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Something like https://github.com/StarArawn/bevy_ecs_tilemap/blob/main/examples/mouse_to_tile.rs
An example that demonstrates how the use case of tracking the cursor's position in the window should be handled.
Needs an example... There's mention of a certain mouse_position example here, but no such example exists:
mouse_position
leafwing-input-manager/examples/twin_stick_controller.rs
Line 7 in 36441c7
(EDIT: I see it was removed in #581)
Ideally it should also show things like mapping to world position and more, otherwise the story would be incomplete.
Use CursorMoved? But it still would be nice to have an example to show how it'd integrate with leafwing-input-manager.
CursorMoved
leafwing-input-manager
No idea...
The text was updated successfully, but these errors were encountered:
Totally agree: we should at least demonstrate how to do this. "Relative to the player" is the primary method here.
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What problem does this solve?
Something like https://github.com/StarArawn/bevy_ecs_tilemap/blob/main/examples/mouse_to_tile.rs
What solution would you like?
An example that demonstrates how the use case of tracking the cursor's position in the window should be handled.
[Optional] How could this be implemented?
Needs an example... There's mention of a certain
mouse_position
example here, but no such example exists:leafwing-input-manager/examples/twin_stick_controller.rs
Line 7 in 36441c7
(EDIT: I see it was removed in #581)
Ideally it should also show things like mapping to world position and more, otherwise the story would be incomplete.
[Optional] What alternatives have you considered?
Use
CursorMoved
? But it still would be nice to have an example to show how it'd integrate withleafwing-input-manager
.Related work
No idea...
The text was updated successfully, but these errors were encountered: