event.get("error") == "Missing scope":
logger.warning('Please check that the API access token for your bot has the scope "Play games with the bot API".')
continue
if event["type"] == "terminated":
break
elif event["type"] == "local_game_done":
busy_processes -= 1
logger.info("+++ Process Free. Total Queued: {}. Total Used: {}".format(queued_processes, busy_processes))
elif event["type"] == "challenge":
chlng = model.Challenge(event["challenge"])
if chlng.is_supported(challenge_config):
challenge_queue.append(chlng)
if (challenge_config.get("sort_by", "best") == "best"):
list_c = list(challenge_queue)
list_c.sort(key=lambda c: -c.score())
challenge_queue = list_c
else:
try:
reason = "generic"
challenge = config["challenge"]
if not chlng.is_supported_variant(challenge["variants"]):
reason = "variant"
if not chlng.is_supported_time_control(challenge["time_controls"], challenge.get("max_increment", 180), challenge.get("min_increment", 0), challenge.get("max_base", 315360000), challenge.get("min_base", 0)):
reason = "timeControl"
if not chlng.is_supported_mode(challenge["modes"]):
reason = "casual" if chlng.rated else "rated"
if not challenge.get("accept_bot", False) and chlng.challenger_is_bot:
reason = "noBot"
if challenge.get("only_bot", False) and not chlng.challenger_is_bot:
reason = "onlyBot"
li.decline_challenge(chlng.id, reason=reason)
logger.info("Decline {} for reason '{}'".format(chlng, reason))
except Exception:
pass
elif event["type"] == "gameStart":
if queued_processes <= 0:
logger.debug("Something went wrong. Game is starting and we don't have a queued process")
else:
queued_processes -= 1
busy_processes += 1
logger.info("--- Process Used. Total Queued: {}. Total Used: {}".format(queued_processes, busy_processes))
game_id = event["game"]["id"]
pool.apply_async(play_game, [li, game_id, control_queue, engine_factory, user_profile, config, challenge_queue, correspondence_queue, logging_queue, game_logging_configurer, logging_level])
if event["type"] == "correspondence_ping" or (event["type"] == "local_game_done" and not wait_for_correspondence_ping):
if event["type"] == "correspondence_ping" and wait_for_correspondence_ping:
correspondence_queue.put("")
wait_for_correspondence_ping = False
while (busy_processes + queued_processes) < max_games:
game_id = correspondence_queue.get()
# stop checking in on games if we have checked in on all games since the last correspondence_ping
if not game_id:
wait_for_correspondence_ping = True
break
else:
busy_processes += 1
logger.info("--- Process Used. Total Queued: {}. Total Used: {}".format(queued_processes, busy_processes))
pool.apply_async(play_game, [li, game_id, control_queue, engine_factory, user_profile, config, challenge_queue, correspondence_queue, logging_queue, game_logging_configurer, logging_level])
while ((queued_processes + busy_processes) < max_games and challenge_queue): # keep processing the queue until empty or max_games is reached
chlng = challenge_queue.pop(0)
try:
logger.info("Accept {}".format(chlng))
queued_processes += 1
li.accept_challenge(chlng.id)
logger.info("--- Process Queue. Total Queued: {}. Total Used: {}".format(queued_processes, busy_processes))
except (HTTPError, ReadTimeout) as exception:
if isinstance(exception, HTTPError) and exception.response.status_code == 404: # ignore missing challenge
logger.info("Skip missing {}".format(chlng))
queued_processes -= 1
control_queue.task_done()
logger.info("Terminated")
control_stream.terminate()
control_stream.join()
correspondence_pinger.terminate()
correspondence_pinger.join()
logging_listener.terminate()
logging_listener.join()
@backoff.on_exception(backoff.expo, BaseException, max_time=600, giveup=is_final)
def play_game(li, game_id, control_queue, engine_factory, user_profile, config, challenge_queue, correspondence_queue, logging_queue, logging_configurer, logging_level):
logging_configurer(logging_queue, logging_level)
logger = logging.getLogger(__name__)
response = li.get_game_stream(game_id)
lines = response.iter_lines()
# Initial response of stream will be the full game info. Store it
initial_state = json.loads(next(lines).decode('utf-8'))
game = model.Game(initial_state, user_profile["username"], li.baseUrl, config.get("abort_time", 20))
engine = engine_factory()
engine.get_opponent_info(game)
conversation = Conversation(game, engine, li, __version__, challenge_queue)
logger.info("+++ {}".format(game))
is_correspondence = game.perf_name == "Correspondence"
correspondence_cfg = config.get("correspondence", {}) or {}
correspondence_move_time = correspondence_cfg.get("move_time", 60) * 1000
engine_cfg = config["engine"]
ponder_cfg = correspondence_cfg if is_correspondence else engine_cfg
can_ponder = ponder_cfg.get("uci_ponder", False) or ponder_cfg.get('ponder', False)
move_overhead = config.get("move_overhead", 1000)
delay_seconds = config.get("rate_limiting_delay", 0)/1000
polyglot_cfg = engine_cfg.get("polyglot", {})
first_move = True
correspondence_disconnect_time = 0
while not terminated:
try:
if first_move:
upd = game.state
first_move = False
else:
binary_chunk = next(lines)
upd = json.loads(binary_chunk.decode('utf-8')) if binary_chunk else None
u_type = upd["type"] if upd else "ping"
if u_type == "chatLine":
conversation.react(ChatLine(upd), game)
elif u_type == "gameState":
game.state = upd
board = setup_board(game)
if not is_game_over(game) and is_engine_move(game, board):
start_time = time.perf_counter_ns()
fake_thinking(config, board, game)
print_move_number(board)
correspondence_disconnect_time = correspondence_cfg.get("disconnect_time", 300)
best_move = get_book_move(board, polyglot_cfg)
if best_move is None:
if len(board.move_stack) < 2:
best_move = choose_first_move(engine, board)
elif is_correspondence:
best_move = choose_move_time(engine, board, correspondence_move_time, can_ponder)
else:
best_move = choose_move(engine, board, game, can_ponder, start_time, move_overhead)
li.make_move(game.id, best_move)
time.sleep(delay_seconds)
elif is_game_over(game):
engine.report_game_result(game, board)
elif len(board.move_stack) == 0:
correspondence_disconnect_time = correspondence_cfg.get("disconnect_time", 300)
wb = 'w' if board.turn == chess.WHITE else 'b'
game.ping(config.get("abort_time", 20), (upd[f"{wb}time"] + upd[f"{wb}inc"]) / 1000 + 60, correspondence_disconnect_time)
elif u_type == "ping":
if is_correspondence and not is_engine_move(game, board) and game.should_disconnect_now():
break
elif game.should_abort_now():
logger.info("Aborting {} by lack of activity".format(game.url()))
li.abort(game.id)
break
elif game.should_terminate_now():
logger.info("Terminating {} by lack of activity".format(game.url()))
if game.is_abortable():
li.abort(game.id)
break
except (HTTPError, ReadTimeout, RemoteDisconnected, ChunkedEncodingError, ConnectionError, ProtocolError):
if game.id not in (ongoing_game["gameId"] for ongoing_game in li.get_ongoing_games()):
break
except StopIteration:
break
engine.stop()
engine.quit()
if is_correspondence and not is_game_over(game):
logger.info("--- Disconnecting from {}".format(game.url()))
correspondence_queue.put(game_id)
else:
logger.info("--- {} Game over".format(game.url()))
control_queue.put_nowait({"type": "local_game_done"})
def choose_move_time(engine, board, search_time, ponder):
logger.info("Searching for time {}".format(search_time))
return engine.search_for(board, search_time, ponder)
def choose_first_move(engine, board):
