From 5293c75612a086b311e585488d8edc2279248eac Mon Sep 17 00:00:00 2001 From: Kyle Kemp Date: Wed, 8 May 2024 10:44:34 -0500 Subject: [PATCH] change subproducts for arcs --- .../arcs/en-US/arcsblightedreach.yml | 164 --------------- content/card-data/arcs/en-US/arcsll.yaml | 192 ------------------ content/meta-data/arcs.yml | 8 +- 3 files changed, 4 insertions(+), 360 deletions(-) delete mode 100644 content/card-data/arcs/en-US/arcsblightedreach.yml delete mode 100644 content/card-data/arcs/en-US/arcsll.yaml diff --git a/content/card-data/arcs/en-US/arcsblightedreach.yml b/content/card-data/arcs/en-US/arcsblightedreach.yml deleted file mode 100644 index 64941c6..0000000 --- a/content/card-data/arcs/en-US/arcsblightedreach.yml +++ /dev/null @@ -1,164 +0,0 @@ -- id: ARCS/AID01A - image: AID01A - name: Imperial Council in Session - tags: - - arcsblightedreach - - Imperial Council -- id: ARCS/AID01B - image: AID01B - name: Imperial Council Decided - tags: - - arcsblightedreach - - Imperial Council -- id: ARCS/AID02 - image: AID02 - name: Guild Envoys Depart - tags: - - arcsblightedreach - - Edict -- id: ARCS/AID03 - image: AID03 - name: Govern the Imperial Reach - tags: - - arcsblightedreach - - Edict -- id: ARCS/AID04 - image: AID04 - name: Govern the Imperial Reach - tags: - - arcsblightedreach - - Edict -- id: ARCS/AID05 - image: AID05 - name: Govern the Imperial Reach - tags: - - arcsblightedreach - - Edict -- id: ARCS/AID06A - image: AID06A - name: Imperial Regent - tags: - - arcsblightedreach - - Title -- id: ARCS/AID06B - image: AID06B - name: Outlaw - tags: - - arcsblightedreach - - Title -- id: ARCS/AID10A - image: AID10A - name: Flagship Upgrades - tags: - - arcsblightedreach - - Ability -- id: ARCS/AID10B - image: AID10B - name: Flagship Upgrades - tags: - - arcsblightedreach - - Ability -- id: ARCS/CC01 - image: CC01 - name: Mining Interest - tags: - - arcsblightedreach - - Guild - - Material - - 2 -- id: ARCS/CC02 - image: CC02 - name: Construction Union - tags: - - arcsblightedreach - - Guild - - Material - - 2 -- id: ARCS/CC03 - image: CC03 - name: Gatekeepers - tags: - - arcsblightedreach - - Guild - - Fuel - - 2 -- id: ARCS/CC04 - image: CC04 - name: Shipping Interest - tags: - - arcsblightedreach - - Guild - - Fuel - - 2 -- id: ARCS/CC05 - image: CC05 - name: Skirmishers - tags: - - arcsblightedreach - - Guild - - Weapon - - 2 -- id: ARCS/CC06 - image: CC06 - name: Arms Union - tags: - - arcsblightedreach - - Guild - - Weapon - - 2 -- id: ARCS/CC07 - image: CC07 - name: Lattice Spies - tags: - - arcsblightedreach - - Guild - - Psionic - - 2 -- id: ARCS/CC08 - image: CC08 - name: Silver Tongues - tags: - - arcsblightedreach - - Guild - - Psionic - - 2 -- id: ARCS/CC09 - image: CC09 - name: Sworn Guardians - tags: - - arcsblightedreach - - Guild - - Relic - - 2 -- id: ARCS/CC10 - image: CC10 - name: Elder Broker - tags: - - arcsblightedreach - - Guild - - Relic - - 2 -- id: ARCS/CC11 - image: CC11 - name: Populist Demands - tags: - - arcsblightedreach - - Vox -- id: ARCS/CC12 - image: CC12 - name: Council Intrigue - tags: - - arcsblightedreach - - Vox -- id: ARCS/CC13 - image: CC13 - name: Diplomatic Fiasco - tags: - - arcsblightedreach - - Vox -- id: ARCS/CC14 - image: CC14 - name: Song of Freedom - tags: - - arcsblightedreach - - Vox \ No newline at end of file diff --git a/content/card-data/arcs/en-US/arcsll.yaml b/content/card-data/arcs/en-US/arcsll.yaml deleted file mode 100644 index da3100f..0000000 --- a/content/card-data/arcs/en-US/arcsll.yaml +++ /dev/null @@ -1,192 +0,0 @@ -- id: ARCS/L15 - text: >- - When defending in **battle**, before the attacker collects dice, you may move any number of fresh Loyal ships from systems adjacent to the battle system into it. - image: L15 - name: Predictive Sensors - tags: - - LL - - Lore -- id: ARCS/L16 - text: >- - **Guide (Move):** Move any number of ***any*** ships *(even if not Loyal)* from a system with a fresh Loyal starport to an adjacent system, or vice versa, ignoring **move** modifiers in play areas. - image: L16 - name: Force Beams - tags: - - LL - - Lore -- id: ARCS/L17 - text: >- - When attacking in **battle**, if there are no defending buildings, you may collect up to 1 raid die. *(This is not an extra die. Follow the limit of 1 die per ship.)