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BadEvalAI.java
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BadEvalAI.java
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package chai;
import java.util.Random;
import java.util.Arrays;
import java.util.List;
import java.util.Collections;
import java.util.ArrayList;
import chesspresso.position.Position;
import chesspresso.move.IllegalMoveException;
import chesspresso.Chess;
public class BadEvalAI implements ChessAI {
static int winVal = 1000000;
static int loseVal = -1000000;
int maxDepth;
int tempDepth;
int IDdepth;
int player;
// Spot Precedence for White Pawns
protected static int [] pawnTable = {
0, 0, 0, 0, 0, 0, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
10, 10, 20, 30, 30, 20, 10, 10,
5, 5, 10, 25, 25, 10, 5, 5,
0, 0, 0, 20, 20, 0, 0, 0,
5, -5,-10, 0, 0,-10, -5, 5,
5, 10, 10,-20,-20, 10, 10, 5,
0, 0, 0, 0, 0, 0, 0, 0 };
// Placement Precedence for all Knights
protected static int [] knightTable = {
-50,-40,-30,-30,-30,-30,-40,-50,
-40,-20, 0, 0, 0, 0,-20,-40,
-30, 0, 10, 15, 15, 10, 0,-30,
-30, 5, 15, 20, 20, 15, 5,-30,
-30, 0, 15, 20, 20, 15, 0,-30,
-30, 5, 10, 15, 15, 10, 5,-30,
-40,-20, 0, 5, 5, 0,-20,-40,
-50,-40,-30,-30,-30,-30,-40,-50 };
protected static int [] bishopPrecedence = {
-20,-10,-10,-10,-10,-10,-10,-20,
-10, 0, 0, 0, 0, 0, 0,-10,
-10, 0, 5, 10, 10, 5, 0,-10,
-10, 5, 5, 10, 10, 5, 5,-10,
-10, 0, 10, 10, 10, 10, 0,-10,
-10, 10, 10, 10, 10, 10, 10,-10,
-10, 5, 0, 0, 0, 0, 5,-10,
-20,-10,-10,-10,-10,-10,-10,-20 };
protected static int [] rookTable = {
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
0, 0, 0, 5, 5, 0, 0, 0 };
protected static int [] queenTable = {
-20,-10,-10, -5, -5,-10,-10,-20,
-10, 0, 0, 0, 0, 0, 0,-10,
-10, 0, 5, 5, 5, 5, 0,-10,
-5, 0, 5, 5, 5, 5, 0, -5,
0, 0, 5, 5, 5, 5, 0, -5,
-10, 5, 5, 5, 5, 5, 0,-10,
-10, 0, 5, 0, 0, 0, 0,-10,
-20,-10,-10, -5, -5,-10,-10,-20 };
protected static int [] kingTable = {
-30,-40,-40,-50,-50,-40,-40,-30,
-30,-40,-40,-50,-50,-40,-40,-30,
-30,-40,-40,-50,-50,-40,-40,-30,
-30,-40,-40,-50,-50,-40,-40,-30,
-20,-30,-30,-40,-40,-30,-30,-20,
-10,-20,-20,-20,-20,-20,-20,-10,
20, 20, 0, 0, 0, 0, 20, 20,
20, 30, 10, 0, 0, 10, 30, 20 };
public BadEvalAI(int d, int whiteOrBlack) {
this.player = whiteOrBlack;
this.maxDepth = d;
}
public short getMove(Position position) {
return AlphaBetaDecision(position);
}
/*
* Returns the maximum of the minimum possibilities
*/
private synchronized short AlphaBetaDecision(Position position) {
for (IDdepth = 1; IDdepth < maxDepth; IDdepth++) {
// System.out.println("Inside AlphaBetaDecision");
short [] moves = position.getAllMoves();
int bestIdx = -1;
int bestVal = loseVal;
int currVal;
this.tempDepth = this.IDdepth;
// Loop through each move
for (int i = 0; i < moves.length; i++) {
try {
position.doMove(moves[i]);
// Do the test for each possible move
if (position.isLegal()) {
currVal = minValue(position, 1, loseVal, winVal);
} else {
currVal = loseVal; // Can't work on this move
}
position.undoMove();
if (currVal >= bestVal) {
bestIdx = i;
bestVal = currVal;
}
} catch (Exception e) {
// position.undoMove();
System.out.println(e);
System.out.println("Invalid move at start state...");
}
}
if (bestVal == winVal)
return(moves[bestIdx]);
if ((IDdepth+1) == maxDepth) {
return(moves[bestIdx]);
}
}
// Return the move with the best utility at the highest depth
//return moves[bestIdx];
return -1;
}
private synchronized int maxValue(Position position, int currDepth, int alpha, int beta) {
if (cutOffTest(position, currDepth)) {
return utility(position, currDepth);
}
int util = loseVal;
int curr;
short [] moves = position.getAllMoves();
for (int i = 0; i < moves.length; i++) {
try {
position.doMove(moves[i]);
if (position.isLegal()) {
curr = minValue(position, currDepth + 1, alpha, beta);
} else {
curr = loseVal;
}
position.undoMove();
if (curr > util)
util = curr;
if (util > beta)
return util;
if (util > alpha)
alpha = util;
} catch(Exception e) {
System.out.println("Illegal move found...");
}
}
return util;
}
private synchronized int minValue(Position position, int currDepth, int alpha, int beta) {
if (cutOffTest(position, currDepth)) {
return utility(position, currDepth);
}
int util = winVal;
int curr;
short [] moves = position.getAllMoves();
for (int i = 0; i < moves.length; i++) {
try {
position.doMove(moves[i]);
if (position.isLegal()) {
curr = maxValue(position, currDepth + 1, alpha, beta);
} else {
curr = winVal;
}
position.undoMove();
if (curr < util)
util = curr;
if (util < alpha)
return util;
if (util < beta)
beta = util;
} catch(Exception e) {
System.out.println("Illegal move found...");
}
}
return util;
}
private boolean cutOffTest(Position position, int currDepth) {
return (position.isTerminal() || (currDepth > this.tempDepth));
}
/*
* Returns winVal or loseVal on a mate, 0 on a draw
* otherwise, returns a random value in the range [loseVal, winVal]
*/
private int utility(Position position, int d) {
if (position.isTerminal()) {
//System.out.println("Terminal position found at depth " + d);
// Case of a mate
if (position.isMate()) {
if (position.getToPlay() == this.player) {
//System.out.println("Found a loss, returning " + loseVal);
return loseVal;
} else {
if (d <= this.tempDepth) {
//System.out.println("Replacing tempDepth with " + d);
this.tempDepth = d;
return winVal;
} else {
return loseVal;
}
//System.out.println("Found a win, returning " + winVal + " DepthLimit = " + this.tempDepth);
}
} else {
//System.out.println("Found a draw, returning 0");
return 0;
}
} else { // Non-terminal position
return (position.getMaterial());
}
}
/*
* Returns material values of a position.
* Uses the "Simplified Evaluation Function" from
* https://chessprogramming.wikispaces.com/Simplified+evaluation+function
*
*/
public int getMaterials(Position p) {
int currStone = Chess.NO_STONE, row, col;
int val = 0;
int wPawns = 0, wRooks = 0, wBishops = 0, wQueens = 0, wKnights = 0, wKings = 0;
int bPawns = 0, bRooks = 0, bBishops = 0, bQueens = 0, bKnights = 0, bKings = 0;
for (int i = 0; i < Chess.NUM_OF_SQUARES; i++) {
currStone = p.getStone(i);
row = i / 8; // EG B3 = 17, 17%8 = 1, 1 = B
col = i % 8; // With integer division => 17/8 = 2 (counting from zero)
switch(currStone) {
case Chess.WHITE_PAWN:
wPawns++;
val += (100 + (pawnTable[8*(7 - row) + col]));
break;
case Chess.BLACK_PAWN:
bPawns++;
val -= (100 + (pawnTable[8 + (8* row) - (1 +col)]));
break;
case Chess.WHITE_ROOK:
wRooks++;
val += (500 + (rookTable[8*(7 - row) + col]));
break;
case Chess.BLACK_ROOK:
bRooks++;
val -= (500 + (rookTable[8 + (8* row) - (1 +col)]));
break;
case Chess.WHITE_BISHOP:
wBishops++;
val += (330 + (rookTable[8*(7 - row) + col]));
break;
case Chess.BLACK_BISHOP:
bBishops++;
val -= (330 + (rookTable[8 + (8* row) - (1 +col)]));
break;
case Chess.WHITE_KNIGHT:
wKnights++;
val += (320 + (knightTable[8*(7 - row) + col]));
break;
case Chess.BLACK_KNIGHT:
bKnights++;
val -= (320 + (knightTable[8 + (8* row) - (1 +col)]));
break;
case Chess.WHITE_QUEEN:
wQueens++;
val += (900 + (queenTable[8*(7 - row) + col]));
break;
case Chess.BLACK_QUEEN:
bQueens++;
val -= (900 + (queenTable[8 + (8* row) - (1 +col)]));
break;
case Chess.WHITE_KING:
wKings++;
val += (20000 + (kingTable[8*(7 - row) + col]));
break;
case Chess.BLACK_KING:
bKings++;
val -= (20000 + (kingTable[8 + (8* row) - (1 +col)]));
break;
}
}
/* Customizations: */
// Penalty for no-pawns
if (wPawns == 0) {
val -= 20;
}
if (bPawns == 0) {
val += 20;
}
// Bonus for bishop pair
if (wBishops == 2) {
val += 40;
}
if (bBishops == 2) {
val -= 40;
}
// Everything Calculated with respect to white
return (this.player == Chess.WHITE ? val : -1 * val);
}
}