# need to hardcode first movetime (10000 ms) since Lichess has 30 sec limit.
search_time = 10000
logger.info("Searching for time {}".format(search_time))
return engine.first_search(board, search_time)
def get_book_move(board, polyglot_cfg):
if not polyglot_cfg.get("enabled") or len(board.move_stack) > polyglot_cfg.get("max_depth", 8) * 2 - 1:
return None
book_config = polyglot_cfg.get("book", {})
if board.uci_variant == "chess":
books = book_config["standard"]
else:
if book_config.get("{}".format(board.uci_variant)):
books = book_config["{}".format(board.uci_variant)]
else:
return None
if isinstance(books, str):
books = [books]
for book in books:
with chess.polyglot.open_reader(book) as reader:
try:
selection = polyglot_cfg.get("selection", "weighted_random")
if selection == "weighted_random":
move = reader.weighted_choice(board).move
elif selection == "uniform_random":
move = reader.choice(board, minimum_weight=polyglot_cfg.get("min_weight", 1)).move
elif selection == "best_move":
move = reader.find(board, minimum_weight=polyglot_cfg.get("min_weight", 1)).move
except IndexError:
# python-chess raises "IndexError" if no entries found
move = None
if move is not None:
logger.info("Got move {} from book {}".format(move, book))
return move
return None
def choose_move(engine, board, game, ponder, start_time, move_overhead):
wtime = game.state["wtime"]
btime = game.state["btime"]
pre_move_time = int((time.perf_counter_ns() - start_time) / 1000000)
if board.turn == chess.WHITE:
wtime = max(0, wtime - move_overhead - pre_move_time)
else:
btime = max(0, btime - move_overhead - pre_move_time)
logger.info("Searching for wtime {} btime {}".format(wtime, btime))
return engine.search_with_ponder(board, wtime, btime, game.state["winc"], game.state["binc"], ponder)
def fake_thinking(config, board, game):
if config.get("fake_think_time") and len(board.move_stack) > 9:
delay = min(game.clock_initial, game.my_remaining_seconds()) * 0.015
accel = 1 - max(0, min(100, len(board.move_stack) - 20)) / 150
sleep = min(5, delay * accel)
time.sleep(sleep)
def print_move_number(board):
logger.info("")
logger.info("move: {}".format(len(board.move_stack) // 2 + 1))
def setup_board(game):
if game.variant_name.lower() == "chess960":
board = chess.Board(game.initial_fen, chess960=True)
elif game.variant_name == "From Position":
board = chess.Board(game.initial_fen)
else:
VariantBoard = find_variant(game.variant_name)
board = VariantBoard()
for move in game.state["moves"].split():
try:
board.push_uci(move)
except ValueError as e:
logger.debug("Ignoring illegal move {} on board {} ({})".format(move, board.fen(), e))
return board
def is_engine_move(game, board):
return game.is_white == (board.turn == chess.WHITE)
def is_game_over(game):
return game.state["status"] != "started"
def intro():
return r"""
. _/|
. // o\
. || ._) lichess-bot %s
. //__\
. )___( Play on Lichess with a bot
""" % __version__
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Play on Lichess with a bot')
parser.add_argument('-u', action='store_true', help='Add this flag to upgrade your account to a bot account.')
parser.add_argument('-v', action='store_true', help='Verbose output. Changes log level from INFO to DEBUG.')
parser.add_argument('--config', help='Specify a configuration file (defaults to ./config.yml)')
parser.add_argument('-l', '--logfile', help="Log file to append logs to.", default=None)
args = parser.parse_args()
logging_level = logging.DEBUG if args.v else logging.INFO
logging.basicConfig(level=logging_level, filename=args.logfile,
format="%(asctime)-15s: %(message)s")
enable_color_logging(debug_lvl=logging_level)
logger.info(intro())
CONFIG = load_config(args.config or "./config.yml")
li = lichess.Lichess(CONFIG["token"], CONFIG["url"], __version__)
user_profile = li.get_profile()
username = user_profile["username"]
is_bot = user_profile.get("title") == "BOT"
logger.info("Welcome {}!".format(username))
if args.u and not is_bot:
is_bot = upgrade_account(li)
if is_bot:
engine_factory = partial(engine_wrapper.create_engine, CONFIG)
start(li, user_profile, engine_factory, CONFIG, logging_level, args.logfile)
else:
logger.error("{} is not a bot account. Please upgrade it to a bot account!".format(user_profile["username"]))