From 09128d33d99564436cf0f0044b833d7b48d08b63 Mon Sep 17 00:00:00 2001 From: Matt Martens Date: Fri, 23 Aug 2024 11:52:54 -0500 Subject: [PATCH 01/11] FAQ up to 240625 --- content/faq/arcs/en-US.yml | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index 1c66f29..cbddaed 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -542,3 +542,27 @@ a: >- Only the Favors needed for the Transfer Guild Support action; so if the Guild card in question has two keys, then two Favors. You do not need to give them another Favor to get Advocate consent. card: Monopoly Consent +- faq: + - q: >- + If $link:Blight Hunger$ is in play, where do destroyed pieces go? + a: >- + The Dead Live specifies that pieces that would return to supply are instead placed on the card. Blight Hunger places the pieces on its card before they would return to supply, so Blight Hunger takes precedence. + card: The Dead Live +- faq: + - q: >- + How does the Spread Empathy objective interact with Loyal guild cards? + a: >- + Only Psionic resources count. + card: Pacifist Act II Objective +- faq: + - q: >- + Can you use Plot to Kidnap to take from the face up discard if playing with Split Discards? + a: >- + Yes. Resolve the card by searching through both the face-up and facedown discard piles, then shuffle the facedown discard pile. + card: Plot to Kidnap +- faq: + - q: >- + What do you do if there is already a card attached to the Council? + a: >- + Attach it to the Council, keeping the other attached card attached as well. + card: Guilds Decry Terror From d0953e9fc8b738bd08d1698d0ea43c33a386834b Mon Sep 17 00:00:00 2001 From: Matt Martens Date: Fri, 23 Aug 2024 12:05:42 -0500 Subject: [PATCH 02/11] FAQ up to 240702 --- content/faq/arcs/en-US.yml | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index cbddaed..d176bd9 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -566,3 +566,13 @@ a: >- Attach it to the Council, keeping the other attached card attached as well. card: Guilds Decry Terror +- faq: + - q: >- + Do you have to control Witnesses to Catapult move them? + a: >- + Yes. The control requisite still applies to Catapult Moves. + - q: >- + Do you have to flip a Witness token in Prelude to declare Empath? + a: >- + Yes. You must do the first part to declare Empath. + card: Witnesses \ No newline at end of file From 64ab6531c450d5b11f9a99a9e5bf31aabc24eb4d Mon Sep 17 00:00:00 2001 From: Matt Martens Date: Fri, 23 Aug 2024 12:36:23 -0500 Subject: [PATCH 03/11] FAQ up through 240703 --- content/faq/arcs/en-US.yml | 32 +++++++++++++++++++++++++++++++- 1 file changed, 31 insertions(+), 1 deletion(-) diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index d176bd9..aabedd6 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -575,4 +575,34 @@ Do you have to flip a Witness token in Prelude to declare Empath? a: >- Yes. You must do the first part to declare Empath. - card: Witnesses \ No newline at end of file + card: Witnesses +- faq: + - q: >- + Which hits to the ships on the card take? + a: >- + The ships are on the card take hits for self-hit damage (flame icons and intercept) + card: Warden's Levy +- faq: + - q: >- + Does using Force Beams' New Action cause the rival to "take a move" such that $link:Gate Ports$ would permit a capture? + a: >- + Gate Ports is a move modifier, meaning it does not apply to Force Beams + card: Force Beams +- faq: + - q: >- + If a player triggers Psionic outrage once and then Weapon outrage twice on the same turn, how many ships would Sycophant place? + a: >- + 2 ships total. The 2 ships is once per turn. Not once per turn per outrage + card: Sycophants +- faq: + - q: >- + Can the Guardian, with $link:Ire of the Tycoons$ still declare the Edenguard ambition? + a: >- + Edenguard is an alternative to Tycoon and Guardian would be able to declare it + card: Edenguard Ambition +- faq: + - q: >- + How do Passage tokens affect Gatekeepers? + a: >- + You place 7 ships, with all ships that would be placed on passages going to the passage (which is itself a gate) + card: Passages & The Twisted Passage \ No newline at end of file From cb5ece87b4d5b542f3043f126bd6c4b47211ea0e Mon Sep 17 00:00:00 2001 From: ledergamesmatt Date: Mon, 26 Aug 2024 13:57:28 -0500 Subject: [PATCH 04/11] Update en-US.yml --- content/faq/arcs/en-US.yml | 38 +++++++++++++++++++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-) diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index aabedd6..9090954 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -605,4 +605,40 @@ How do Passage tokens affect Gatekeepers? a: >- You place 7 ships, with all ships that would be placed on passages going to the passage (which is itself a gate) - card: Passages & The Twisted Passage \ No newline at end of file + card: Passages & The Twisted Passage +- faq: + - q: >- + Can conspirator refill the court with the same guild they just secured to place a conspiracy? + a: >- + Yes! Refill is the last step of secure, after you've taken the card. + card: Conspiracies +- faq: + - q: >- + Is the Chosen allowed to perform all the actions granted by upgrades on the Judge's Flagship? + a: >- + The Judge's Flagship is indeed their Loyal ship. You could use their Flagship to build ships, Catapult move, tax using Control Array, etc. + card: Judge's Chosen + - faq: + - q: >- + If a player plays a non-Aggression card to battle in a cluster at Peace, do they need to spend 1 or 2 Weapons? Is it one weapon per flip if a player wants to flip more than 1 Ceasefire token? + a: >- + It would cost 2 weapons: One to apply Battle to the Action Card via the standard Prelude ability of a Weapon, and one to flip the Ceasefire token. It is also one Weapon per flip. + card: Ceasefires +- faq: + - q: >- + Can a Regent with Rogue Admiral attack the Empire alone? + a: >- + Yes, and they can add any number of Imperial ships in the system to their attacking ships. Basically, they can pick and choose how many are attacking and how many are defending. (This is modeling the Empire breaking up into rival admiralties who each have a claim on the Empire's military, who's loyal, and who's a traitor.) + card: Rogue Admirals +- faq: + - q: >- + Force Beams does not trigger $link:Gate Ports$. But does $link:Unstable Seeker$ or $link:Judge's Chosen$? + a: >- + They do, since they don't state that they ignore move modifiers. It's a little goofy, sorry! + card: Force Beams +- faq: + - q: >- + Do trophies taken as part of ransacking the court count towards Admiral's objective? + a: >- + Yes, if Ransacking the Court is triggered by destroying a city in battle and not by some other means. You are destroying pieces in the battle, and Ransacking the Court happens as part of destroying a city. + card: Admiral Act I Objective \ No newline at end of file From ac1a3c55ab6bd6e04a4361a802c20594e03f2c05 Mon Sep 17 00:00:00 2001 From: Joshua Yearsley Date: Thu, 29 Aug 2024 16:43:12 -0400 Subject: [PATCH 05/11] Errata & FAQ - fixed #121, fixed #131, fixed #145, fixed #146 --- content/errata/arcs/en-US.yml | 9 +++++++++ content/faq/arcs/en-US.yml | 34 ++++++++++++++++++++++++++++++++-- 2 files changed, 41 insertions(+), 2 deletions(-) diff --git a/content/errata/arcs/en-US.yml b/content/errata/arcs/en-US.yml index 15aab88..05a8601 100644 --- a/content/errata/arcs/en-US.yml +++ b/content/errata/arcs/en-US.yml @@ -40,3 +40,12 @@ - errata: - text: "The Teach action should have the attach and scrap sentences swapped. You cannot scrap unless you attach." card: Spreading the Faith +- errata: + - text: "This card should say 'if a city with a Seat is removed' rather than 'if a city with a Seat is destroyed' to cover cases where the city is removed from the map in other ways." + card: Seats & Fiefs +- errata: + - text: "This setup should remind you to place the Ideal markers in the same ambitions as they were in at the end of the previous Act." + card: Believer Act III Setup +- errata: + - text: "The Agitator's *Irregular* ability should say 'is intercepted' rather than 'rolls `symbol:intercept`' so it interacts properly with cards such as $link:Mirror Plating$." + card: Agitator \ No newline at end of file diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index 9090954..6face45 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -618,7 +618,7 @@ a: >- The Judge's Flagship is indeed their Loyal ship. You could use their Flagship to build ships, Catapult move, tax using Control Array, etc. card: Judge's Chosen - - faq: +- faq: - q: >- If a player plays a non-Aggression card to battle in a cluster at Peace, do they need to spend 1 or 2 Weapons? Is it one weapon per flip if a player wants to flip more than 1 Ceasefire token? a: >- @@ -641,4 +641,34 @@ Do trophies taken as part of ransacking the court count towards Admiral's objective? a: >- Yes, if Ransacking the Court is triggered by destroying a city in battle and not by some other means. You are destroying pieces in the battle, and Ransacking the Court happens as part of destroying a city. - card: Admiral Act I Objective \ No newline at end of file + card: Admiral Act I Objective +- faq: + - q: >- + Do I have to build the Free city in order to gain the other benefits of the **Resettle** action? + a: >- + Yes! + card: Forgeworld Refugees +- faq: + - q: >- + Do I have to build the Free city in order to gain the other benefits of the **Resettle** action? + a: >- + Yes! + card: Blazeworld Refugees +- faq: + - q: >- + Do I have to build the Free city in order to gain the other benefits of the **Resettle** action? + a: >- + Yes! + card: Deadworld Refugees +- faq: + - q: >- + Do I have to build the Free city in order to gain the other benefits of the **Resettle** action? + a: >- + Yes! + card: Lostworld Refugees +- faq: + - q: >- + Do I have to build the Free city in order to gain the other benefits of the **Resettle** action? + a: >- + Yes! + card: Heartworld Refugees \ No newline at end of file From f324c4756f374d8b456f448b30932720d9a5887f Mon Sep 17 00:00:00 2001 From: Joshua Yearsley Date: Fri, 30 Aug 2024 09:11:00 -0400 Subject: [PATCH 06/11] Added all remaining errata from turmoilbyrd doc. --- content/errata/arcs/en-US.yml | 29 ++++++++++++++++++++++++++++- content/faq/arcs/en-US.yml | 8 +++++++- 2 files changed, 35 insertions(+), 2 deletions(-) diff --git a/content/errata/arcs/en-US.yml b/content/errata/arcs/en-US.yml index 05a8601..0f459f7 100644 --- a/content/errata/arcs/en-US.yml +++ b/content/errata/arcs/en-US.yml @@ -48,4 +48,31 @@ card: Believer Act III Setup - errata: - text: "The Agitator's *Irregular* ability should say 'is intercepted' rather than 'rolls `symbol:intercept`' so it interacts properly with cards such as $link:Mirror Plating$." - card: Agitator \ No newline at end of file + card: Agitator +- errata: + - text: "For clarity, this card should say 'from the attached card' rather than 'from here'." + card: Armistice +- errata: + - text: "To clarify the intended effect, we have added 'If a Vassal **secures** a card with a Court token, the Court token remains on the refilled card.'." + card: Feudal Courts +- errata: + - text: "To clarify various interactions, we have rewritten step 3 of this card to the following: 'Destroy all buildings on the planet, placing them here, not in Trophies. Nobody Ransacks the Court.' and swapped it with step 2." + card: Breaking Worlds +- errata: + - text: "The second sentence should read 'You cannot **tax** cities on Relic planets that you do not control.'" + card: Ire of the Keepers +- errata: + - text: "The second sentence should read 'You cannot **tax** cities on Material and Fuel planets that you do not control.'" + card: Ire of the Tycoons +- errata: + - text: "To improve game flow, add this sentence: 'Scrap this if the Harvester is not in play.''" + card: Unstable Harvester +- errata: + - text: "To improve game flow, add this sentence: 'Scrap this if the Warrior is not in play.''" + card: Unstable Warrior +- errata: + - text: "To improve game flow, add this sentence: 'Scrap this if the Seeker is not in play.''" + card: Unstable Seeker +- errata: + - text: "To improve game flow, add this sentence: 'Scrap this if the Protector is not in play.''" + card: Unstable Protector \ No newline at end of file diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index 6face45..a02bae5 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -671,4 +671,10 @@ Do I have to build the Free city in order to gain the other benefits of the **Resettle** action? a: >- Yes! - card: Heartworld Refugees \ No newline at end of file + card: Heartworld Refugees +- faq: + - q: >- + When I secure this card, what happens to the agents on it? + a: >- + They are returned and taken as Captives, as normal. Only the card remains in the Court. + card: Passage Storms \ No newline at end of file From