* - image: L17 - name: Raider Exosuits - tags: - - LL - - Lore -- id: ARCS/L18 - text: >- - **Martyr (Move):** Destroy 1 fresh Loyal ship on the map to destroy 1 ship that is not Loyal in its system, taking it as a Trophy. *(Your Loyal ship does not become a Trophy.)* - image: L18 - name: Survival Overrides - tags: - - LL - - Lore -- id: ARCS/L19 - text: >- - ***While Empath is declared***, if you roll ***any*** dice *(even outside battle)*, you may reroll any number of them once. - **Prelude:** You may discard this to clear your Psionic Outrage. - image: L19 - name: Empath’s Vision - tags: - - LL - - Lore -- id: ARCS/L20 - text: >- - ***While Empath is declared***, you may **tax** ***any*** cities, and **build** ships and Catapult **move** with ***any*** starports, like they are Loyal. *(Don't take Captives. Build ships damaged in Rival-controlled systems.)* - image: L20 - name: Empath’s Bond - tags: - - LL - - Lore -- id: ARCS/L21 - text: >- - ***While Keeper is declared***, Rivals cannot steal resources from you that are the same as resources they have already. - **Prelude:** You may discard this to clear your Relic Outrage. - image: L21 - name: Keeper’s Trust - tags: - - LL - - Lore -- id: ARCS/L22 - text: >- - ***While Keeper is declared***, Rivals cannot steal Guild cards from you while you have any resources of the same type. *(If you have both Relics and Sworn Guardians, neither can be stolen!)* - image: L22 - name: Keeper’s Solidarity - tags: - - LL - - Lore -- id: ARCS/L23 - text: >- - ***While Warlord is declared***, you may **tax** cities that you already taxed this turn. - **Prelude:** You may discard this to clear your Weapon Outrage. - image: L23 - name: Warlord’s Cruelty - tags: - - LL - - Lore -- id: ARCS/L24 - text: >- - ***While Warlord is declared***, you may spend Trophies in your Prelude, returning them, to influence once for each. - image: L24 - name: Warlord’s Terror - tags: - - LL - - Lore -- id: ARCS/L25 - text: >- - ***While Tyrant is declared***, you may spend Captives in your Prelude, returning them, to secure once for each. - **Prelude:** You may discard this to clear your Weapon Outrage. - image: L25 - name: Tyrant’s Ego - tags: - - LL - - Lore -- id: ARCS/L26 - text: >- - **Annex (Build):** ***While Tyrant is declared***, replace ***any*** city or starport you control with a Loyal city or starport, respectively. *(Cities return to player boards.)* - image: L26 - name: Tyrant’s Authority - tags: - - LL - - Lore -- id: ARCS/L27 - text: >- - **Prelude:** ***While Tycoon is declared***, before taking any other actions, you may discard all of your Material and Fuel to declare exactly 1 undeclared ambition. Do not place the zero marker. *(You may do this just after declaring Tycoon.)* - image: L27 - name: Tycoon’s Ambition - tags: - - LL - - Lore -- id: ARCS/L28 - text: >- - **Prelude:** ***While Tycoon is declared***, you may discard any number of Material and Fuel to gain 1 resource for each. - **Prelude:** You may discard this to clear your Material and Fuel Outrage. - image: L28 - name: Tycoon’s Charm - tags: - - LL - - Lore -- id: ARCS/LEAD09 - text: >- - *Learned*. After **setup**, gain 2 extra lore cards—draw 5 lore, keep 2, and scrap the other 3 *(returning them to the box).* - *Academic*. When you're **scoring** Tycoon, gain no Power for second place, and gain Power for second place if you get first place. *(Don't get bonus city Power.)