Opens a menu at the end of character creation, allowing the player to choose a city they want to start in
Script for a hopefully modular system of cooldown based looting. Explaining how it determines which table it uses is easier with an example For the Id "dungeonchest_armor_one_a" the script looks for a table "armorone.json" When a player activates the chest (which could really be any object), the playername, location, id, and time are recorded if it has been long enough since the last activation. If everything checks out it gives the player an item from the respective table, more details both on file comments and the readme
Scripts that I no longer have interest in updating but should technically still work
Gives the player the choice of respawning at an imperial shrine or tribunal temple on death, as opposed to it being random
A simple script to add some basic starter equipment to players based on their skills
Use /write <text>
(without <>) to create a note with given text.
Makes a check to see if the player has the required item(s) (only paper) by default.