b3314f8c37473b27dd968f695603d61730d6394c Mon Sep 17 00:00:00 2001 From: Joshua Yearsley Date: Fri, 30 Aug 2024 10:15:57 -0400 Subject: [PATCH 07/11] Reversed ruling on Council flipping --- content/faq/arcs/en-US.yml | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index a02bae5..80f28f6 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -438,7 +438,7 @@ - q: >- Can I flip the Council while it is not in the Court? a: >- - No. + Yes! In this case, return it to the Court. It won't resolve this round. card: Council Intrigue - faq: - q: >- @@ -677,4 +677,10 @@ When I secure this card, what happens to the agents on it? a: >- They are returned and taken as Captives, as normal. Only the card remains in the Court. - card: Passage Storms \ No newline at end of file + card: Passage Storms +- faq: + - q: >- + Can I flip the Council while it is not in the Court? + a: >- + Yes! In this case, return it to the Court. It won't resolve this round. + card: Council Insiders \ No newline at end of file From ba0c12a84ebe9cd43e93c97120ebdf171a14168b Mon Sep 17 00:00:00 2001 From: ledergamesmatt Date: Fri, 30 Aug 2024 09:53:07 -0500 Subject: [PATCH 08/11] More FAQ entries --- content/faq/arcs/en-US.yml | 74 ++++++++++++++++++++++++++++++++++---- 1 file changed, 68 insertions(+), 6 deletions(-) diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index 9090954..44cc537 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -587,6 +587,14 @@ Does using Force Beams' New Action cause the rival to "take a move" such that $link:Gate Ports$ would permit a capture? a: >- Gate Ports is a move modifier, meaning it does not apply to Force Beams + - q: >- + Force Beams does not trigger $link:Gate Ports$. But does $link:Unstable Seeker$ or $link:Judge's Chosen$? + a: >- + They do, since they don't state that they ignore move modifiers. It's a little goofy, sorry! + - q: >- + Can you use Force Beams to do a Catapult Move? + a: >- + No, Force Beams is strictly to an adjacent system and cannot have a Catapult Move applied to it. card: Force Beams - faq: - q: >- @@ -632,13 +640,67 @@ card: Rogue Admirals - faq: - q: >- - Force Beams does not trigger $link:Gate Ports$. But does $link:Unstable Seeker$ or $link:Judge's Chosen$? + Do trophies taken as part of ransacking the court count towards Admiral's objective? a: >- - They do, since they don't state that they ignore move modifiers. It's a little goofy, sorry! - card: Force Beams + Yes, if Ransacking the Court is triggered by destroying a city in battle and not by some other means. You are destroying pieces in the battle, and Ransacking the Court happens as part of destroying a city. + card: Admiral Act I Objective - faq: - q: >- - Do trophies taken as part of ransacking the court count towards Admiral's objective? + Do you count agents before or after returning the agents that were on this card? a: >- - Yes, if Ransacking the Court is triggered by destroying a city in battle and not by some other means. You are destroying pieces in the battle, and Ransacking the Court happens as part of destroying a city. - card: Admiral Act I Objective \ No newline at end of file + In this instance, the agents should be returned first, then the supply counted. + card: Diplomatic Fiasco +- faq: + - q: >- + Do resources "you have" apply to resources on a Cartel card? + a: >- + Yes, you can use resources from a Cartel card for Mythic. + card: Shaper +- faq: + - q: >- + In a $link:Closed Economy$, can a Regent Lord tax a Vassal City under Imperial control? + a: >- + No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. + card: F1603 +- faq: + - q: >- + In a $link:Closed Economy$, can a Regent Lord tax a Vassal City under Imperial control? + a: >- + No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. + card: F1604 + - faq: + - q: >- + In a $link:Closed Economy$, can a Regent Lord tax a Vassal City under Imperial control? + a: >- + No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. + card: F1605 +- faq: + - q: >- + In a $link:Closed Economy$, can a Regent Lord tax a Vassal City under Imperial control? + a: >- + No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. + card: F1605 +- faq: + - q: >- + In a $link:Closed Economy$, can a Regent Lord tax a Vassal City under Imperial control? + a: >- + No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. + card: F1606 +- faq: + - q: >- + In a $link:Closed Economy$, can a Regent Lord tax a Vassal City under Imperial control? + a: >- + No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. + card: F1607 +- faq: + - q: >- + In a $link:Closed Economy$, can a Regent Lord tax a Vassal City under Imperial control? + a: >- + No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. + card: F1608 +- faq: + - q: >- + In a Closed Economy, can a Regent Lord tax a Vassal City under Imperial control? + a: >- + No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. + card: Closed Economy \ No newline at end of file From 6d15ec812dc1802fac723157108989f55382e592 Mon Sep 17 00:00:00 2001 From: ledergamesmatt Date: Fri, 30 Aug 2024 10:11:05 -0500 Subject: [PATCH 09/11] Merge errata and faq --- content/faq/arcs/en-US.yml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index 2d3203e..e8f8ab2 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -438,7 +438,7 @@ - q: >- Can I flip the Council while it is not in the Court? a: >- - Yes! In this case, return it to the Court. It won't resolve this round. + No. card: Council Intrigue - faq: - q: >- @@ -704,6 +704,8 @@ a: >- No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. card: Closed Economy +- faq: + - q: >- Do I have to build the Free city in order to gain the other benefits of the **Resettle** action? a: >- Yes! @@ -743,4 +745,4 @@ Can I flip the Council while it is not in the Court? a: >- Yes! In this case, return it to the Court. It won't resolve this round. - card: Council Insiders + card: Council Insiders \ No newline at end of file From 2e3baf81de5491e83809d8382a03c67b7811bce7 Mon Sep 17 00:00:00 2001 From: Joshua Yearsley Date: Fri, 30 Aug 2024 11:37:31 -0400 Subject: [PATCH 10/11] Fixed wrong YAML --- content/faq/arcs/en-US.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/content/faq/arcs/en-US.yml b/content/faq/arcs/en-US.yml index e8f8ab2..649183f 100644 --- a/content/faq/arcs/en-US.yml +++ b/content/faq/arcs/en-US.yml @@ -438,7 +438,7 @@ - q: >- Can I flip the Council while it is not in the Court? a: >- - No. + Yes! In this case, return it to the Court. It won't resolve this round. card: Council Intrigue - faq: - q: >- @@ -668,7 +668,7 @@ a: >- No. A Regent Lord is bound by Truce law when taxing a Regent Vassal. An Outlaw Lord can always tax Vassal cities regardless of Empire presence. card: F1604 - - faq: +- faq: - q: >- In a $link:Closed Economy$, can a Regent Lord tax a Vassal City under Imperial control? a: >- From 71c68b4b4815386db6868a8bf9c0054795e2cd90 Mon Sep 17 00:00:00 2001 From: Joshua Yearsley Date: Fri, 30 Aug 2024 11:51:04 -0400 Subject: [PATCH 11/11] Added changelog --- content/changelog/arcs/en-US.yml | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/content/changelog/arcs/en-US.yml b/content/changelog/arcs/en-US.yml index a24ec28..d010c08 100644 --- a/content/changelog/arcs/en-US.yml +++ b/content/changelog/arcs/en-US.yml @@ -1,4 +1,10 @@ # YYYY-MM-DD +- date: 2024-08-30 + text: > + Added errata for $link:Agitator$, $link:Seats & Fiefs$, $link:Believer Act III Setup$, $link:Armistice$, $link:Feudal Courts$, $link:Breaking Worlds$, Ire cards such as $link:Ire of the Keepers$, and Unstable cards such as $link:Unstable Harvester$. + Reversed FAQ ruling on cards that flip the Imperial Council, such as $link:Council Intrigue$. You can now return the Council to the Court while it is tucked under an action card! + Added FAQs for $link:The Dead Live$, $link:Pacifist Act II Objective$, $link: Plot to Kidnap$, $link: Guilds Decry Terror$, $link:Witnesses$, $link:Warden’s Levy$, $link: Force Beams$, $link:Sycophants$, $link:Edenguard Ambition$, $link:Passages & The Twisted Passage$, $link:Conspiracies$, $link:Judge’s Chosen$, $link$Ceasefires$, $link:Rogue Admirals$, $link:Admiral Act I Objective$, $link:Diplomatic Fiasco$, $link:Shaper$, Lord cards such as $link:Lord of the 1st Cluster$, Refugees cards such as $link:Forgeworld Refugees$, and $link:Closed Economy$. + - date: 2024-07-11 text: > Added lots of FAQ entries for the Blighted Reach campaign and for $link:Tycoon's Ambition$. Added errata for $link:Force Beams$, $link:Spreading the Faith$, and some minor typos.