* - image: LEAD09 - name: Archivist - tags: - - LL - - Leader -- id: ARCS/LEAD10 - text: >- - *Ruthless*. Once per turn, when you **tax** any city or **build** a ship at a starport, you may hit the building to take that action again with it. If you destroy a Loyal city, you Provoke Outrage. *(If you destroy a Rival city, Provoke Outrage and Ransack the Court.)* - *Hated*. In **setup**, scrap 2 Loyal ships and 3 Loyal agents. *(Return them to the box.)* - image: LEAD10 - name: Overseer - tags: - - LL - - Leader -- id: ARCS/LEAD11 - text: >- - *Tricky*. When attacking in **battle**, you may reroll raid dice up to the number of different resources you have. - *Wary*. When attacking in **battle**, you cannot collect more assault dice than skirmish dice. - image: LEAD11 - name: Corsair - tags: - - LL - - Leader -- id: ARCS/LEAD12 - text: >- - *Connected*. When you **declare an ambition** that's not declared, draw and secure the top card of the Court deck. *(You can't use its Prelude action now.)* - *Influential*. When you Copy or Pivot to **influence**, you may influence twice. - *Proud*. When **scoring**, you only gain Power if you get first place *(not tied).* - image: LEAD12 - name: Noble - tags: - - LL - - Leader -- id: ARCS/LEAD13 - text: >- - *Decentralized*. In **setup**, scrap your 2 leftmost cities from your player board. - *Inspiring*. In systems with Loyal ships, you may **tax** Rival cities ignoring control, and you may tax empty building slots like Loyal cities. - *Principled*. You cannot **tax** Loyal cities. - *Remember, if you have no buildings on the map, Rivals can raid your ships!* - image: LEAD13 - name: Anarchist - tags: - - LL - - Leader -- id: ARCS/LEAD14 - text: >- - *Mythic*. After you **tax** a city, you may place 1 resource you have over the planet's resource icon. From now on, its planet type is the placed resource, and its planet type cannot be changed again with *Mythic*. - *Ancient*. You cannot Catapult **move** from starports, but you can Catapult **move** from gates. - image: LEAD14 - name: Shaper - tags: - - LL - - Leader -- id: ARCS/LEAD15 - text: >- - *Firebrand*. When you Copy or Pivot in order to **tax**, you gain 1 Weapon along with the taxed resource. - *Irregular*. If a Rival attacks you in **battle** and rolls `symbol:intercept`, they ***do not*** take hits from fresh defending ships. Instead, they take 1 hit per Weapon icon you have from cards and resources, then you discard 1 Weapon resource you have. - image: LEAD15 - name: Agitator - tags: - - LL - - Leader -- id: ARCS/LEAD16 - text: >- - *Resilient*. After any **battle** with you, repair 1 Loyal ship in the battle system per starport on the map you control. *(Even Rival ones!)* - *Greedy*. In **setup**, place an agent on your Material Outrage slot. - image: LEAD16 - name: Quartermaster - tags: - - LL - - Leader \ No newline at end of file diff --git a/content/meta-data/arcs.yml b/content/meta-data/arcs.yml index 6bb4225..fefef31 100644 --- a/content/meta-data/arcs.yml +++ b/content/meta-data/arcs.yml @@ -21,17 +21,17 @@ subproducts: Arcs: Conflict & Collapse in the Reach is a sharp sci-fi strategy game for 2 to 4 players, set in a dark yet silly universe. - name: Arcs Leaders and Lore - id: arcsll + id: leaders-lore desc: > Explore unique, tricky strategies in the Arcs base game with new Leaders, and add wild twists to both the Arcs base and campaign games with new Lore. - name: Arcs Blighted Reach - id: arcsblightedreach + id: blightedreach desc: > The Blighted Reach expansion adds an innovative campaign to Arcs. external: - rules: https://oath.seiyria.com + rules: '' faq: en-US: 'https://dl.dropboxusercontent.com/s/qq3ckwivu0jixt4/oath.json?dl=0' @@ -54,4 +54,4 @@ cardTemplate:

Complexity: {{ meta.complexity }}

- {{/if}} \ No newline at end of file + {{/if}}