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First time loading, I see the following when opening my talent frames:
After reloading the UI, it works better, but still not right. It seems related to talented data somehow?
It should be noted that I am a priest and it seems to be looking up WARRIOR.
Stack trace:
2x Talented/view.lua:100: attempt to index local 'first_tree' (a nil value) [string "@Talented/view.lua"]:100: in function `SetClass' [string "@Talented/view.lua"]:162: in function `SetTemplate' [string "@Talented/core.lua"]:271: in function `SetTemplate' [string "@Talented/core.lua"]:368: in function `Update' [string "@Talented/core.lua"]:351: in function <Talented/core.lua:348> [string "=(tail call)"]: ? [string "TOGGLETALENTS"]:1: in function <[string "TOGGLETALENTS"]:1> Locals: self = <table> { template = <table> { } frame = TalentedFrame { } elements = <table> { } name = "base" } class = "PRIEST" force = nil talents = <table> { } top_offset = 100 bottom_offset = 4 first_tree = nil (*temporary) = nil (*temporary) = 24 (*temporary) = 0 (*temporary) = 0 (*temporary) = Button { 0 = <userdata> SetButtonState = <function> defined @Talented/ui/base.lua:42 left = Texture { } Enable = <function> defined @Talented/ui/base.lua:58 right = Texture { } middle = Texture { } Disable = <function> defined @Talented/ui/base.lua:67 } (*temporary) = EditBox { 0 = <userdata> tooltip = "You can edit the name of the template here. You must press the Enter key to save your changes." Right = Texture { } Middle = Texture { } Left = Texture { } } (*temporary) = FontString { 0 = <userdata> } (*temporary) = FontString { 0 = <userdata> } (*temporary) = <function> defined =[C]:-1 (*temporary) = FontString { 0 = <userdata> } (*temporary) = <userdata> (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index local 'first_tree' (a nil value)" Talented = <table> { CreateTemplateMenu = <function> defined @Talented/ui/menu.lua:65 defaults = <table> { } LoadAddOn = <function> defined @Talented/core.lua:74 OpenOptionsFrame = <function> defined @Talented/ui/menu.lua:26 MakeArrow = <function> defined @Talented/ui/arrows.lua:17 GetTalentPrereqs = <function> defined @Talented/spell.lua:234 UnregisterComm = <function> defined @Masque/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:143 HideTooltipInfo = <function> defined @Talented/tips.lua:134 DataAddonLoaded = <function> defined @Talented/talents.lua:151 GetDefaultMode = <function> defined @Talented/core.lua:285 SetDefaultModulePrototype = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:405 UpdateTemplateName = <function> defined @Talented/core.lua:123 LoadTemplates = <function> defined @Talented/core.lua:456 GetMode = <function> defined @Talented/core.lua:54 SetTemplate = <function> defined @Talented/core.lua:264 SetMode = <function> defined @Talented/core.lua:58 RegisterMessage = <function> defined @BagBrother/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:90 UnregisterMessage = <function> defined @BagBrother/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:153 Update = <function> defined @Talented/core.lua:364 hooks = <table> { } SendCommMessage = <function> defined @BugSack/Libs/AceComm-3.0/AceComm-3.0.lua:83 db = <table> { } UnregisterAllComm = <function> defined @Masque/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:164 SetEnabledState = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:420 Hook = <function> defined @Bartender4/libs/AceHook-3.0/AceHook-3.0.lua:273 OpenTemplate = <function> defined @Talented/core.lua:244 OnEnable = <function> defined @Talented/core.lua:289 GetTemplateStringClass = <function> defined @Talented/encode.lua:15 MakeButton = <function> defined @Talented/ui/buttons.lua:75 ImportTemplate = <function> defined @Talented/core.lua:209 Pool = <table> { } OnInitialize = <function> defined @Talented/core.lua:78 UnregisterAllEvents = <function> defined @BagBrother/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:174 base = TalentedFrame { } Deserialize = <function> defined @BugSack/Libs/AceSerializ
The text was updated successfully, but these errors were encountered:
As the error code says, you don't have Talented_Data loaded! I should probably add it as a requirement for the addon to be enabled.
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First time loading, I see the following when opening my talent frames:
After reloading the UI, it works better, but still not right. It seems related to talented data somehow?
It should be noted that I am a priest and it seems to be looking up WARRIOR.
Stack trace:
The text was updated successfully, but these errors were encountered: